Robert Osfield
05224e7dac
Merge branch 'master' of https://github.com/arnauddgbes/OpenSceneGraph into arnauddgbes-master
2019-12-12 10:00:08 +00:00
OpenSceneGraph git repository
60ba81a7e3
Merge pull request #843 from dchristopherfennell/master
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GL_CLAMP_VERTEX_COLOR and GL_CLAMP_FRAGMENT_COLOR deprecated in GL co…
2019-12-12 09:37:39 +00:00
OpenSceneGraph git repository
3a430fd50e
Merge pull request #842 from jpabst0/fix_lua_destruction
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Fix: Destruction of LuaScriptEngine
2019-12-12 09:23:39 +00:00
OpenSceneGraph git repository
dfc092c894
Merge pull request #839 from rickyviking/fbxAxisSystem
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Fbx Plugin: added plugin option to set the target axis system.
2019-12-12 09:18:40 +00:00
Laurens Voerman
477dd3cda2
fix apple carbon reference
2019-12-11 18:31:44 +00:00
Colin McDonald
06ff29af09
Update ReaderWriterOSGA.cpp
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Fix typo in osga archives which stops node files working
2019-12-11 17:38:59 +00:00
OpenSceneGraph git repository
480e4607a8
Merge pull request #832 from remoe/win_egl_port
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WIP: EGL support for Windows. Allow to run OSG with Google/Angle
2019-12-11 17:06:38 +00:00
OpenSceneGraph git repository
34f234ac03
Merge pull request #831 from nim65s/master
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fix outdated dae readme
2019-12-11 17:00:39 +00:00
Robert Osfield
e48ee33a5c
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2019-12-11 16:56:34 +00:00
Julien Valentin
16b5dd5115
use memcpy instead of union
2019-12-11 16:50:33 +00:00
Arnaud Huck
856acfdda4
fixed installation of PDB files on Windows with Ninja generator. Added installation of PDB files for OpenThreads
2019-10-04 09:53:57 +02:00
DCFennell
9d9c892bbb
GL_CLAMP_VERTEX_COLOR and GL_CLAMP_FRAGMENT_COLOR deprecated in GL core profile according to OpenGL 4.5 specification.
2019-09-25 12:16:51 -05:00
Johannes Pabst
6bf4afa386
Fix: LuaCallbackObject could form circular references to LuaScriptEngine that prevented its destruction. Destruction of LuaScriptEngine now disarms all callbacks into Lua.
2019-09-23 15:05:54 +02:00
remoe
2e395dce26
update: WGL
2019-09-19 17:43:31 +02:00
Remo E
0daef92522
update: PixelBuffer for EGL
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refactor
2019-09-17 11:50:42 +02:00
Riccardo Corsi
35ed188b02
Fbx Plugin: added plugin option to set the target axis system. Default left to OpenGL.
2019-09-13 12:50:29 +02:00
Remo E
fbc31d9987
First implementation of EGL/Angle support. Tested with GLES3 on DirectX11 platform.
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Pixelbuffer currently not supported.
2019-08-30 19:28:55 +02:00
Guilhem Saurel
297531e777
fix dae readme
2019-08-30 16:48:25 +02:00
Daniel Trstenjak
718383cac0
OcclusionQueryNode: make all usages of 'updateDefaultQueryGeometry' thread safe
2019-08-23 09:59:54 +02:00
Daniel Trstenjak
79f7727a59
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2019-08-23 09:46:02 +02:00
Robert Osfield
bd50af117b
Removed exlict keyword to address build problems with VS older than 2015.
2019-08-22 14:49:43 +01:00
Robert Osfield
3a17fd3e9c
Fixed build regression
2019-08-22 14:27:17 +01:00
OpenSceneGraph git repository
eb980136a0
Merge branch 'master' into fix_custom_query_geometry
2019-08-22 14:17:58 +01:00
Robert Osfield
af7d6478e6
Added check aginst _enabled from the 3.6 branch
2019-08-22 14:11:29 +01:00
OpenSceneGraph git repository
f18dd05350
Merge pull request #823 from remoe/patch-4
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Debugging: Hint to debug LoadLibrary issues
2019-08-22 13:47:25 +01:00
Daniel Trstenjak
aff574b3ea
OcclusionQueryNode: fix use case of user defined query geometry
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The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2019-08-21 16:44:15 +02:00
Remo E
822840bd1a
Debugging: Hint to debug LoadLibrary issues
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This helps to debug loading dynamic libraries in an environment without implemented "dlopen". For example emscripten with static compiled OSG.
