Commit Graph

39 Commits

Author SHA1 Message Date
Robert Osfield
1047f970bb From Adrian Egli, improvements to ParallelSplitShadowMap implementation 2008-05-28 14:11:22 +00:00
Robert Osfield
bbf4564103 From Sebastian Messerschimdt, Added polygon offset controls 2008-03-19 12:09:20 +00:00
Robert Osfield
af922cc355 Added separate unform variable to keep track of abmient contribution. 2007-12-15 15:19:18 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
1dc06b4553 From Mihair Radu, "Most of the additions are small utility methods:
- set the resolution of the shadow map; it calls dirty() to
re-initialize at next update
- keep a list of Shader objects to use instead of the default ones, if
the list is empty, the default shaders are used
- explicitly create the Uniform variables, so that subsequent additions
that require more Uniforms can put them in a central place
- set a Light or LightSource to use explicitly for shadow casting,
allows multiple lights in the scene, with one casting shadows

There are two additions that do not ( yet ) function correctly, but in
the present usage they do not interfere with the regular usage of the
techique:
- support for using spotlights, it's using Light.spotCutoff to determine
if it's a spot-light and not point-light,
   there is an error in the setup of either the shadow camera or the
texgen, most likely due to the direction of the spotlight, since the
position is being used just like in point or directional lights.
- creation of a debugHUD
   the hud is created properly, ( the example included shows it ), but
it displays only white, there has been some discussion of displaying the
shadow map, but I could not find it, the addition of a simple fragment
shader with the appropriate color transform should get this going."
2007-10-02 21:45:09 +00:00
Robert Osfield
6df0110d0c From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow

then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
Robert Osfield
d11d5b819a From Adrian Egli, further work on PSSM implementation. 2007-09-24 15:24:23 +00:00
Robert Osfield
82b0f004e9 From Adrian Egli, update to ParallelSplitShadowMap. 2007-09-22 16:46:38 +00:00
Robert Osfield
1dc8983a76 Added EXPORT 2007-09-22 13:06:07 +00:00
Robert Osfield
55a9ea19d7 From Anders Backman, added bias and texture size methods.
From Robert Osfield, tweaks to the above for method parameters and indenting.
2007-09-20 10:12:58 +00:00
Robert Osfield
cf69352873 From Adrian Egli, ParallelSplitShadowMap implmentation.
Changes by Robert Osfield - CMakeLists.txt and name change to ParallelSplitShadowMap.
2007-09-19 11:56:44 +00:00
Robert Osfield
b20d542317 From David Callu, improved consistency of Version strings and add version support
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
932608f804 From Bruno Hebelin,
"I have adapted to osgShadow the soft shadow map technique described in  "Efficient Soft-Edged Shadows Using Pixel Shader Branching" by Yury Uralsky, Chapter 17 of GPU Gems 2 (Matt Pharr ed. Addison-Wesley).

Here is my code in attachment: basically, it works in the same way as osgShadow/ShadowMap (core code is copied from it) but implements a specific GLSL shader for the soft rendering of penumbra.

I have tested it under Linux with a NVidia graphic card, but there should be no dependency on platform nor on the graphics driver (as far as they support GLSL 2). Screenshots attached show the current results (frame rate bound to v-sync, but the shader takes actually not much time)."
2007-08-12 12:12:55 +00:00
Robert Osfield
eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00
Robert Osfield
08d3b13430 Added ShadowMap::s/getAmbientBias, updated NEWS and wrappers 2007-06-15 12:59:22 +00:00
Robert Osfield
7016db5f26 Removed ParallelSplitShadowMap as its currently a non op. 2007-06-13 09:56:12 +00:00
Robert Osfield
a9d9d387df Fixed spelling of Receives 2007-06-04 08:38:11 +00:00
Robert Osfield
6d7b5e7ebd From Eric Wing, pedantic warning fixes 2007-04-06 15:36:13 +00:00
Robert Osfield
37526e3bea Implemented basic ShadowMap technique 2007-02-19 14:20:18 +00:00
Robert Osfield
d5c68cfa02 Moved CameraCullCallback into ShadowTechnique scope to make it more resusable between various Techniques 2007-02-19 12:13:30 +00:00
Robert Osfield
fd3a0c25ba Fleshed out a bit more of the ShadowTexture implementation 2007-02-16 10:20:10 +00:00
Robert Osfield
dbb7c3c74c Added support for using the new osgShadow plugin as a psuedo loader such that:
osgviewer cow.osg.shadow

Or to ShadowVolume rechnique specifically:

  osgviewer cow.osg.sv.shadow
2007-02-15 22:28:32 +00:00
Robert Osfield
760cfeaadb Cleaned up osgshadow example so that it now relies upon osgShadow for its
shadow implementation
2007-02-09 21:31:29 +00:00
Robert Osfield
9aae37e357 Moved the basic ShadowVolume code into osgShadow 2007-02-09 16:03:29 +00:00
Robert Osfield
c2665963bb Further work on osgShadow::ShadowTechnique API 2007-02-08 19:34:38 +00:00
Robert Osfield
95befaf1ed Flesh out more of basic ShadowTechnique and ShadowedScene API. 2007-02-08 17:23:40 +00:00
Robert Osfield
ccc8a922a6 Added osg::StencilTwoSided state attribute to wrap up the stencil_two_sided extension.
Added path in osgShadow work for using StencilTwoSided to accelerate shadow volume rendering.
2007-01-18 22:32:18 +00:00
Robert Osfield
8d85636b50 Fixed typo and updated wrappers 2006-11-30 18:42:38 +00:00
Robert Osfield
fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
006435e679 Added support for positional lights into computeShadowVolumeGeometry code and cleaned up OccluderGeometry interface. 2006-11-24 11:37:57 +00:00
Robert Osfield
51744272d5 Improved the ShadowVolumeGeometry orientations. 2006-11-23 21:32:49 +00:00
Robert Osfield
e7ef0ca846 First cut at generating the ShadowVolumeGeometry 2006-11-23 16:55:46 +00:00
Robert Osfield
156cf1e97f Added basic silhoette detection 2006-11-23 11:22:49 +00:00
Robert Osfield
0a696dbdc7 Added removeNullTriangles() method to help removed triangles with coincedent corners. 2006-11-22 15:38:59 +00:00
Robert Osfield
8483624646 Added compute and visualization of triangle and vertex normals 2006-11-21 16:59:34 +00:00
Robert Osfield
91a9a87dd4 Added removeDuplicates function 2006-11-21 16:16:56 +00:00
Robert Osfield
8983544a86 Further work on osgShadow::GeometryOccluder 2006-11-10 15:07:13 +00:00
Robert Osfield
c9fed221a5 Added initial cut of osgShadow::OccluderGeometry 2006-11-07 13:43:01 +00:00
Robert Osfield
5163c4a762 First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit 2006-10-06 14:16:11 +00:00