From Chris Denham, default scene that tests the use of in scene graph Camera which has a RELATIVE_RF ReferenceFrame.
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@ -45,6 +45,7 @@
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#include <osg/MatrixTransform>
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#include <osg/Camera>
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#include <osg/io_utils>
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#include <osg/ShapeDrawable>
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#include <osgText/Text>
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@ -107,8 +108,17 @@ void PickHandler::pick(osgViewer::View* view, const osgGA::GUIEventAdapter& ea)
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std::string gdlist="";
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float x = ea.getX();
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float y = ea.getY();
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#if 0
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osg::ref_ptr< osgUtil::LineSegmentIntersector > picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y);
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osgUtil::IntersectionVisitor iv(picker.get());
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view->getCamera()->accept(iv);
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if (picker->containsIntersections())
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{
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intersections = picker->getIntersections();
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#else
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if (view->computeIntersections(x,y,intersections))
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{
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#endif
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for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin();
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hitr != intersections.end();
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++hitr)
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@ -242,6 +252,30 @@ int main( int argc, char **argv )
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
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if (!scene)
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{
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osg::Group* group = new osg::Group();
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osg::Geode* sphere = new osg::Geode();
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sphere->setName("Sphere");
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sphere->addDrawable(new osg::ShapeDrawable(new osg::Sphere()));
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osg::Geode* cube = new osg::Geode();
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cube->setName("Cube");
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cube->addDrawable(new osg::ShapeDrawable(new osg::Box()));
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osg::Camera* camera = new osg::Camera();
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camera->setRenderOrder(osg::Camera::POST_RENDER);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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//camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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group->addChild(sphere);
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group->addChild(camera);
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camera->addChild(cube);
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scene = group;
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}
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// if not loaded assume no arguments passed in, try use default mode instead.
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if (!scene) scene = osgDB::readNodeFile("fountain.osg");
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