the number of occluder that will be used in cull traversal to only the
ones that will be effective. Note. Holes in occluders arn't handled in
this occluder occlusion test, will implement this later.
a fully functioning NodeKit.
Also reimplement notify() to try an prevent a crash which has been caused by
to objects in notify.cpp being initiliazed twice, the second time the auto_ptr
holding the dev/null ofstream was being initilized to 0.
osgGA (Gui Abstraction). This may break users code, but all it should
require to fix the builds should be a change from
osgUtil::CameraManipulator (etc) to osgGA::CameraManipulator and
include <osgUtil/CameraManipulator (etc) to osgGA/CameraManipulator and
the extra dependency of the link line.
removal of node which could have been removed.
Added so extra convinience methods to ClippingVolume and utilized them in the
CullVisitor to push and pop only culling planes that are active.
where it automatically resets the near and far to the values calculated
during cull traversal. The maths for converting the computed far and near
into clip coordinates was wrong, fixed this and the problem goes away.
culling to use the pixelSize method instead of a ratio of radius to
distance from eye point. setSmallFeatureCullingPixelSize() method
has also been added to provide the user with finer control of small
featyre culling.
the current projection matrix into CullVisitor itself. Similar code to
support this has been moved out of SceneView completely.
Added Matrix:: infront of the definition of the static
osg::Matrix::inverse(Matrix) method which was missing.
and CullVisitor so that the Viewport is now managed as part as the global
stateset so that it can be pushed and popped like the rest of state without
problems. This makes it easier to have multiple viewports within one
scene graph.
Converted AnimationPath so it is now subclassed from osg::Transform::ComputeTransfromCallback()
so that it can be directly attached to the scene to move objects about.
Changed the osg::SateSet::setGlobalDefaults() so that is sets GL_DEPTH_TEST
to ON.
Added guards and creation of default helper classes in osgGLUT::Viewer and
osgUtil::SceneView so that sensible defaults are used when no settings
are used of osg::State/StateSet,osgUtil::RenderStage/RenderGraph/CullVisitor.
modelview matrix rathan than an identity matrix, this matrix is then modified
locally.
Changed the osg::Matrix set methods so they are inline.
Added a few useful comments to MemoryManager.cpp to help people understand
the assert's better.
osg::Camrea::getModelViewMatrix() and osg::Camera::getProjectionMatrix() are
calculated on the fly. Removed various redudent methods, including the
project and unproject methods which are better supported within osgUtil::SceneView.
Added a computeWindowMatrix() method to Viewport, to make it easier to construct
a MV*P*W matrix for converting local coords into screen coords and visa versa.
Converted SceneView and CullVisitor to use this new method.
support out of Camera and into SceneView. Also enabled the option to set the
projection and modelview matrices directly on SceneView thereby removing the
dependance on osg::Camrea to control the view of the scene.
which objects have values that vary over the lifetime of the object (DYNAMIC)
and ones that do not vary (STATIC). Removed the equivalent code in
osg::Transform, StateSet and StateAttribute, as these are now encompassed
by the new DataVariance field.
Removed MatrixMode enum from Matrix, and associated fields/parameters from
osg::Transfrom and osg::NodeVisitor, since MatrixMode was not providing
any useful functionality, but made the interface more complex (MatrixMode
was an experimental API)
Added ReferenceFrame field to osg::Transform which allows users to specify
transforms that are relative to their parents (the default, and previous behavior)
or absolute reference frame, which can be used for HUD's, camera relative
light sources etc etc. Note, the view frustum culling for absolute Transform
are disabled, and all their parents up to the root are also automatically
have view frustum culling disabled. However, once passed an absolute Transform
node culling will return to its default state of on, so you can still cull
underneath an absolute transform, its only the culling above which is disabled.
osg::Drawable. Added osg::Image::readPixels to osg::Image.
Made osg::LightSource to default to cullActive set to false to that LightSource
nodes don't get culled by default.
added prefixes and suffixes to libs and plugins. ALl this to accomodate
cygwin...
Also added INST_SYS_PREFIX and INST_SHARE_PREFIX for installation, as well
as "standardizing" the install locations for the various platforms.
the Make directory is left with four files only :
makedefs
makerules
makedirrules
instrules
These work for all platforms supported so far, which include :
Linux
Irix
Solaris
MacOSX
Cygwin
FreeBSD
in progress for the new support for controlling the projection matrix from
within the scene graph.
