The fix is basically as follows:
if( GL3 )
Query indexed extension strings.
else
Query the old way.
The "else" branch is re-indented but otherwise shouldn't contain any changes."
png_set_expand_gray_1_2_4_to_8() with the 1.2.9 release. This
submission fixes builds of the OSG against versions of libpng < 1.2.9
that don't have the new symbol available. This affects platforms like
Red Hat Enterprise Linux 4 which come with libpng 1.2.7."
Text and Text3D:
1. A new line should be started after a line's last hyphen or before
its last whitespace.
2. If no suitable place to break a line is found, just start new line
after the last character that fits on the line.
3. Whitespace should be removed from the beginning of the new line
(already worked in Text, but not in Text3D).
Line wrapping looks a lot better now with no more lone periods
appearing at the beginning of lines.
Also, right-justified text is more accurate now (slashes would hang
off the end of lines before). With this new code I spotted one
instance where a hyphen stuck out too far, but in general it looks
better. Centered text was not perfect before and still isn't, but I
can't see any significant increase or decrease in quality. The casual
observer would probably never notice a problem.
Also fixed a whitespace problem in Text3D. Not all whitespace was
being removed from the beginning of lines. Now it is all being
removed in the same manner as in Text."
To reproduce, on win32:
-Run osgViewer in a windowed mode, with the cursor off, as such:
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
(*itr)->useCursor( false );
}
-Quickly move the cursor into the window (cursor it should be hidden)
-Resize the window by dragging the border (notice the cursor changes to "resize" cursor)
-Move the cursor back to the inside of the window (notice the cursor is not hidden anymore)
The attached SVN patch will set the cursor to a "NoCursor" during useCursor(false). This correctly stores the no cursor state, so it can be rejuvenated after a future cursor change. This patch also fixes a couple instances where a hidden cursor should show itself, like when it's on the title bar, or the window close button."
of OSG. I modified the osgDB::InputStream and OutputStream and the
PagedLOD wrapper as well. Now all seems to work fine with paged
scenes. I've tested with the puget terrain data and the osgdem
application from VPB:
# osgdem --xx 10 --yy 10 -t ps_texture_4k.tif --xx 10 --yy 10 -d
ps_height_4k.tif -l 8 -v 0.1 -o puget.osgb
As the ive plugin does, The PagedLOD wrapper now automatically add the
latest file path to PagedLODs' databasePath member, to help them find
correct child positions. I also changed the image storage strategy of
the OutputStream class, to store them inline by default. The osgt
extension should also work, in case the image files are also written
to the disk.
"
I create a compositeviewer with two views that share a context. One view is deleted. Texture::TextureObjectSet::discardAllTextureObjects is called, but this does not reset _tail. Now the texture object is again created and addToBack is called from Texture::TextureObjectSet::takeOrGenerate. In addToBack (line 612) _tail is now not 0 (although the list should be empty) and a loop is created from the texture object to itself. Then when the second view is deleted, Texture::TextureObjectSet::deleteAllTextureObjects loops forever. Setting _tail to 0 fixes it for me (see attached)."
which utilises a global recursive mutex that is dedicated to manage Observer and ObserverSet.
The new global mutex for observers avoids problems with deadlocks that were occurring previously when
an osg::Refenced object was being deleted at the same time as on osg::ObserverNodePath.