- CMakeLists.txt
-- don't look for GL when compiling for iOS (device or simulator), look for OGLES instead
-- use architecture i386 for simulator
-- removed iphoneos-version-min for simulator
- examples/osgviewerIPhone/CMakeLists.txt
-- added build dependencies for osgdb_osg, osgdb_freetype, osgdb_imageio
-- added framework QuartzCore link dependency
- src/osgDB/CMakeLists.txt
-- don't link against Carbon on iOS (device or simulator)
- src/osgPlugins/freetype/CMakeLists.txt
-- don't link against OpenGL on iOS device or simulator
- src/osgViewer/CMakeLists.txt
-- link against OpenGLES on iOS (device or simulator)
- src/osgPlugins/imageio/CMakeLists.txt
-- compile ReaderWriterImageIO_IOS.cpp as Objective-C++
"
attached you'll find the second part of the IOS-submission. It contains
* GraphicsWindowIOS, which supports external and "retina" displays,
multisample-buffers (for IOS > 4.0) and multi-touch-events
* an ios-specific implementation of the imageio-plugin
* an iphone-viewer example
* cMake support for creating a xcode-project
* an updated ReadMe-file describing the necessary steps to get a
working xcode-project-file from CMake
Please credit Thomas Hogarth and Stephan Huber for these changes.
This brings the ios-support in line with the git-fork on github. It
needs some more testing and some more love, the cmake-process is still a
little complicated.
You'll need a special version of the freetype lib compiled for IOS,
there's one bundled in the OpenFrameworks-distribution, which can be used."
Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
Initial email from Tim : "I've implemented using a timestamp, available with ARB_timer_query and OpenGL 3.3, to gather GPU stats. This is nice because it can accurately fix the GPU draw time with respect to the other times on the stats graph, rather than having to estimate the wall time of the end of GPU drawing. This also prevents anomalies like the GPU phase starting before the draw phase..."
Changes to Tim's submission by Robert: Removal of need for swap buffer callback in ViewerBase.cpp, by
integrating a osg::State::frameCompleted() method that does the stats timing collection. Introduction of a
GraphicsContext::swapBuffersCallbackOrImplementation() method that calls the State::frameCompleted() and
the swap buffers callback or the swapImplementation as required.
Also I've done the osguserstats example. I've kept the "toy example" that was in the modified osgviewer.cpp I had sent you, because they show different uses of custom stats lines (a value displayed directly, a value without bars and a value with bars and graph). I also added a function and a thread that will sleep for a given number of milliseconds and record this time in the stats. I think it clearly shows how to record the time some processing takes and add that to the stats graph, whether the processing takes place on the same thread as the viewer or on another thread.
BTW, feel free to modify the colors I've given to each user stats line... I'm not very artistic. :-)
I've also added more doc comments to the addUserStats() method in ViewerEventHandlers, so hopefully the arguments are clear and the way to get the results you want is also clear. Maybe I went overboard, but the function makes some assumptions that may not be obvious and has many arguments, so I preferred to be explicit."
The user calls statsHandler->addUserStatsLine() providing:
- the label they want for that line in the graph
- the text and bar colors they want in the graph
- the stats names they want queried (one for time taken, one for begin and one for end time) and a few settings for how these will be displayed.
Then all they have to do is call viewer->getViewerStats()->setAttribute(framenumber, name, value) for their three attributes each frame and they'll have their stats in the graph.
They can also give only a time taken attribute (or some other numerical value they want printed, which can be averaged or not), or only begin+end attributes, and the graph will accordingly display only the (average or not) numerical value or only the bars.
Along the way I cleaned up the existing code a bit:
* Each time the setUpScene() or createCameraTimeStats() methods added a line to the graph, they did pretty much the same thing, so I moved that into a separate method called createTimeStatsLine() which is called by setUpScene() and createCameraTimeStats().
* I moved the font, characterSize, startBlocks and leftPos variables to member variables, since they were being passed around everywhere but were set only once at the beginning.
* The geode on which stats lines are added is also kept in a member variable, and createCameraTimeStats() adds the per-camera lines to this geode instead of returning a new Group with a new Geode. This further reduces the number of variables the createCameraTimeStats() method needs as input.
"
I also uderstand that there is a need to select system wide default method and have also modified DisplaySettings to contain swapMethod parameter. Swap method in Traits uses value set in DisplaySettings as default. Proper environment and command line args were added. Its possible to define default DeisplaySettings swap method in standard way via system flags or with comand line.
Env Vars:
OSG_SWAP_METHOD = DEFAULT | COPY | EXCHANGE
or Command Line:
--swap-method DEFAULT | COPY | EXCHANGE
I also added handling of WM_ERASEBKGND in GraphicsWindowWin32. It may be unneccessary but code should be safer this way than without handling it. I have placed a comment explaining the reason above the change.
Changes were made against today trunk.
PS. I tested only Windows code. I briefly checked X11 & Cocoa files but have not noticed SwapMethod to be used there.
"
osgViewer behaves smarter, when the computer will reboot or shutdown. In
older versions the reboot/shutdown got cancelled by GraphicsWindowCocoa,
now it behaves more system conform.
"
to get QWidgetImage to a point where it can fill a need we have: to be
able to use Qt to make HUDs and to display widgets over / inside an OSG
scene.
