From Mike Weiblen, restructured GL2Extensions so that they now live in their own GL2Extensions.cpp file rather than in Program.cpp
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@ -215,6 +215,7 @@ ADD_LIBRARY(${LIB_NAME}
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FrameBufferObject.cpp
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FrameStamp.cpp
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FrontFace.cpp
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GL2Extensions.cpp
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GLExtensions.cpp
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GLObjects.cpp
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Geode.cpp
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src/osg/GL2Extensions.cpp
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src/osg/GL2Extensions.cpp
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src/osg/Program.cpp
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src/osg/Program.cpp
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