Added a AnimationPathCallback which can update both a MatrixTransform and a

PositionAttitudeTransform, removed the equivialnt callbacks once found in these
transform classes.

Changed the NodeCallback class so its derived from osg::Object instead of
osg::Referenced to allow it to be saved out in the .osg format.

Added support for Update and Cull callbacks into the .osg file format.

Added support for AnimationPathCallback into the .osg file format.
This commit is contained in:
Robert Osfield 2003-01-02 20:10:04 +00:00
parent 6ee563ad55
commit fe64942c54
21 changed files with 296 additions and 322 deletions

View File

@ -7,6 +7,7 @@
#include <osg/Matrix>
#include <osg/Quat>
#include <osg/NodeVisitor>
#include <map>
@ -131,6 +132,61 @@ class SG_EXPORT AnimationPath : public virtual osg::Object
};
class SG_EXPORT AnimationPathCallback : public NodeCallback, public NodeVisitor
{
public:
AnimationPathCallback():
_timeOffset(0.0),
_timeMultiplier(1.0),
_firstTime(0.0),
_animationTime(0.0) {}
AnimationPathCallback(const AnimationPathCallback& apc,const CopyOp& copyop):
NodeCallback(apc,copyop),
_animationPath(apc._animationPath),
_timeOffset(apc._timeOffset),
_timeMultiplier(apc._timeMultiplier),
_firstTime(apc._firstTime),
_animationTime(apc._animationTime) {}
META_Object(osg,AnimationPathCallback)
AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
_animationPath(ap),
_timeOffset(timeOffset),
_timeMultiplier(timeMultiplier),
_firstTime(0.0),
_animationTime(0.0) {}
void setAnimationPath(AnimationPath* path) { _animationPath = path; }
AnimationPath* getAnimationPath() { return _animationPath.get(); }
const AnimationPath* getAnimationPath() const { return _animationPath.get(); }
/** implements the callback*/
virtual void operator()(Node* node, NodeVisitor* nv);
virtual void apply(MatrixTransform& mt);
virtual void apply(PositionAttitudeTransform& pat);
public:
ref_ptr<AnimationPath> _animationPath;
double _timeOffset;
double _timeMultiplier;
double _firstTime;
mutable double _animationTime;
};
}
#endif

View File

@ -28,8 +28,6 @@ class SG_EXPORT MatrixTransform : public Transform
META_Node(osg, MatrixTransform);
virtual void traverse(NodeVisitor& nv);
/** Set the transform's matrix.*/
void setMatrix(const Matrix& mat) { (*_matrix) = mat; _inverseDirty=true; dirtyBound(); }
@ -53,68 +51,10 @@ class SG_EXPORT MatrixTransform : public Transform
return *_inverse;
}
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.preMult(*_matrix);
}
else // absolute
{
matrix = *_matrix;
}
return true;
}
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const;
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
const Matrix& inverse = getInverseMatrix();
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const;
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.postMult(inverse);
}
else // absolute
{
matrix = inverse;
}
return true;
}
/** Set an optional animation path. */
void setAnimationPath(AnimationPath* ap) { _animationPath = ap; }
/** Get a read only version of the AnimationPath object*/
AnimationPath* getAnimationPath() { return _animationPath.get(); }
/** Get a read only version of the AnimationPath object*/
const AnimationPath* getAnimationPath() const { return _animationPath.get(); }
/** Callback which can be attached to a MatrixTransform as an app
* callback to allow it to follow the path defined by a AnimationPath.
* note, now deprecated by attaching an AnimationPath directly to MatrixTransform.*/
class SG_EXPORT AnimationPathCallback : public NodeCallback
{
public:
AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
_animationPath(ap),
_timeOffset(timeOffset),
_timeMultiplier(timeMultiplier),
_firstTime(0.0) {}
/** implements the callback*/
virtual void operator()(Node* node, NodeVisitor* nv);
ref_ptr<AnimationPath> _animationPath;
double _timeOffset;
double _timeMultiplier;
double _firstTime;
};
protected :
@ -123,8 +63,6 @@ class SG_EXPORT MatrixTransform : public Transform
ref_ptr<Matrix> _matrix;
mutable ref_ptr<Matrix> _inverse;
mutable bool _inverseDirty;
osg::ref_ptr<AnimationPath> _animationPath;
};

View File

@ -5,7 +5,7 @@
#ifndef OSG_NODECALLBACK
#define OSG_NODECALLBACK 1
#include <osg/Referenced>
#include <osg/Object>
#include <osg/ref_ptr>
namespace osg {
@ -13,13 +13,18 @@ namespace osg {
class Node;
class NodeVisitor;
class SG_EXPORT NodeCallback : public virtual Referenced {
class SG_EXPORT NodeCallback : public virtual Object {
public :
NodeCallback(){}
virtual ~NodeCallback() {}
NodeCallback(const NodeCallback&,const CopyOp&):
_nestedCallback(_nestedCallback) {}
META_Object(osg,NodeCallback)
/** Callback method call by the NodeVisitor when visiting a node.*/
@ -71,6 +76,10 @@ class SG_EXPORT NodeCallback : public virtual Referenced {
public:
ref_ptr<NodeCallback> _nestedCallback;
protected:
virtual ~NodeCallback() {}
};
} // namespace

