Commit Graph

25 Commits

Author SHA1 Message Date
Robert Osfield
df7ab22414 Added custom callback to capture RenderBins 2007-01-26 09:44:49 +00:00
Robert Osfield
7232a831da Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00
Robert Osfield
3c96113970 Added ability to generate various cube faces for testing and switch handler to toggle between different models. 2007-01-24 11:18:27 +00:00
Robert Osfield
2fc6dd1942 Added cube test model. 2007-01-23 17:42:43 +00:00
Robert Osfield
bd7af070af Commented out the default saving of models 2007-01-23 16:27:07 +00:00
Robert Osfield
6b7652b1cb Added single screen option 2007-01-23 15:51:43 +00:00
Robert Osfield
fd9c8c5258 Added command line help 2007-01-23 14:43:07 +00:00
Robert Osfield
4dea029608 Made two sided stencil the default 2007-01-23 13:16:47 +00:00
Robert Osfield
d614262ab7 Added stats and range of keyboard mouse handling to osgshadow example 2007-01-23 12:10:44 +00:00
Robert Osfield
ccc8a922a6 Added osg::StencilTwoSided state attribute to wrap up the stencil_two_sided extension.
Added path in osgShadow work for using StencilTwoSided to accelerate shadow volume rendering.
2007-01-18 22:32:18 +00:00
Robert Osfield
9e34e56c70 Added stencil buffer setting 2007-01-11 16:59:50 +00:00
Robert Osfield
374f8e30a4 Added DisplaySettings support into osgViewer::Viewer 2007-01-11 12:06:24 +00:00
Robert Osfield
877a32c3eb Ported following examples to osgViewer:
osgshaders
osgshaderterrain
osgshadow
osgshadowtexture
2007-01-10 21:05:26 +00:00
Robert Osfield
6778bfca44 Added support for placing a base in the scene to shadow against 2006-12-01 15:19:21 +00:00
Robert Osfield
8d85636b50 Fixed typo and updated wrappers 2006-11-30 18:42:38 +00:00
Robert Osfield
a9d18d01db Basic shadow volume alogirthm implemented in example. 2006-11-30 16:30:24 +00:00
Robert Osfield
808047ee1b Added dynamic updating of light position and multi-pass addition of ambient and diffuse lighting 2006-11-30 12:05:51 +00:00
Robert Osfield
cdcbf3f9af Added movement of the light source to test performance of update the shadow volumes 2006-11-30 10:29:03 +00:00
Robert Osfield
5044a85c9e Improved handling of bounding polytope 2006-11-24 17:20:01 +00:00
Robert Osfield
006435e679 Added support for positional lights into computeShadowVolumeGeometry code and cleaned up OccluderGeometry interface. 2006-11-24 11:37:57 +00:00
Robert Osfield
ef9595e73a Add compute of tight bounding box to enable better placement of the base plane. 2006-11-23 17:29:43 +00:00
Robert Osfield
e7ef0ca846 First cut at generating the ShadowVolumeGeometry 2006-11-23 16:55:46 +00:00
Robert Osfield
5f59741b42 Added support for handling osg::ShapeDrawable style drawables in OccluderGeoemtry. 2006-11-14 12:16:39 +00:00
Robert Osfield
8983544a86 Further work on osgShadow::GeometryOccluder 2006-11-10 15:07:13 +00:00
Robert Osfield
5163c4a762 First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit 2006-10-06 14:16:11 +00:00