Commit Graph

2435 Commits

Author SHA1 Message Date
Robert Osfield
1152da8bbd Quietened down debug output 2017-11-28 18:08:08 +00:00
Robert Osfield
34336931fa Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00
Andre Normann
a811de2ba7 Attached is a fix in GLExtension, which is based on latest git version, that fixes the usage of uniform buffer objects on macOS. Under macOS core OpenGL features aren't exported as extension. OpenGL 3.1 includes the GL_ARB_uniform_buffer_object as core feature for example. On macOS a simple osg::isGLExtensionSupported() call would fail. It is required to use the isGLExtensionOrVersionSupported() method. This is what my fix does. 2017-11-13 10:24:31 +00:00
Robert Osfield
dfec052eb9 Fixed handling of GL_TEXTURE_CUBE_MAP when using glTextureStorage. 2017-11-10 17:12:20 +00:00
OpenSceneGraph git repository
821ca4e5cd
Revert " following guidance from OpenGL Common Mistakes:" 2017-11-10 16:58:29 +00:00
Julien Valentin
f7f76a1029 following guidance from OpenGL Common Mistakes:
mipmaps should be upload with glTexImage2D and not glTexSubImage2D
2017-11-06 16:22:03 +01:00
Robert Osfield
ce69f18ec7 Replaced getenv usage with safer osg::getEnvVar 2017-11-02 10:43:41 +00:00
Robert Osfield
aa744edacc Fixed warning 2017-11-02 10:02:34 +00:00
Robert Osfield
239b0faa4c Replaced getenv calls with safer osg::getEnvVar usage 2017-11-02 10:00:28 +00:00
Robert Osfield
338b0e2b7b Moved getenv usage across to safer osg::getEnvVar() usage 2017-11-01 17:38:33 +00:00
Robert Osfield
51a9c66856 Added OSG_ENVVAR_SUPPORTED cmake control and bool osg::getEnvVar(const char* name, T& value, ...) conviniece funcions to make it easier to implement optinal getenv reading code. 2017-11-01 13:32:47 +00:00
Robert Osfield
6a2bd1f898 Added missing initializers 2017-10-31 17:43:39 +00:00
Robert Osfield
45e520663d Quitened down the DisplaySettings::setShaderHint() output for NONE. 2017-10-30 13:40:50 +00:00
Robert Osfield
9c9439ef73 Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
Robert Osfield
6b75439ae4 Merge branch 'master' into text_improvements 2017-10-20 14:14:14 +01:00
Robert Osfield
24c2a0ca60 Moved the assignment of the ModifiedCount to before GL texture calls. 2017-10-19 20:57:25 +01:00
Robert Osfield
6496c304f9 Implemented inplace replacement 2017-10-18 10:32:18 +01:00
David Siñuela Pastor
cc8a34cd14 Do not break systems with cr as line endings 2017-10-18 10:30:57 +01:00
Robert Osfield
ad45bf1d61 Fixed warning 2017-10-16 11:52:54 +01:00
Robert Osfield
ea379e64e7 Fixed build error 2017-10-16 10:12:19 +01:00
Robert Osfield
5067db39f8 Moved bracket to be consistent with the rest of the OSG 2017-10-16 10:08:18 +01:00
OpenSceneGraph git repository
bfca9998ea Merge pull request #366 from LaurensVoerman/rotateDXT
add support for dxt compressed images to createImageWithOrientationConversion
2017-10-16 10:00:49 +01:00
Robert Osfield
0a5c6d3fd6 Improved the formating of GLSL source that is passed to OpenGL to make debugging shaders easier. 2017-10-14 09:03:08 +01:00
Laurens Voerman
274cea19bf copySubImage support for block compressed images, added support for astc compressed type. 2017-10-13 16:54:04 +02:00
Robert Osfield
f07bf5be2a Merge branch 'master' into text_improvements 2017-10-12 16:44:40 +01:00
Laurens Voerman
0fedfd2ff9 add support for dxt compressed images to createImageWithOrientationConversion 2017-10-12 17:38:16 +02:00
Laurens Voerman
63f12986b4 added dxtc support in Image::getColor, enhanced Image::isImageTranslucent to test opacity of dxt3 and dxt5 images 2017-10-12 13:49:57 +02:00
Robert Osfield
d6af00d9bd Merge branch 'master' into text_improvements 2017-10-10 09:21:34 +01:00
Robert Osfield
4906844ea7 Added explictly unbinding of VBO for setInterleavedArrays(). 2017-10-06 18:03:36 +01:00
Robert Osfield
9ac2b2eb7b Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging 2017-10-06 17:47:19 +01:00
Robert Osfield
7fb37016fd Merge branch 'master' into text_improvements 2017-10-05 12:14:03 +01:00
Robert Osfield
a1f519cbec Removed debug info 2017-09-21 15:41:21 +01:00
Robert Osfield
420094174e Added commented out debug output to make it easier to test in future 2017-09-20 11:01:04 +01:00
Robert Osfield
72cf6734a1 Added osgText/shaders to support greyscale and Signed Distance Field based text 2017-09-19 16:35:28 +01:00
Robert Osfield
cc7cf54353 Added support for subsititing $VAR_NAME entries in shaders to enable writing shaders that work across GLSL versions. 2017-09-18 18:09:15 +01:00
Mathieu MARACHE
e2f826b8fc Under macOS the glValidateProgram reports too many
false negatives (errors) about missing buffers, etc..