Also Added osg::State::getClippingVolume(), getProjectionMatrix() and
getModelViewMatrix() with allows drawables to access the current projection,
and model view matrices and the view frustum in local coords to the drawable.
it now maintains references to the last applied matrices, automatically doing
lazy state updating. This simplifies the various places in the OSG which
were previously doing the applying, add paves the way for managing the
projection matrix within the scene graph.
Remove MemoryAdapter and mem_ptr as they arn't being used, and can potentially
confuse users by their existance.
memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
include change the CameraManipulators so they work with double for time
instead of float. Also added support for DataType to osg::StateAttribute
and StateSet so that they can be set to either STATIC or DYNAMIC, this
allows the optimizer to know whether that an attribute can be optimized
or not.
mode by using a _texParamtersDirty flag in combination with an
applyTexParamters(State&) method which does the paramters setting in one
tidy bundle. This new implementations replaces the CompileFlags submitted
yesterday.
Simplified NodeCallback by remove osg::NodeCallback::Requirements as they
are no longer needed.
Fixed comments in Drawable.
Put guards around cosf definations so that they are only used under Win32/Mac.
Fixed warning in CullVisitor.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
coords of the intersection point with the scene rather than the world
coord value for that point. The code now uses
osgUtil::Hit::getWorldIntersectionPoint() method for getting the world coords.
Added support for getWorldIntersectionPoint to Viewer.cpp.
Put and #ifdef around the setting of the default display list visitor so
it nolonger sets in under IRIX. This is a world around to the IR graphics
imbending lighting info into display lists, if the display lists are
created before state is set up it produces lighting artifacts such as
flickering. Remove the the default display list init visitor removes
these problems, display lists are then built on the fly and drawables
a drawn for the first time.
does not flatten drawables which have double references to them, but only
one reference with a static transform on it. This case can't be flattened
but this wasn't picked up. The code now detects the case correctly.
the conclusion that the osg::Matrix::inverse was broken, have lifted a new
implementation from sgl and it seems to work fine. Will need further testing
but looks good.
by adding a ComputeTransformCallback to osg::Transform, and have now removed
the recently added AutoTransform since it is nolonger required. Have also
updated CullVisitor to account for the new ways for tracking transformation
matrices in the scene.
on the stack thus ensure that they arn't created locally and have their
memory deleted incorrectly.
Also updated the IntersectVisitor so that it no used osg::ref_ptr<> internally
for storing all data. Have also move the IntersectState helper class to inside the
IntersectVisitor which simplifies the external interface to the class.
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
method
and getWorldToLocalMatrix(), computeLocalToWorld() and computeWorldToLocal()
methods.
Have updated the CullVisitor, IntersectVisitor and Optimizer to use the
new osg::Transform::getLocalToWorldMatrix() which has the same functionality
as the old getMatrix() but is now supports subclasses of osg::Transform
transparently.
Have added osg::PositionAttitudeTransform as subclass of osg::Transform
which manages the transform as position and attitude via a Vec3 and Quat
respectively.
correct redundent groups but for groups which had a single child it was
was not using replaceChild to rettach the child to its parents. It was using
parent->removeChild(group)...parent->addChild(child); which was allow the child
to be attached in a different place than the original group, this broke LOD code.
Have used removeChild instead which solves the LOD problem.
of objects which were transformed by multiple matrices at one time - this
cannot be handled in the flattening process (since we only have one piece
of geometry to transform). This visitor now handles this case by disabling
flattening of any objects and transforms associated in this way.
change in osg::Billboard.
Removed in instance of an object being passed () brackets, have removed the
brackets to avoid an amiguity with the compiler intepreting it as a function.
OpenGL light is being operated on, and also now relies upong the standard
osg::State handling of OpenGL modes to switch on the appropriate lights.
The previous static counter mechansim for the light number was causing a
redundent light to be created when the osg plugin created the first osg::Light
to use a prototype for other osg::Light's to be cloned from in the
.osg plugin execution.
The static count mechanism also prevent the lights modes being controlled
independantly from the setting of the light paramters themselves. This
meant that a light once created was global, and couldn't be turned off
locally via the OSG's support for OpenGL mode enabling/disabling. This
has been overcome with the new implementation, the user has complete
flexiblity of when and where to use the different lights at their
disposal.
Renamed the osg::VisualsSettings to osg::DisplaySettings, and
osgUtil::VisualsRequirementsVisitor to osgUtil::DisplayRequirementsVisitor.
Added support for OSG_SCREEN_HEIGHT into osg::DisplaySettings, and added
a DisplaySettings* to the constructors of osg::SceneView and osg::Camera.
it consistent with the rest of the osg::Matrix naming. Updated OSG
distribution to account for new name.
