Commit Graph

8 Commits

Author SHA1 Message Date
Robert Osfield
b163ff8562 From Adrian Clark, build fix for recent Android NDK using the old Android build approach.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14621 16af8721-9629-0410-8352-f15c8da7e697
2014-12-18 16:52:57 +00:00
Robert Osfield
b7067ad988 From Rafa Gaitan, "I'm attaching also a new version of the toolchain with support for the r10c ndk. This fixes some CMake Warnings and allows to use the toolchain in macosx."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14558 16af8721-9629-0410-8352-f15c8da7e697
2014-11-28 16:20:28 +00:00
Robert Osfield
b9a529148a From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:

    mkdir build_android_static_gles2 && cd build_android_static_gles2
    cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
                  -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
                  -DOPENGL_PROFILE="GLES2"
                  -DDYNAMIC_OPENTHREADS=OFF
                  -DDYNAMIC_OPENSCENEGRAPH=OFF
                  -DANDROID_NATIVE_API_LEVEL=15 # optional
                  -DANDROID_ABI=armeabim #optional
                  -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install

    The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
    The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries

- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
2014-11-21 10:37:33 +00:00
Robert Osfield
3efcc51d76 From Jordi Torres, "This error occurs when compiling current OSG with the NDK >=r8c:
android-ndk-r8d/build/gmsl/__
gmsl:512: *** non-numeric second argument to `wordlist' function: ''. Stop.

This is discussed in this thread[1].
The solution is to add <uses-sdk android:minSdkVersion="8" /> to the manifest as the OSG library will only run in devices with Android>=2.2 (Froyo) with API level 8 [2].

The fix does not affect to older sdk's.

Thanks to Jan Ciger for spotting the bug and find a possible solution. "
2013-02-13 16:03:35 +00:00
Robert Osfield
c6a4fde917 From Jorge Izquierdo Ciges, "Mostly small changes to add more compile options, and shared linking (still testing that capability, but this enables on a compile basis if the user wants). Robert, when you give the Ok I'll update/rewrite the Android section in the old/new wiki you'll say where is better. Mostly to be clear for the future users what options can configure and what are their purpose." 2012-04-19 09:50:10 +00:00
Robert Osfield
323ccafb0a From Jorge Ciges, Minor tweaks in Android makefiles that make possible to compile for armeabi v7 with neon 2011-06-06 11:45:25 +00:00
Robert Osfield
c289d57191 From Jorge Ciges, Minor tweaks in Android makefiles that make possible to compile for armeabi v7 with neon 2011-06-06 11:44:21 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00