Robert Osfield
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f6b64afdfc
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Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
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2019-01-08 19:32:50 +00:00 |
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Robert Osfield
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bb8b1538c7
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From Mikhail Izmestev, "Attached fix to avoid vector reallocs on push_back in StateGraph::moveStateGraph."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14334 16af8721-9629-0410-8352-f15c8da7e697
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2014-06-30 10:13:19 +00:00 |
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Robert Osfield
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14a563dc9f
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
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Robert Osfield
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e4a73d121e
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Added replacement of the placeholder StateSet in the StateGraph with custom StateSet implemented just for the
needs of that particular frame.
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2011-08-09 06:54:44 +00:00 |
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Robert Osfield
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8e7e6529be
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From David Callu, warning fixes
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2007-09-07 15:03:56 +00:00 |
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Robert Osfield
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efc7ff6b02
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Rearrange _stateset member variable to avoid compile warning
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2007-09-04 09:00:38 +00:00 |
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Robert Osfield
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4ba3f3c1a1
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Changed RenderLeaf and StateGraph so that they use ref_ptr<> by default for Drawable and StateSet.
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2007-08-31 16:05:24 +00:00 |
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Robert Osfield
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5325653f30
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Cleaned up numToTop method
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2007-04-25 10:32:28 +00:00 |
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Robert Osfield
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9db23e0b22
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Fixed bug associated with complex RenderBin setup.
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2007-04-16 12:18:56 +00:00 |
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Robert Osfield
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fd0ea388c2
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Began work on providing support for threading camera cull traversals in parallel with
the previous frames draw traversal. Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
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2007-01-29 22:44:29 +00:00 |
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Robert Osfield
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60b5c68221
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From Vlad Danciu, fixed leaf depth sort functor
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2007-01-28 09:30:11 +00:00 |
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Robert Osfield
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f1c2694c17
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
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Robert Osfield
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a8c52a90f0
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Added selective support for thread safe ref/unref such that the rendering
backend now doesn't use thread safe ref counting where multi-buffering exists.
This reduces the overhead of multi-threading.
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2006-05-02 15:52:46 +00:00 |
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Robert Osfield
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fb524952b6
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Renamed osgUtil::RenderGraph to osgUtil::StateGraph
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2005-10-13 12:51:00 +00:00 |
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