luzpaz
2cd31f65e4
misc. typo fixes
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mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Robert Osfield
dcadd69c5a
Added releaseGLObjects(..) and resizeGLObjectBuffers(..) to osgShadow::ShadowTechnique's
2016-02-04 17:52:44 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
68a1ed2dcf
Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
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Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
2010-05-12 11:37:27 +00:00
Robert Osfield
92a6b0020d
Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate.
2010-04-20 10:35:33 +00:00
Robert Osfield
a8c4fd8761
From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
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modifications of the osgShadow header naming styles as well. The
osgDB::Serializer header is also changed to add new Vec2 serializer
macros because of the needs of osgShadow classes. It should compile
fine on both Windows and Linux. But I have only done a few tests to
generate .osgb, .osgt and .osgx formats with these new wrappers."
2010-04-20 10:29:04 +00:00
Robert Osfield
b28612bce2
Various warning fixes
2008-10-27 13:09:43 +00:00
Robert Osfield
7f8183f64c
Merged changes to OpenSceneGraph-2.6 into trunk using :
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svn merge -r 8729:8734 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6 .
2008-08-05 11:17:48 +00:00
Robert Osfield
9a80c331a2
From Andre Normann, "with version 8504, I am not able to compile osgwrappers under Windows, because there are some DLL export macros missing. I fixed it and put the files in the attached zip file.
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"
2008-06-27 10:17:38 +00:00
Robert Osfield
0faaf93dc2
From Adrian Egli, "Improvements to the PSSM implementation"
2008-06-19 14:45:54 +00:00
Robert Osfield
1047f970bb
From Adrian Egli, improvements to ParallelSplitShadowMap implementation
2008-05-28 14:11:22 +00:00
Robert Osfield
6df0110d0c
From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
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(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow
then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
Robert Osfield
d11d5b819a
From Adrian Egli, further work on PSSM implementation.
2007-09-24 15:24:23 +00:00
Robert Osfield
82b0f004e9
From Adrian Egli, update to ParallelSplitShadowMap.
2007-09-22 16:46:38 +00:00
Robert Osfield
1dc8983a76
Added EXPORT
2007-09-22 13:06:07 +00:00
Robert Osfield
cf69352873
From Adrian Egli, ParallelSplitShadowMap implmentation.
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Changes by Robert Osfield - CMakeLists.txt and name change to ParallelSplitShadowMap.
2007-09-19 11:56:44 +00:00
Robert Osfield
7016db5f26
Removed ParallelSplitShadowMap as its currently a non op.
2007-06-13 09:56:12 +00:00
Robert Osfield
fd2ffeb310
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00
Robert Osfield
5163c4a762
First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit
2006-10-06 14:16:11 +00:00