to print out progress and report any memory leaks which have been logged.
The later will only occur with a debug build. The use of echo and more
makes this version osgtest.bat not portable to windows unfortuntately.
GLUT_LIB to the link line. This change should be removed once we fixed the
OSG_LIBS so that it doens't include osgGLUT, however, I'll leave this for another
day...
VisualStudio .NET compile.
Added support for OSG_NOTIFY_LEVEL and OSG_FILE_PATH into the relevant getenv
routines. This compliments the exisiting OSGNOTIFYLEVEL & OSGFILEPATH which
are deprecated but still supported. The OSG_ version are more consistent
with the rest of the env variables used in the OSG.
Windows PATH environmental variable for searching for libraries. Sent in
by Norman Vine.
Reoder of the makedefs/makedirdefs to fix Mac OSX compilation. Sent in by
Bob Kuehne.
routines - we now have FileUtils_Windows.cpp, FileUtils_Mac.cpp and
FileUtils_Unix.cpp. The FileUtils_Mac.cpp is based on code submitted
by Josh Portway and add uses the carbon API for searching for files.
cleared before entering the viewer main loop, this removes memorymanager
a reported memory leak due to the viewer using exit() which bypasses
the clean up on main itself.
Added an osgNew to the ReaderWriterRGB.cpp to aid detected of tracking of
memory leaks.
Supported added for precompiled mip maps stored in osg::Image, and read
by osg::Texture.
Updates to TerraPage loader for support of compressed texture images and
precompiled mip maps.
the current projection matrix into CullVisitor itself. Similar code to
support this has been moved out of SceneView completely.
Added Matrix:: infront of the definition of the static
osg::Matrix::inverse(Matrix) method which was missing.
and CullVisitor so that the Viewport is now managed as part as the global
stateset so that it can be pushed and popped like the rest of state without
problems. This makes it easier to have multiple viewports within one
scene graph.
Converted AnimationPath so it is now subclassed from osg::Transform::ComputeTransfromCallback()
so that it can be directly attached to the scene to move objects about.
Changed the osg::SateSet::setGlobalDefaults() so that is sets GL_DEPTH_TEST
to ON.
Added guards and creation of default helper classes in osgGLUT::Viewer and
osgUtil::SceneView so that sensible defaults are used when no settings
are used of osg::State/StateSet,osgUtil::RenderStage/RenderGraph/CullVisitor.