Robert Osfield
0d8bd24250
Fixed typo
2005-04-09 11:17:12 +00:00
Robert Osfield
a54a3b2bfb
From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
2005-04-08 19:40:16 +00:00
Don BURNS
e3091ac4bd
Added check for _last_of for fileName and merged all definitions for socklen_t
...
to one line.
2005-04-08 19:39:05 +00:00
Robert Osfield
bd31479740
From Marco Jez, updates to reflect new osgIntrospection API
2005-04-08 19:29:12 +00:00
Robert Osfield
72a0e38ed0
From Stephan Huber, changed fixed string sizes for dynamically allocated ones in OSX file system gets.
2005-04-08 18:46:51 +00:00
Robert Osfield
d52e02aaeb
From James French, a tweak with fix a compile problem related to STLport.
2005-04-08 14:44:44 +00:00
Robert Osfield
2ae269c447
From Olad Flebbe, compile fix for HP-UX.
2005-04-08 14:11:15 +00:00
Robert Osfield
f46858c49b
Moved UByte4 i/ostream support into io_utils.
2005-04-08 14:10:22 +00:00
Robert Osfield
b401b97bce
From James French, fix to header guard
2005-04-08 14:09:32 +00:00
Robert Osfield
cd8634776d
From Stephan Huber (contains Registry.cpp changes from David Guthrie):
...
"Attached is the new source for the Quicktime-Plugin which adds the
ability to write pictures in various formats (tested: jpg, png, tif,
psd) (24bit + 32bit only, 8bit not tested)
There are changes in the attached osgDB::Registry, which allows osg to
find resources/plugins in the right folders under OS X"
Note, from Robert Osfield, changed the FilePathList* filepath + delete to a
FilePathList filepath to avoid possible memory leaks when expections are thrown/
make it more maintainable. Also didn't merge the automatic playing of movies.
2005-04-08 13:52:03 +00:00
Robert Osfield
d31cd3dce6
From Mike Weiblen, updates to GL Shadler Language support
2005-04-08 13:10:44 +00:00
Robert Osfield
dd3db860a2
From Carlo Camporesi, add support for text into .ive plugin, tweak by
...
Robert Osfield to allow font names to be exported correctly with extension
2005-04-08 13:06:14 +00:00
Robert Osfield
7d24d9fdd5
Added #include <algorithm>
2005-04-08 12:22:03 +00:00
Robert Osfield
394708bb2c
Added #include <osg/io_utils>
2005-04-08 10:32:10 +00:00
Robert Osfield
fed42a46ed
Added #include <osg/io_utils>
2005-04-08 09:59:40 +00:00
Robert Osfield
52f192f53f
Reverted back to not test version of osgsimulation
2005-04-08 09:55:52 +00:00
Robert Osfield
21ea5a55a8
Added #include <osg/io_utils>
2005-04-08 09:51:56 +00:00
Robert Osfield
4de8199011
Added #include <osg/io_utils>
2005-04-08 09:45:06 +00:00
Robert Osfield
a8d4da8163
Added #include <osg/io_utils>
2005-04-08 09:36:42 +00:00
Robert Osfield
cc47a520ae
Added #include <osg/io_utils>
2005-04-08 09:18:15 +00:00
Robert Osfield
3c76c9fd60
Added io_utils include
2005-04-08 09:14:50 +00:00
Robert Osfield
fcab21f9cc
Added osg/io_utils include
2005-04-08 09:13:07 +00:00
Robert Osfield
a2974de978
Moved the istream and ostream support from Vec* and Matrix* into a seperate io_utils file.
2005-04-08 09:01:23 +00:00
Robert Osfield
f417974f5b
Added iostream operators
2005-04-07 21:28:57 +00:00
Robert Osfield
d006ce627f
From Olaf Flebbe, removed supporios BufferObject::
2005-04-07 20:28:36 +00:00
Robert Osfield
84e8338be1
From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
...
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00
Robert Osfield
c8a3198129
From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based.
