From Stephan Huber, "Build Problem with osgGA at MacOS with Xcode 5"..."attached you'll find a possible solution for the issue. This will add a new option to cmake called OSG_CXX_LANGUAGE_STANDARD which defaults to C++11. If you set it to C++98 it will setup the project accordingly."
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@ -824,10 +824,25 @@ ELSEIF(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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# remain unset.
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IF (APPLE)
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# set standard lib, clang defaults to c++0x
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SET(OSG_CXX_LANGUAGE_STANDARD "C++11" CACHE STRING "set the c++ language standard (C++98 / C++11) for OSG" )
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MARK_AS_ADVANCED(OSG_CXX_LANGUAGE_STANDARD)
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# remove existing flags
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REMOVE_CXX_FLAG(-std=c++98)
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REMOVE_CXX_FLAG(-std=c++11)
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REMOVE_CXX_FLAG(-stdlib=libstdc++)
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REMOVE_CXX_FLAG(-stdlib=libc++)
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IF(${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "c++98" OR ${OSG_CXX_LANGUAGE_STANDARD} STREQUAL "C++98")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++98")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libstdc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98 -stdlib=libstdc++ -Wno-overloaded-virtual -Wno-conversion")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98 -stdlib=libstdc++")
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ELSE()
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++")
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ENDIF()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-overloaded-virtual -Wno-conversion")
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set(WARNING_CFLAGS "")
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ENDIF()
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ENDIF()
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@ -532,3 +532,7 @@ MACRO(HANDLE_MSVC_DLL)
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# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
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# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../")
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ENDMACRO(HANDLE_MSVC_DLL)
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MACRO(REMOVE_CXX_FLAG flag)
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STRING(REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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ENDMACRO()
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