Commit Graph

586 Commits

Author SHA1 Message Date
Robert Osfield
00a946bc2e Removed _traverseNumber variable that was duplicating the one in NodeVisitor base class 2018-05-13 09:18:31 +01:00
Alberto Luaces
02c310982e Fix typos and spelling. 2018-04-23 11:03:37 +01:00
Robert Osfield
709194c88c Replaced osgUtil::IntersectVisitor usage with osgUtil::InteresectionVisitor 2018-04-20 14:32:34 +01:00
Robert Osfield
7bda8083fb Added osgUtil::optimizeMesh(osg::Node* node) convinience method 2018-04-20 11:48:39 +01:00
Robert Osfield
4447190dd6 Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition. 2018-03-14 08:22:45 +00:00
Robert Osfield
d313184cd0 Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors. 2017-12-06 09:51:57 +00:00
OpenSceneGraph git repository
1126812f8f Merge pull request #372 from openscenegraph/text_improvements
Text improvements, introducing implementation of Signed Distance Function texture generation and new shaders for outlines and shadows replacing old multi-pass approach
2017-10-26 14:26:01 +01:00
Robert Osfield
248805fedd Fixed pre compilation osg::Program state leaking into the main scene graph rendering 2017-10-25 16:13:26 +01:00
Hartwig
41e9cd3157 Replacement of commas with semicolons 2017-10-22 15:04:33 +02:00
Julien Valentin
f97b1626b3 fix nodevisitor construction 2017-08-21 18:33:56 +02:00
luzpaz
2cd31f65e4 misc. typo fixes
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Robert Osfield
badb914d46 Tidied up spacing 2017-05-25 08:56:53 +01:00
Robert Osfield
5f446e0022 Fixed naming of OSG_USE_DEPRECATED_API 2017-05-25 08:48:45 +01:00
Robert Osfield
a60aed70b5 Replaced DimensionMask naming with more appropriate PrimitiveMask nameing. 2017-05-24 18:36:52 +01:00
Robert Osfield
265efb85a1 Initial work on adding KdTree support for PolytopeIntersector. 2017-05-11 15:25:10 +01:00
Robert Osfield
a95d66a587 Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD. 2017-04-26 17:10:58 +01:00
scrawl
e0f7d3241a Fix MergeGeometryVisitor to work with a Group instead of Geode 2017-02-24 01:05:57 +01:00
scrawl
6deefe0646 Remove seemingly redundant handling of Geode in GLObjectsVisitor 2017-02-03 18:10:37 +01:00
scrawl
e38c3d0303 Fix handling of in-scenegraph Drawables in SmoothingVisitor, TriStripVisitor and GraphicsCostEstimator 2017-02-03 17:55:55 +01:00
scrawl
4e1a2d3246 Fix handling of in-scenegraph Drawables in ShaderGenVisitor 2017-02-03 17:51:03 +01:00
scrawl
e48aa118b6 Fix handling of in-scenegraph Drawables in MeshOptimizers 2017-02-03 17:48:18 +01:00
scrawl
c901694290 Fix handling of in-scenegraph Drawables in DrawElementTypeSimplifier 2017-02-03 17:43:42 +01:00
scrawl
853418db94 Remove redundant handling of Geode in DisplayRequirementsVisitor 2017-02-03 17:42:21 +01:00
scrawl
a858b2a2cd Add a comment explaining some confusing code in UpdateVisitor and EventVisitor 2017-02-03 17:39:56 +01:00
scrawl
a13b66135f Fix handling of in-scenegraph drawables in osgUtil::Simplifier 2017-02-03 17:35:40 +01:00
scrawl
f13fbff251 Remove CheckGeometryVisitor which was a no-op 2017-01-20 23:02:15 +01:00
scrawl
4a05caf4f7 MakeFastGeometryVisitor: fix handling of Geometries that are directly in the scene graph not attached to a Geode 2017-01-20 23:01:04 +01:00
scrawl
833f37ea57 StateVisitor: remove redundant code for Geode handling 2017-01-20 22:49:17 +01:00
scrawl
f229b19496 TessellateVisitor: fix handling of Geometries that are directly in the scene graph not attached to a Geode 2017-01-20 22:47:51 +01:00
scrawl
41cbf9a45e FlattenStaticTransformsVisitor: fix handling of Drawables that are directly in the scene graph not attached to a Geode 2017-01-20 22:43:58 +01:00
scrawl
ff1a9a195a StaticObjectDetectionVisitor: make use of apply(Drawable) visitor function 2017-01-20 21:48:45 +01:00
scrawl
764b2f60c6 TextureAtlasVisitor: fix handling of Drawables that are directly in the scene graph not attached to a Geode 2017-01-20 21:47:21 +01:00
scrawl
dc2689f779 TextureVisitor: remove redundant code for Geode handling 2017-01-20 21:47:13 +01:00
scrawl
7611f95078 RemoveEmptyNodesVisitor: remove redundant code for Geode handling 2017-01-20 21:46:03 +01:00
Robert Osfield
b04271f93e Fixed crash in handling of an osg::Callback attached to a Drawable as update callback.