Added support for the STATIC/DYNAMIC osg::Transform::Type to the .osg
ASCII reader/writer plugin and the flt reader plugin.
Removed the non cost version of osg::Transform::getMatrix() as this could
by pass the dirty mechinism.
the functionality clear given the name. This will break user code unfortunately
so please be away of the following mapping.
osg::Matrix::makeTrans(..)?\026 -> osg::Matrix::makeTranslate(..)
osg::Matrix::makeRot(..)?\026 -> osg::Matrix::makeRotate(..)
osg::Matrix::trans(..)?\026 -> osg::Matrix::translate(..)
osg::Quat::makeRot(..)?\026 -> osg::Quat::makeRotate(..)
Also updated the rest of the OSG distribution to use the new names, and
have removed the old deprecated Matrix methods too.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
apply(Billboard& ) method which was apply the accumulated transform to
the billbaord geometry when it should have been applying the matrix without
the transform component.
per scene view. The user can attach a NodeVisitor to do init for them, or
leave it to the default which is to use the osgUtil::DisplayListVisitor
which compiles all display lists and texture objects. The init traversal
is called automatically by the first call to either app() or cull(), so
should not be called by user code during initialization. This ensures
that a valid graphics context has been established before OpenGL is initialized.
osgUtil::DisplayListVisitor has also been updated to use a bit mask for options, and the addition of
compilation of texture objects (via StateAttribute::compile) has also been
added.
different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.
should be applied to a node or its child with the new osg::Node::setCullingActive()
flag. A mechanism has been implemented so that if child has its culling disabled
then their parents, all the way up to the root are also have their culling
implicitly disabled.
The osg::CullVisitor has updated to take account of
both the explicit control via setCullingActive and the implicit culling
disabling through children being disabled.
This feature is useful for nodes which don't have a bounding volume to cull
against, earth sky implementations and light sources.
The default osg::Node::_cullingActive is true, i.e. culling is enabled by
default.
updated the ReaderWriterBMP.cpp (mods sent in my Geoff Michel) and
moved the osgUtil::Statistics to osg::Statistics in preperation to adding it
to the the Drawable base class.
Also move osg across to using radians for angular paramters by default.
By defining USE_DEGREES_INTERNALLY you can get the OSG to revert to
the old style degrees. This later feature is deprecated and only meant
for helping comptability in the interim.
added support in osgUtil::OptimizeStateVisitor for removing duplicate
StateSet's from the scene graph, previously only duplicated StateAttributes
we're removed.
graph and builds up a map of all StateAttributes and StateSets
and then removes the duplicates. This promotes state sharing
throughout the scene graph which inturn can significantly improve
performance thanks to reduced state changing. Particularily
effective on datasets where a great deal of duplicated state
exists.
o Added pure virtual compare(const osg::StateAttribute&)
method to osg::StateAttribute, and implemented it in all the
subclasses from StateAttribute. Added <,== & != operator
on StateAttribute and Matrix to support new StateOptimizeVisitor.
o Added META_Object, META_Node and META_StateAttribute macros to
Object, Node and StateAttribute respectively which define the
standard pure virtual methods such as clone, className
& isSameKindAs. Changed all the appropriate header files to
use these macro's rather define them in each header, these cleans
up the headers considerably.
o Corrected the implementation of osg::Light::getType so it correctly
uses a unique type for each of the OpenGL lights (GL_LIGHT0..
GL_LIGHT7 relates to osg::StateAttriburte::LIGHT_0..LIGHT_7.
o Changed the definition of osg::StateStateAttribute::Type to
is now a unsigned int rather than an enum, and have changed the
name of the previous Type enum list to be Types. This makes it
more consistent with the difination of values found in
StateAttribute
and also easier to extend with having to cast to an enum.
o From Pail Fredrikson, updated Maitrx.new implemention which uses
the same matrix orientation as the original Matrix implemention.
but getting there.
o First cut of osgcluster demo. Very simple beginings. Alas
I only one PC here so I can't test it in its current guise.
o New support for NodeCallbacks, via AppCallback attached to
osg::Node's, and a default osgUtil::AppVisitor which calls them on
each frame.
o Support for traversal masks in osg::NodeVisitor, osg::Node
which allows nodes to be switched on or off via a bit mask.
o Suppport for traversal number (frame number) and reference time
into osg::NodeVisitor to handle syncronization of app and cull
traversals. This also assist clustering as traversal number
master to slaves.