---------------
Current results
---------------
I've attached what I have at this point. The modified QWidgetImage +
QGraphicsViewAdapter classes can be rendered fullscreen (i.e. the Qt
QGraphicsView's size follows the size of the OSG window) or on a quad in
the scene as before. It will let events go through to OSG if no widget
is under the mouse when they happen (useful when used as a HUD with
transparent parts - a click-focus scheme could be added later too). It
also supercedes Martin Scheffler's submission because it adds a
getter/setter for the QGraphicsViewAdapter's background color (and the
user can set their widget to be transparent using
widget->setAttribute(Qt::WA_TranslucentBackground) themselves).
The included osgQtBrowser example has been modified to serve as a test
bed for these changes. It has lots more command line arguments than
before, some of which can be removed eventually (once things are
tested). Note that it may be interesting to change its name or split it
into two examples. Though if things go well, the specific QWebViewImage
class can be removed completely and we can consolidate to using
QWidgetImage everywhere, and then a single example to demonstrate it
would make more sense, albeit not named osgQtBrowser... You can try this
path by using the --useWidgetImage --useBrowser command line arguments -
this results in an equivalent setup to QWebViewImage, but using
QWidgetImage, and doesn't work completely yet for some unknown reason,
see below.
----------------
Remaining issues
----------------
There are a few issues left to fix, and for these I request the
community's assistance. They are not blockers for me, and with my
limited Qt experience I don't feel like I'm getting any closer to fixing
them, so if someone else could pitch in and see what they can find, it
would be appreciated. It would be really nice to get them fixed, that
way we'd really have a first-class integration of Qt widgets in an OSG
scene. The issues are noted in the osgQtBrowser.cpp source file, but
here they are too:
-------------------------------------------------------------------
QWidgetImage still has some issues, some examples are:
1. Editing in the QTextEdit doesn't work. Also when started with
--useBrowser, editing in the search field on YouTube doesn't
work. But that same search field when using QWebViewImage
works... And editing in the text field in the pop-up getInteger
dialog works too. All these cases use QGraphicsViewAdapter
under the hood, so why do some work and others don't?
a) osgQtBrowser --useWidgetImage [--fullscreen] (optional)
b) Try to click in the QTextEdit and type, or to select text
and drag-and-drop it somewhere else in the QTextEdit. These
don't work.
c) osgQtBrowser --useWidgetImage --sanityCheck
d) Try the operations in b), they all work.
e) osgQtBrowser --useWidgetImage --useBrowser [--fullscreen]
f) Try to click in the search field and type, it doesn't work.
g) osgQtBrowser
h) Try the operation in f), it works.
2. Operations on floating windows (--numFloatingWindows 1 or more).
Moving by dragging the titlebar, clicking the close button,
resizing them, none of these work. I wonder if it's because the
OS manages those functions (they're functions of the window
decorations) so we need to do something special for that? But
in --sanityCheck mode they work.
a) osgQtBrowser --useWidgetImage --numFloatingWindows 1
[--fullscreen]
b) Try to drag the floating window, click the close button, or
drag its sides to resize it. None of these work.
c) osgQtBrowser --useWidgetImage --numFloatingWindows 1
--sanityCheck
d) Try the operations in b), all they work.
e) osgQtBrowser --useWidgetImage [--fullscreen]
f) Click the button so that the getInteger() dialog is
displayed, then try to move that dialog or close it with the
close button, these don't work.
g) osgQtBrowser --useWidgetImage --sanityCheck
h) Try the operation in f), it works.
3. (Minor) The QGraphicsView's scrollbars don't appear when
using QWidgetImage or QWebViewImage. QGraphicsView is a
QAbstractScrollArea and it should display scrollbars as soon as
the scene is too large to fit the view.
a) osgQtBrowser --useWidgetImage --fullscreen
b) Resize the OSG window so it's smaller than the QTextEdit.
Scrollbars should appear but don't.
c) osgQtBrowser --useWidgetImage --sanityCheck
d) Try the operation in b), scrollbars appear. Even if you have
floating windows (by clicking the button or by adding
--numFloatingWindows 1) and move them outside the view,
scrollbars appear too. You can't test that case in OSG for
now because of problem 2 above, but that's pretty cool.
4. (Minor) In sanity check mode, the widget added to the
QGraphicsView is centered. With QGraphicsViewAdapter, it is not.
a) osgQtBrowser --useWidgetImage [--fullscreen]
b) The QTextEdit and button are not in the center of the image
generated by the QGraphicsViewAdapter.
c) osgQtBrowser --useWidgetImage --sanityCheck
d) The QTextEdit and button are in the center of the
QGraphicsView.
-------------------------------------------------------------------
As you can see I've put specific repro steps there too, so it's clear
what I mean by a given problem. The --sanityCheck mode is useful to see
what should happen in a "normal" Qt app that demonstrates the same
situation, so hopefully we can get to a point where it behaves the same
with --sanityCheck and without."
Mathieu Marache, he added the last missing piece to this puzzle.
I think it is safe to commit these changes to trunk, as the traditional
way via dylibs should work as before.
Here's some more info how to get frameworks:
With these modifications it is possible to compile frameworks on OS X,
when you set the Cmake-option OSG_COMPILE_FRAMEWORKS to true. If you
want to embed the frameworks in your app-bundle make sure to set
OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR accordingly.
You'll have to build the install-target of the generated xcode-projects
as this sets the install_name_dirs of the frameworks and plugins."