2019-08-18 20:14:17 +02:00
capostrophic
21828fe725
Fix memory leaks
2019-08-17 20:06:43 +01:00
capostrophic
4f3fce0254
Add support for DDPF_PALETTEINDEXED8 pixel format reading
2019-08-17 20:06:43 +01:00
Björn Blissing
844ec25948
Fixed spelling error in warning message
2019-08-16 13:52:56 +02:00
Robert Osfield
fd8019c886
Merged TextBase fixed from OpenSceneGraph-3.6 commit 149c04b0df
2019-07-31 14:30:47 +01:00
Robert Osfield
2b5e659973
Replaced GL_QUADS usage with GL_TRIANGLE_STRIP
2019-07-29 13:02:08 +01:00
Robert Osfield
8fad6bd039
Refactored the mesh setup to use GL_TRIANGLE_STIP instead of GL_QUADS
2019-07-29 12:29:25 +01:00
konstantin.matveyev
9d9273ca12
OSG_TEXT_USE_FONTCONFIG additional check needed
2019-07-26 14:52:56 +01:00
konstantin.matveyev
36a3c5f2b2
OSG_TEXT_USE_FONTCONFIG cmake option added: Set to ON to enable attempt to use FontConfig in osgText; Disabled by default for iOS and Android
2019-07-26 14:13:02 +01:00
Robert Osfield
2716c8a32b
Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
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Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:18:51 +01:00
Robert Osfield
887ecf255c
Added readObject() implementations
2019-07-25 12:50:22 +01:00
Robert Osfield
62a4be7aeb
Added ReaderWriterOBJ::readObject(..) implementations to address issue with using osgconv
2019-07-25 10:40:33 +01:00
Robert Osfield
d6af3f7d79
Added handling of iOS and Android to make sure FontConfig is only used for Desktop builds
2019-07-22 18:07:37 +01:00
Linan Wang
d79cad7fd1
fix typo
2019-07-19 09:21:56 +01:00
Linan Wang
4b046c7562
fix u64 and i64 allocation, setArray bug
2019-07-19 09:21:56 +01:00
Ralf Habacker
cae16c5fd7
obj plugin: Fix not writing material shininess
2019-07-18 13:29:55 +01:00
Ralf Habacker
2f71260c5a
obj plugin: add option "NsIfNotPresent=" for setting the specular exponent of a material if not present
2019-07-18 13:29:37 +01:00
Ralf Habacker
4c1349c658
obj plugin: Fix bug not using specular color (Ks) for illumination mode > 2
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See paragraph "Illumination models" at http://paulbourke.net/dataformats/mtl/ for details.
2019-07-18 13:20:41 +01:00
Robert Osfield
e1dc169915
Fixed indentation
2019-07-18 12:44:59 +01:00
Robert Osfield
ebde0e0d7b
Merge branch 'Fix-obj-export-texturefile' of https://github.com/longhuan2018/OpenSceneGraph into longhuan2018-Fix-obj-export-texturefile
2019-07-18 12:26:39 +01:00
Robert Osfield
772a65f282
Added handling of zero radius models
2019-07-18 12:19:38 +01:00
Robert Osfield
b957581342
Removed references OpenVRML plugin
2019-07-18 11:16:08 +01:00
Robert Osfield
d695ed816b
Removed vrml plugin from build as OpenVRML plugin relies on no longer supported functionality
2019-07-18 11:14:10 +01:00
Robert Osfield
6e5ac900ea
Added calls to curl_global_init and curl_global_cleanup to improve the robustness of threaded curl plugin usage
2019-07-18 10:38:10 +01:00