Konstantin S. Matveyev
036bb7b472
CMake: Win32 option added to OSG_WINDOWING_SYSTEM
2019-04-14 00:47:36 +03:00
valid-ptr
b5dff94107
CMake: OSG_WINDOWING_SYSTEM fixed; FORCE flag removed
2019-04-14 00:08:09 +03:00
Jeongseok Lee
43b274f65c
Update comments and fix cmake version check
2019-03-21 08:40:33 +00:00
Capostrophic
12b298130a
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-14 10:46:42 +00:00
Robert Osfield
625c771641
Updates for 3.6.4-rc3
2019-01-26 19:36:30 +00:00
Robert Osfield
035abfdb71
Updated for 3.6.4-rc2
2019-01-09 10:19:34 +00:00
Robert Osfield
820532ddff
Updated rc number for 3.6.4 release candidate
2019-01-04 09:22:12 +00:00
Thomas Hogarth
e8ba57b22f
Improved iOS cmake support for xcode 9.4 and cmake 3.11
2018-12-10 08:22:36 -07:00
Robert Osfield
8b4359b77e
Restructed the setting of the OSG_GL_CONTEXT_VERSION to allow script to set it's default value
2018-11-11 10:14:50 +00:00
Robert Osfield
c5d00bc223
Added make clobber target, imported in from the VSG project.
2018-11-09 11:28:57 +00:00
Robert Osfield
3a6b13c46e
Updated version number and date for 3.6.3 stable release
2018-09-14 10:41:24 +01:00
Robert Osfield
d6d6c3cda2
Updated for 3.6.3-rc3
2018-09-13 08:47:17 +01:00
Robert Osfield
2213011caa
Updated rc number 2 for 3.6.3-rc2
2018-09-11 11:56:04 +01:00
Robert Osfield
2f056dcaa9
Updated for 3.6.3-rc1
2018-09-06 12:29:44 +01:00
Robert Osfield
2a4dd6e03b
Updated SO version as XmlNode::Input changes change the ABI
2018-09-04 14:13:32 +01:00
Robert Osfield
5040c583b4
Updated version number to 3.6.3 in prep for next naintainance release
2018-09-03 11:19:50 +01:00
Robert Osfield
dff2faa63b
Updates for 3.6.2 stable release
2018-06-29 10:54:13 +01:00
Robert Osfield
2b7b051421
Removed the gl3.h usage for GL3 case as these headers were replaced by glcorearb.h, it's probably better to just fallback to gl.h and have the OSG get the extentions at runtime.
2018-06-29 09:52:47 +01:00
Robert Osfield
469d743bec
Updated for rc3
2018-06-28 07:06:59 +01:00
Robert Osfield
11e4a995c4
Updated for 3.6.2-rc2
2018-06-27 09:17:00 +01:00
Robert Osfield
89e186014e
Updates for 3.6.2-rc1
2018-06-20 13:59:10 +01:00
Robert Osfield
a9f91a875b
Changed version to 3.6.2 in prep for next release
2018-06-14 08:54:21 +01:00
Robert Osfield
5fb1e9c120
Removed deprecated xine plugin to simplify licensing (xine plugin is GPL'd)
2018-05-31 15:11:19 +01:00
Robert Osfield
d3706a24e4
Updated for 3.6.1
2018-05-28 08:58:21 +01:00
Robert Osfield
2c39714dff
Updates for 3.6.1-rc7
2018-05-23 19:53:12 +01:00
Robert Osfield
dce4b81728
Updates for rc6
2018-05-22 09:04:48 +01:00
Robert Osfield
b34461febe
Updates in prep for 3.6.1-rc5
2018-05-18 15:49:28 +01:00
Robert Osfield
7a3e0445ba
Updated for rc
2018-05-13 09:23:38 +01:00
Robert Osfield
cf2e3227cc
Removed use of deprecated cmake policy
2018-05-12 07:51:51 +01:00
Robert Osfield
b1daa6a693
Changed the ordering of the build include directory and the source include directory to avoid build issues on systems where a different version of the OSG has been built in-source then another built out-of-source resulting in conflicts
2018-05-10 18:50:17 +01:00
Robert Osfield
a5c421863e
Updates for 3.6.1-rc3
2018-05-06 07:47:23 +01:00
Robert Osfield
c5990c4f65
Updates for the 3.6.1-rc2
2018-05-02 09:10:54 +01:00
Robert Osfield
94c4baccad
Updated SO version to reflect change in ABI
2018-04-30 11:55:17 +01:00
Robert Osfield
c9b0fcaa32
Updated ChangeLog, README.md and rc number for 3.6.1-rc1
2018-04-26 10:21:53 +01:00
Robert Osfield
2b3ac015bb
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
2018-04-24 17:06:07 +01:00
Robert Osfield
1aa0a80de7
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion.
2018-04-24 16:22:13 +01:00
Robert Osfield
a2a026e116
Updated version number in prep for future 3.6.1 release.
2018-04-16 17:53:38 +01:00
Robert Osfield
7ab1208c65
Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute
...
Updated AUTHORS.txt, NEWS.txt and README.txt for CMakeLists.txt for 3.6.0 release
2018-04-07 17:59:55 +01:00
Robert Osfield
d3c0a90a3c
Updated for rc7
2018-04-07 07:18:41 +01:00
Robert Osfield
1866b5ca44
Updated for rc6
2018-04-06 14:47:54 +01:00
Robert Osfield
7541bc9d48
Updated rc to 5
2018-04-03 17:21:47 +01:00
Robert Osfield
419c351862
Updated rc number to 4
2018-04-03 16:07:46 +01:00
Robert Osfield
86b57d552f
Updated RC number to 3
2018-03-28 14:04:41 +01:00
Robert Osfield
aebdefbbf7
Updated NEWS for 3.6.0-rc2
2018-03-26 09:54:59 +01:00
Robert Osfield
9634688559
Removed Drawable writing out of StateSet as this is now done by Node
2018-03-23 18:07:36 +00:00
Robert Osfield
3c1e29db9f
Moved OPENGL_INCLUDE_DIR include into it's own INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR}) entry to help with FreeBSD builds where a previous rev of the OSG has already been installed
2018-03-22 16:51:03 +00:00
Robert Osfield
7d290daa73
Removed -m message that was causing problems with branch creation
2018-03-20 09:20:59 +00:00
Robert Osfield
383161c14c
Updated version numbers in prep for 3.6 branch
2018-03-20 09:12:58 +00:00
Robert Osfield
950823fac9
Updated ChangeLog and updated version to 3.5.11
2018-03-19 14:27:18 +00:00
Alessandro Terenzi
9010fd8035
iOS CMake project generation improvements (bitcode option)
...
when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:
1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets
I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
2018-03-09 10:17:59 +00:00