f 15939/9999/16177 15941/10000/16178 15940/10001/16179\
15938/10002/16180
In the OBJ loader the newline would be interpreted as follows
f 15939/9999/16177 15941/10000/16178 15940/10001/1617915938/10002/16180
However, for correctly loading the model it should be interpreted as
f 15939/9999/16177 15941/10000/16178 15940/10001/16179 15938/10002/16180
Thus, the escaped newline should be interpreted as a space.
I tried to lookup what the correct interpretation for a backslash-newline was in the OBJ spec but did not find anything useful. Nevertheless, my suggestion would be to adopt replacing the escaped newline by a space in order to avoid problems as stated above. I cannot imagine a meaningful usage of a newline within a numerical literal so I do not foresee cases where replacing a backslash-newline by a space would be harmful. The fixed obj.cpp is zipped and attached to this mail."
- osg::Texture sets GL_MAX_TEXTURE_LEVEL if image uses fewer mipmaps than
number from computeNumberOfMipmaps (and it works!)
- DDS fix to read only available mipmaps
- DDS fixes to read / save 3D textures with mipmaps ( packing == 1 is
required)
- Few cosmetic DDS modifications and comments to make code cleaner (I hope)
Added _isTextureMaxLevelSupported variable to texture extensions. It
could be removed if OSG requires OpenGL version 1.2 by default.
Added simple ComputeImageSizeInBytes function in DDSReaderWrites. In
my opinion it would be better if similar static method was defined for
Image. Then it could be used not only in DDS but other modules as well (I
noticed that Texture/Texture2D do similar computations).
Also attached is an example test.osg model with DDS without last mipmaps to
demonstrate the problem. When loaded into Viewer with current code and moved
far away, so that cube occupies 4 pixels, cube becomes red due to the issue
I described in earlier post. When you patch DDS reader writer with attched
code but no osg::Texture yet, cube becomes blank (at least on my
Windows/NVidia) When you also merge osg::Texture patch cube will look right
and mipmaps will be correct."
Those two additional options can now be set using the Options::setOptionsString() function (just like the already existing OSG_CURL_PROXY & OSG_CURL_PROXYPORT options).
This is a convient solution to limit the freezing effect one may face in case the targeted server is down or too slow.
I successfully compiled and used this updated version on Windows in my application.
And by default those settings are not set (so no change in the behavior if you don't need them).
"
First Submission email from Gustav:
"This submission adds a --cache option to osgconv and osgviewer that enables setObjectCacheHint(osgDB::Options::CACHE_ALL); It greatly reduces memory usage when a .osg file has lots of external references with ProxyNode:s that points to the same file.
Options are also added to the osg plugin. The code was already mostly implemented but there was no way to change the options.
includeExternalReferences
writeExternalReferenceFiles
A counter is added to keep track if an external file has already been written down to avoid writing the same file over and over again. If it has already been written once then it is not written again.
The counter is added to the Output class in osgDB.
"
Second Submission email from Gustav:
"This is a continuation to my previous submission.
I noticed that the same problem that I fixed in ProxyNode.cpp for the osg plugin (external files being written over and over again) also existed in the ive plugin. I attached a submission where the ive plugin remembers which external files that have already been written and do not write them again."
Changes to the above done by Robert Osfield,
changed command line parameter to --enable-object-cache
changed set/get methods in osgDB::Output and ive/DataOutputStream.cpp to be s/getExternalFileWritten(const std::string&)
cleaned up set up of osgDB::Options.
At the moment it outputs DXF for whatever geometry is contained in the node it would be nice to draw the model as it is rendered (points/lines/surface)
If people could also test against other apps that need to read DXF, the format is a bit of a black art and not all importers support all features so it might need some options to tweak the output.
It has some rather clever colour lookup stuff to match real colours against the limited DXF palette. I cracked the code of the Autocad indexed colours!"
1. I've implemented an option controlled route by which users can still access the old method of extracting the zip content to the local filesystem. This is in response to Ulrich's comments about zip files encorporating files other than those that OSG knows about, but which an application may require.
To access this the user makes the following call on their options object that they pass to the reader. Without it, the plugin will extract by default to memory.
local_opt->setPluginStrData("zipextract","filesystem");
2. The second change is that I've moved the declaration of one of the variables to within the numitems loop so that if loading of a specific file within the zip fails, subsequent files still load correctly. This was the issue that Ulrich raised."
-Changed the addition of lights to add the lightsource directly into the scenegraph (instead of below a switch node)
-All added lights are enabled in the root stateset and replace the head- or skylight.
(if no lights are available the head- or skylight will remain active)
-Ambient in osg::LightModel is zeroed out. All ambient now comes from separate ambient only light sources.
-Lights can now be written properly
-Replaced strings by constants defined in the Collada DOM"
Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback.
Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that
read/write call and any nested file operations