2005-04-07 20:20:09 +00:00
Robert Osfield
923048fdb6
Warning fixes by Mike Weiblen + Robert Osfield
2005-04-07 20:08:54 +00:00
Robert Osfield
6716617b82
From Marco Jez, .dsp updates
2005-04-07 20:06:16 +00:00
Robert Osfield
7a27a0bef7
From Marco Jez, improvements to osgIntrospection, and new automatically generated
...
osgWrappers/osg set.
2005-04-07 20:00:17 +00:00
Don BURNS
5b4482c70d
Set PagedLOD::removeExpiredSubgraph() to be virtual
2005-04-07 17:15:48 +00:00
Robert Osfield
9dd9464638
Fix to compute coordinate frame callback so that it can handle scaled
...
coordinate frames, rescaling as required.
2005-04-07 16:09:34 +00:00
Robert Osfield
d160b4977b
Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true;
2005-04-07 15:27:53 +00:00
Robert Osfield
4c362f5447
Introduced a flight path that goes around the earth going into the north and sound
...
hemisphere's with heading and roll adjustment.
2005-04-07 13:49:54 +00:00
Robert Osfield
83e21611f6
Fixed sort of sources so that the layer number is taken into account.
2005-04-07 10:55:17 +00:00
Robert Osfield
88d65263ec
Fixed layer and levels handling in reprojection of source imagery.
2005-04-07 10:19:47 +00:00
Robert Osfield
b82f0376b7
Beginnings of litte kiddies game example, written in collaboration with my
...
5 year old daughter who is the game designer and artist on this little task :)
2005-04-06 20:54:36 +00:00
Don BURNS
af3ac699aa
Rolled in Olaf's changes for HP-UX build
2005-04-05 19:08:48 +00:00
Robert Osfield
9e5d905b05
Renamed _A and _B to make them more meanigful
2005-04-04 20:25:57 +00:00
Don BURNS
ed0f780321
Removed annoying "Can't find the ground" message
2005-04-04 18:07:27 +00:00
Robert Osfield
56787b4195
Fixed output of MultiTextureControl.
2005-04-04 16:06:28 +00:00
Robert Osfield
c687b5fc6f
Added layer support
2005-04-04 15:23:18 +00:00
Robert Osfield
5f75f765f0
From Marco Jez, updates to osgIntrospection.
2005-04-04 13:50:07 +00:00
Robert Osfield
21a69b5317
Made osgIntrospection an optional compile
2005-04-04 13:49:20 +00:00
Robert Osfield
097c8f18f9
Fixed comment
2005-04-04 13:22:24 +00:00
Robert Osfield
816df3a1d0
Fixes for VS6.0 build
2005-04-04 12:24:18 +00:00
Robert Osfield
2e32a7cb78
From Carlo Camporesi,fixed for loop bug
2005-04-04 11:47:50 +00:00
Robert Osfield
63e665a131
Added missing makefiles
2005-04-04 11:42:43 +00:00
Robert Osfield
ed0200162c
From Alberto Farre, nested files bug fix.
2005-04-04 11:22:43 +00:00
Robert Osfield
d9828731d8
From Alberto Farre:
...
"Here there are fixes for several flt loader problems.
First one was an small bug when root database was an empty string we got a database path "/" instead of "./".
Second one is more complex. Flt loader works in two passes, first one reads flt database and second one builds osg scenegraph. Special care must be taken for properly tracking database path as nested files are entered. Because textures are loaded in second pass, mentioned care should be taken once again. I wrote time ago a piece of code and I placed it in both files fltFile.cpp and flt2osg.cpp. After a long period offline I have seen the portion of code at flt2osg was missing, I just made some tests and I could see it is still required.
Finally, I have seen that pool.cpp always try to make IMAGE cache instead of reading what Options says.
Aditonally, I recently wrote an osg change, now it has external references "a la flt" what is called osg::ProxyNode. As part of the change now flt loader builds external references as ProxyNodes. I made the same mistake like pool.cpp and always made ARCHIVE cache instead of see what Options says, it has also been fixed."
2005-04-04 11:18:02 +00:00