Robert Osfield
|
1264ec736a
|
Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique
|
2014-01-16 16:08:43 +00:00 |
|
Robert Osfield
|
110fbf89b0
|
Added per TileData RTT Camera in prep for rendering backface of volume to a depth texture
|
2014-01-09 09:41:43 +00:00 |
|
Robert Osfield
|
ff4a0ce1e2
|
Added support for handling viewports with offset origins, and with it split stereo.
|
2013-12-10 13:38:27 +00:00 |
|
Robert Osfield
|
3858acf70f
|
Further work on new MultipassTechnique/VolumeScene.
|
2013-12-06 19:31:12 +00:00 |
|
Robert Osfield
|
1b3290221c
|
Added support for using shaders to render the RTT textures with depth
|
2013-11-26 19:03:46 +00:00 |
|
Robert Osfield
|
4fcf8d3e86
|
Added initial render to texture functionality into osgVolume::VolumeScene
|
2013-11-25 17:36:17 +00:00 |
|
Robert Osfield
|
5bea13c172
|
Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
|
2013-11-21 18:17:44 +00:00 |
|