Robert Osfield
7505cb4603
Fixed orientation of quad strips.
2021-12-09 12:36:40 +00:00
Robert Osfield
51924943e2
Removed unnedded include
2021-05-06 10:21:16 +01:00
elsid
969c1821be
Add move constructor and move assignment operator to ref_ptr
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Use conditional compilation to make it work only with C++11 support.
2021-05-06 10:21:04 +01:00
valid-ptr
e260dfb582
merged with upstream/OpenSceneGraph-3.6
2021-03-24 17:45:19 +03:00
Robert Osfield
94d5211f43
Ran dos2unix to fix line endings
2021-02-17 18:23:32 +00:00
Robert Osfield
23b4345517
Merge pull request #1032 from glebm/3.6-backport-deprecations-fix
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Back-port (cherry-pick) warnings fixes into 3.6
2021-01-23 16:15:35 +00:00
Robert Osfield
b7c186f6d3
Fixed warnings reported by gcc-9.3.0
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Note from glebm@:
Back-ported from e0d5e4b0ff
Identical except for the changes to `MatrixTemplate`, which does not
exist in 3.6
2021-01-19 20:37:40 +00:00
Gleb Mazovetskiy
0161b8ab46
include/osg/Callback: nullptr -> NULL
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Fixes travis, which explictly requires c++98
2021-01-18 14:45:06 +00:00
valid-ptr
aed9fd74f6
Wrong argument name rename: uniformMap -> defineMap
2020-12-29 15:07:15 +03:00
valid-ptr
6cd699e55f
GLExtensions: isTextureCompressionASTCSupported (ASTC compression texture), isTextureLODBiasSupported (is needed for GL_TEXTURE_LOD_BIAS) flags added
2020-12-04 18:32:35 +03:00
Matthew Reid
073cfab166
Added support for sRGB texture formats
2020-11-10 16:05:56 +00:00
MeyerFabian
ba70c7d543
build/windows_clang
2020-07-21 17:37:24 +02:00
Daniel Trstenjak
ddb72691bc
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2020-01-20 16:44:48 +01:00
Daniel Trstenjak
817d92b703
OcclusionQueryNode: fix use case of user defined query geometry
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The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2020-01-20 16:42:38 +01:00
Robert Osfield
d1ff16614c
Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way.
2020-01-06 18:39:51 +00:00
valid-ptr
51fee80224
glInvalidateFramebuffer added to GLExtensions
2019-12-13 12:09:06 +03:00
konstantin.matveyev
fefabb6c2b
glFramebufferTexture2DMultisample added to GLExtensions
2019-12-13 12:08:37 +03:00
Julien Valentin
0c142215b9
remove return of local pointer
2019-08-16 10:15:46 +01:00
Robert Osfield
079cf6c090
Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
2019-07-12 16:09:12 +01:00
Capostrophic
12b298130a
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-14 10:46:42 +00:00
Daniel Trstenjak
5624a22fe4
OcclusionQueryNode: ensure a valid query geometry
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If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Julien Valentin
43574b52c1
uncomment INLINE_DRAWABLE_DRAW
2019-01-28 01:40:35 +01:00
Robert Osfield
02d7d980a7
Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels().
2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5
OcclusionQueryNode: add resetting of queries
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If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.
This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
Robert Osfield
84bae01643
Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method
2019-01-22 20:21:56 +00:00
Robert Osfield
8a5d1b9f44
Changed resetCurrentVertexArrayStateOnMatch() to reset _vas tp _globalVertexArrayState and currentVAO to 0.
2019-01-21 18:15:02 +00:00
Robert Osfield
488b4854b2
Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
2019-01-21 17:36:40 +00:00
Robert Osfield
6455159757
Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects.
2019-01-19 16:16:53 +00:00
Robert Osfield
fe98c3d7f5
Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings
2019-01-12 11:27:18 +00:00
Robert Osfield
f6b64afdfc
Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases
2019-01-08 19:32:50 +00:00
Robert Osfield
1ee6d476f8
From Andy Skinner, Added ~GLExtensions to clear cached values for context ID
2018-10-02 11:28:34 +01:00
Robert Osfield
7fae3b67cd
Fixed build
2018-09-11 09:31:35 +01:00
Jason Beverage
6ae1139630
Protect the _programSet in Shader with a mutex.
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This prevents thread safety issues when Shader objects are used in
multiple programs.
2018-09-05 09:34:54 +01:00
mp3butcher
587e65e674
add more extensions
2018-08-20 05:11:29 +02:00
Robert Osfield
58a51cbc41
Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
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Fixed typo.
2018-08-17 12:20:59 +01:00
Vic-Min
15f2ae8d15
Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
2018-08-08 14:37:28 +01:00
Robert Osfield
d01edcb540
Added GLExtensions::isPointSpriteModeSupported to allow it to be enable for GL versions that support GL_POINT_SPRITE_ARB/GL_POINT_SPRITE_OES
2018-06-26 20:10:51 +01:00
Robert Osfield
44b3bcc3fc
Moved osg::clampProjectionMatrix() template from CullVisitor.cpp into include/osg/CullSettings to make it easier to implement custom clampProjectionMatrix callbacks
2018-06-25 20:02:30 +01:00
Robert Osfield
673292b995
Moved Stae::setUseVertexAttributeAliasing(bool) implementation to .cpp an added call to _globalVertexArrayState->assignAllDispatchers(); to ensure state is consistent
2018-06-13 12:23:29 +01:00
Robert Osfield
e2aeab2b60
Fixed type of Timer_t under Windows
2018-05-23 06:32:42 +01:00
Robert Osfield
dce6684c59
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT as this was causing compatibility issues with osgQt.
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In GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE usage with locally implemented equivilant with the required OSGVIEWER_EXPORT.
2018-05-21 13:10:40 +01:00
Robert Osfield
e3c47b60e0
Moved REGISTER_WINDOWINGSYSTEMINTERFACE from include/osg/GraphicsContext to include/osgViewer/GraphicsWindow and added OSGVIEWER_EXPORT
2018-05-18 14:58:53 +01:00
Robert Osfield
640b03b671
Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords
2018-05-13 11:52:06 +01:00
Robert Osfield
be363ef8d4
Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
2018-05-10 18:58:29 +01:00
Robert Osfield
c078968f66
Added non const version of State::getActiveDisplaySettings()
2018-05-04 10:54:02 +01:00
Robert Osfield
62a9f87f45
Added osg::MakeString class to make it easier to create std::string's using std::ostream style << usage.
2018-05-04 09:31:57 +01:00
Alberto Luaces
02c310982e
Fix typos and spelling.
2018-04-23 11:03:37 +01:00
Robert Osfield
f95fdd4d4e
Fixed the GLBufferObject size computation so that it takes into account padding.
2018-04-19 19:41:51 +01:00
Robert Osfield
38ad6ed3b3
Fixed inline Drawable::draw(..) method
2018-04-16 17:18:49 +01:00
Robert Osfield
7ab1208c65
Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute
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Updated AUTHORS.txt, NEWS.txt and README.txt for CMakeLists.txt for 3.6.0 release
2018-04-07 17:59:55 +01:00