Robert Osfield
03232ec667
Moved osg::Impostor to osgSim::Impostor, as Impostor isn't a core feature.
2005-05-01 19:48:49 +00:00
Robert Osfield
7de1265059
From Don Tidrow, spelling fixes
2005-05-01 10:34:48 +00:00
Robert Osfield
adba6fa559
Added RemoveLoadedProxyNodes pass to Optimizer, set on by default at present.
2005-04-30 15:16:05 +00:00
Robert Osfield
81f60233a9
From Geoff Michel :
...
ac3d loader - better sharing of states between objects and Roger James' bug fix for missing normals.
Tesselator.cpp - faster processing of polygon tesselation for single triangles (which dont need to be tesselated)
osgtesselate.cpp - added wrap for texture so that appearance is as originally. Default texture behaviour has changed to clamp."
2005-04-30 13:54:21 +00:00
Robert Osfield
67baa30218
Combine LOD fixed properly this time :)
2005-04-30 07:25:15 +00:00
Robert Osfield
bf03f094c2
fixed combined LOD bug
2005-04-30 07:22:56 +00:00
Robert Osfield
a5fcddc5e5
From Mike Weiblen, Progra/Shader fixes
2005-04-30 07:02:02 +00:00
Robert Osfield
7d69b5e562
Updated wrappers
2005-04-29 20:57:04 +00:00
Robert Osfield
7117ff4bd3
Added support for controlling the frequency of checking for OpenGL errors
...
via:
enum CheckForGLErrors
{
/** NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this
is the fastest option since checking for errors does incurr a small overhead.*/
NEVER_CHECK_GL_ERRORS,
/** ONCE_PER_FRAME means that OpenGl errors will be checked for once per
frame, the overhead is still small, but at least OpenGL errors that are occurring
will be caught, the reporting isn't fine grained enough for debugging purposes.*/
ONCE_PER_FRAME,
/** ONCE_PER_ATTRIBUTE means that OpenGL errors will be checked for after
every attribute is applied, allow errors to be directly associated with
particular operations which makes debugging much easier.*/
ONCE_PER_ATTRIBUTE
};
/** Set whether and how often OpenGL errors should be checked for.*/
void setCheckForGLErrors(CheckForGLErrors check) { _checkGLErrors = check; }
/** Get whether and how often OpenGL errors should be checked for.*/
CheckForGLErrors getCheckForGLErrors() const { return _checkGLErrors; }
2005-04-29 20:56:20 +00:00
Robert Osfield
0ff98ceb59
VS.7.1 linker warning fix
2005-04-29 18:51:14 +00:00
Robert Osfield
68032dafc8
Commented out notify messages to prevent crash under OSX at start up.
2005-04-29 13:30:59 +00:00
Robert Osfield
7781be9cc9
Compile fix
2005-04-29 11:22:15 +00:00
Robert Osfield
f2d696f871
Moved osgIntrospection across to standard OSG coding style.
2005-04-29 11:19:58 +00:00
Robert Osfield
af13199e05
Added Copyright
2005-04-29 10:06:50 +00:00
Robert Osfield
6b5238c294
Moved osgParticle across to standard OSG coding style.
2005-04-29 09:47:57 +00:00
Robert Osfield
6211eb7b48
Coding style update
2005-04-29 06:32:45 +00:00
Robert Osfield
98126f1706
Moved to standard OSG coding style.
2005-04-29 06:32:13 +00:00
Robert Osfield
178a0b5c7e
Reduced the verboseness of the notifaction messages
2005-04-28 19:50:07 +00:00
Robert Osfield
492160d892
Fixed the Mingw settings for GDAL_LIBS (was written as GDAL_LIB which wasn't
...
being picked up as the GNUmakefiles were looking for GDAL_LIBS).
2005-04-28 19:41:16 +00:00
Robert Osfield
bf13c8ca14
Changed the default texture size to 512x512 to reduce the number of textures
...
required when rendering text.
2005-04-28 19:24:09 +00:00
Robert Osfield
84aef32552
Removed old LUMINANCE_ALPHA code pathways since they are no longer used.
2005-04-28 19:08:44 +00:00
Robert Osfield
10607dd690
Added proper handling of freeing of font implememtation either when unloading
...
the freetype plugin or deleting osgText::Font first.
2005-04-28 18:55:08 +00:00
Robert Osfield
0b34ab9cb7
Added version number #define's
2005-04-28 12:45:55 +00:00
Robert Osfield
7f3d46e110
Added check to see if autoTransformCache had been initialized before
...
using it in the computeBound.