Added handling of osg::Callback when attavhed to a Drawable as a cull callback.
2016-11-23 18:19:59 +00:00
Robert Osfield
961bffcca4 Added automatic assignment of _markerObject to CompileSet. 2016-10-11 11:29:29 +01:00
Robert Osfield
9d9025a6b4 Changed the default paramter for the osgUtil::StateToCompile to retain the OSG-3.4 ABI and fixed indentation. 2016-08-15 12:13:07 +01:00
Robert Osfield
06cb31a3d2 Added automatic assignment of _markerObject to CompileSet. 2016-08-15 11:46:48 +01:00
Robert Osfield
fd0af1d9df Added Optimizer::BufferObjectVisitor and associated BUFFER_OBJECT_SETTINGS value to enable it via the OSG_OPTIMZIER env var.
The BufferObjectVisitor enbales vertex buffer objects usage on Drawable in the scene graph.
2016-07-11 09:52:07 +01:00
Marc Helbling
da47f8a156 Adds an indexMesh option to disable mesh reindexation
This mainly breaks gles/osgjs when stripifying a MorphGeometry. It also
usually doesn't make sense to reindex an already indexed mesh.
2016-07-01 18:12:36 +02:00
Alberto Luaces
260cbab518 Typo fixes 2016-05-30 12:30:05 +01:00
Robert Osfield
7b34ca0a39 Added using to quieten warning 2016-04-29 10:39:57 +01:00
Robert Osfield
1219a6d3bf Added more osg::Object::as*() methods and usage of these through the code base to avoid use of dynamic_cast<> when using UpdateVisitor/CullVisitor/EventVIisitor etc. 2016-01-20 15:13:19 +00:00
Robert Osfield
340615de55 Replaced dynamic_cast<*Callback> with as*Callback() implementation/usage. 2016-01-18 19:04:28 +00:00
Robert Osfield
7409820a8f Added Simplifier::requiresDownSampling()/requiresDownSamplingImplementation() to make it possible for the
Simplfifer::ContinueSimplificationCallback to be able to decide whether up or downsampling is required,
removing the previous hardwards reliance on getSampleRatio<1.0.
2016-01-18 11:50:07 +00:00
Robert Osfield
dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00
Robert Osfield
7aae720636 Refactored the way that FrameStamp is managed in osgViewer::Renderer to avoid thread conflicts
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15138 16af8721-9629-0410-8352-f15c8da7e697
2015-09-25 10:09:27 +00:00
Robert Osfield
ba9dfb2ff6 From Albert Luaces, typo fixes.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14883 16af8721-9629-0410-8352-f15c8da7e697
2015-06-01 13:40:20 +00:00
Robert Osfield
14ef282297 From Tim Moore, "The order_by_primitive_mode comparer was not providing a strict weak
ordering, which was causing a crash in the sort() call in
VertexAccessOrderVisitor::optimizeOrder (gcc 4.9, Fedora 21)."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14846 16af8721-9629-0410-8352-f15c8da7e697
2015-04-20 09:08:56 +00:00
Robert Osfield
0a1db3d6fc From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
2015-04-13 10:43:56 +00:00