From the internet https://stackoverflow.com/questions/15335510/opengl-glvalidateprogram-error-on-mac-os-x :
« […] The purpose of glValidateProgram is not to use it as an added "check" step after linking the program, because the GL and application state is hardly ready for actually using that program at this point, probably it's even before we get around to initializing the default framebuffer (its bitdepth, its multisample buffers, etc), and that's what the error hints at.

An appropriate place to call glValidateProgram would be right before you make a real render call. »
2017-08-29 11:34:27 +02:00
Mathieu MARACHE
1408c2664e
osg::Program::isFixedFunction() should'nt return true fixed function is unavailable, even if _shaderList.empty() is true 2017-08-28 09:44:10 +02:00
Julien Valentin
c89b08ea1f Add extensions 2017-08-25 00:19:22 +02:00
Robert Osfield
68e0b25d32 Cleaned up warnings and removed assorts. 2017-08-24 15:13:14 +01:00
Julien Valentin
107b7be95b Merge remote-tracking branch 'upstream/master' into MDI7 2017-08-24 11:26:23 +02:00
OpenSceneGraph git repository
b89384d810 Merge pull request #318 from mp3butcher/osganimation
change the design of BufferIndexBinding to work with BufferData instead of BufferObject +matrix transpose
2017-08-24 09:53:32 +01:00
Julien Valentin
d49f0d67af change the design of BufferIndexBinding to work with BufferData instead of BufferObject
allow convenient BufferData abstraction +  serialization of BufferIndexBinding
2017-08-24 03:28:55 +02:00
Julien Valentin
3b03699fbc add a transpose method for 4x4
and a transpose3x3 to transpose only orthogonal part of a mat4x4
2017-08-23 23:49:36 +02:00
Laurens Voerman
682730fbe4 reduce the need to reallocate the std::ostream buffer behind osg::Notify (causing multitreading issues) by pre-allocating 4095 bytes. 2017-08-23 11:53:16 +02:00
Konstantin S. Matveyev
d1453a41c2 Geometry::compileGLObjects function VAO fix 2017-08-22 10:12:36 +03:00
konstantin.matveyev
6841f37ccc [*] createTexturedQuadGeometry: fixed for GL3 spec: GL_QUADS -> GL_TRIANGLES 2017-08-20 18:01:49 +03:00
Robert Osfield
f3adcda6b7 Removed the GLclampd declaration and replaced its usage with GLdouble to standardize the OSG extension setup with current GL/GLES headers.
Added a float fallback from osg::DepthDangeIndex to suppprt GLES.
2017-08-16 14:20:00 +01:00
luzpaz
2cd31f65e4 misc. typo fixes
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
konstantin.matveyev
8e8d5b2fe0 Emscripten: EGL instead of SDL2 in GLExtensions.cpp 2017-08-14 11:19:04 +03:00
Robert Osfield
d1adb9acbc Added missing break statements 2017-07-28 14:34:59 +01:00