2005-04-28 05:58:20 +00:00
Robert Osfield
30d20fcf55
From Farshid Lashkari, removed redundent fusion distance calculations from computeRightEyeProjectionImplementation and
...
computeLeftEyeProjectionImplementation methods.
2005-04-28 05:21:27 +00:00
Robert Osfield
f966ce0156
From Marco Jez, changed = to ?= in COMPILE_INTROSPECTION line
2005-04-28 05:15:21 +00:00
Robert Osfield
a753748a1a
From Marco Jez, converted line endings to unix.
2005-04-28 05:12:54 +00:00
Robert Osfield
fd7f9d30be
From Marco Jez, added -ne option echo usage to fix stdout/stderr redirection
...
error under Mingw.
2005-04-28 05:08:02 +00:00
Robert Osfield
968f54b5db
From Ruben, fix for PIV executation by disabling MMXEXT selection.
2005-04-26 20:35:53 +00:00
Robert Osfield
4f6114ef77
From Brede Johansen, tweaks to emitter classes to make them more extensible.
2005-04-26 19:34:03 +00:00
Robert Osfield
a47a6a4886
Added $(GL_LIBS) to link line to get things linking ok under OSX.
2005-04-26 18:55:51 +00:00
Robert Osfield
63c81a3539
Updated wrappers.
2005-04-26 14:29:25 +00:00
Robert Osfield
a1bda0dab8
Added support for per context extension string.
...
Note, this required adding a unsigned int context ID to the osg::isGLUExtensionSupported(,)
and osg::isGLExtensionSupported(,) functions. This may require reimplementation
of end user code to accomodate the new calling convention.
2005-04-26 13:15:27 +00:00
Robert Osfield
59ebf86dd0
Added #include <algorithm> for VS.NET build
2005-04-26 11:20:19 +00:00
Robert Osfield
3c90a5f694
Added support notification of Drawable parents of StateSet that event/update callbacks have been called.
2005-04-26 09:58:19 +00:00
Robert Osfield
38bf740ef4
From Vivek Rajan, "osg::Text was getting stretched when the CharacterSizeMode was set to
...
SCREEN_COORDS and the SceneView's projection matrix was set to an
Ortho2D matrix (sceneView->setProjectionMatrixAsOrtho2D(-1,1,-1,1)).
Computing the pixel size separately vertically and horizontally, and
setting the scaling factors appropriately based on that fixed the
problem."
2005-04-26 07:49:18 +00:00
Robert Osfield
edf142222b
Updated wrappers using Marco Jez's genwrapper utility.
2005-04-25 20:46:46 +00:00
Robert Osfield
fa996d0745
From Mike Weiblen, added support for --clear-color r,g,b,a and --clear-color r,g,b
...
to osgProducer::Viewer.
2005-04-25 20:34:23 +00:00
Robert Osfield
baa9af49c4
Reduced the verbosness of debugging messages
2005-04-25 14:28:16 +00:00
Robert Osfield
e24cfa0370
Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
2005-04-25 13:37:12 +00:00
Robert Osfield
78f88247f8
Added SINGLE_THREADED_KEYBOARDMOUSE pathway as a means of testing
...
exit issues.
2005-04-25 13:27:56 +00:00
Robert Osfield
bc83e63bb4
Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes
2005-04-25 11:05:02 +00:00
Robert Osfield
193c83cb9c
Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
...
providing update and event handling.
2005-04-24 21:04:54 +00:00
Robert Osfield
4262366f62
Added THREAD_ infront of PRIORITY_MIN settings to reflect changes to OpentThreads
2005-04-24 19:30:01 +00:00
Robert Osfield
0d9887462a
Added MergeGeometryVisitor::setTargetMaximumNumberOfVertices(uint);
2005-04-23 16:09:20 +00:00
Robert Osfield
6b8a50375b
Removed the use of the post swap callback
2005-04-23 10:45:38 +00:00
Robert Osfield
f91efb7f31
Added missing bodes of Uniform::operator = and setEvent/UpdateCallback in StateSet.
2005-04-23 10:41:30 +00:00
Robert Osfield
57c87d644a
Added support for using TextureRectangle in --move support in readNodeFile
2005-04-23 10:31:52 +00:00
Robert Osfield
819d2c6c56
Preliminary steps to adding update and event callbacks to StateSet, StateAttribute
...
and Uniform.
2005-04-22 22:45:39 +00:00
Robert Osfield
c7fb7e8b5f
From Brede Johansen, tweaked refraction and fresnel coefficients for a better
...
visual effect.
2005-04-22 20:56:03 +00:00