View File

@ -42,7 +42,7 @@ class Sequence;
myVisitor.apply(*root). The later method will bypass the double
dispatch and the appropriate NodeVisitor::apply(..) method will
not be called. */
class SG_EXPORT NodeVisitor : public Referenced
class SG_EXPORT NodeVisitor : public virtual Referenced
{
public:
@ -51,8 +51,7 @@ class SG_EXPORT NodeVisitor : public Referenced
TRAVERSE_NONE,
TRAVERSE_PARENTS,
TRAVERSE_ALL_CHILDREN,
TRAVERSE_ACTIVE_CHILDREN,
TRAVERSE_VISITOR
TRAVERSE_ACTIVE_CHILDREN
};
enum VisitorType
@ -137,26 +136,18 @@ class SG_EXPORT NodeVisitor : public Referenced
NodeVisitor has been attached via setTraverseVisitor()
and the new mode is not TRAVERSE_VISITOR then the attached
visitor is detached. Default mode is TRAVERSE_NONE.*/
void setTraversalMode(TraversalMode mode);
inline void setTraversalMode(TraversalMode mode) { _traversalMode = mode; }
/** Get the traversal mode.*/
inline TraversalMode getTraversalMode() const { return _traversalMode; }
/** Set a visitor to handle traversal.
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.*/
void setTraversalVisitor(NodeVisitor* nv);
/** Get the traversal visitor, returns NULL if none is attached.*/
inline NodeVisitor* getTraversalVisitor() { return _traversalVisitor.get(); }
/** Method for handling traversal of a nodes.
If you intend to use the visitor for actively traversing
the scene graph then make sure the accept() methods call
this method unless they handle traversal directly.*/
inline void traverse(Node& node)
{
if (_traversalVisitor.valid()) node.accept(*_traversalVisitor);
else if (_traversalMode==TRAVERSE_PARENTS) node.ascend(*this);
if (_traversalMode==TRAVERSE_PARENTS) node.ascend(*this);
else if (_traversalMode!=TRAVERSE_NONE) node.traverse(*this);
}
@ -234,8 +225,6 @@ class SG_EXPORT NodeVisitor : public Referenced
int _traversalNumber;
ref_ptr<FrameStamp> _frameStamp;
ref_ptr<NodeVisitor> _traversalVisitor;
TraversalMode _traversalMode;
Node::NodeMask _traversalMask;

View File

@ -30,19 +30,19 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
META_Node(osg, PositionAttitudeTransform);
void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
inline void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
const Vec3& getPosition() const { return _position; }
inline const Vec3& getPosition() const { return _position; }
void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
const Quat& getAttitude() const { return _attitude; }
inline const Quat& getAttitude() const { return _attitude; }
void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
const Vec3& getPivotPoint() const { return _pivotPoint; }
inline const Vec3& getPivotPoint() const { return _pivotPoint; }
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
@ -50,28 +50,6 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
/** Callback which can be attached to a PositionAttitudeTransform
* as an app callback to allow it to follow the path defined by a
* AnimationPath.*/
class SG_EXPORT AnimationPathCallback : public virtual NodeCallback
{
public:
AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
_animationPath(ap),
_timeOffset(timeOffset),
_timeMultiplier(timeMultiplier),
_firstTime(0.0) {}
/** implements the callback*/
virtual void operator()(Node* node, NodeVisitor* nv);
ref_ptr<AnimationPath> _animationPath;
double _timeOffset;
double _timeMultiplier;
double _firstTime;
};
protected :

View File

@ -143,7 +143,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(glider);
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::PositionAttitudeTransform::AnimationPathCallback(animationPath,0.0,1.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
model->addChild(xform);
@ -164,7 +164,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);

View File

@ -124,7 +124,7 @@ osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet)
animationPath->insert(8.0,osg::AnimationPath::ControlPoint(bb.corner(0)));
animationPath->setLoopMode(osg::AnimationPath::SWING);
mt->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath));
mt->setUpdateCallback(new osg::AnimationPathCallback(animationPath));
}
// create marker for point light.

View File

@ -248,7 +248,7 @@ class MyGeometryCallback :
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
osg::Vec3 dv(*itr-_origin);
osg::Vepc3 dv(*itr-_origin);
osg::Vec3 local(dv*_xAxis,dv*_yAxis,dv*_zAxis);
local.z() = local.x()*_amplitude*

View File

@ -138,7 +138,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);

View File

@ -1,5 +1,6 @@
#include <osg/AnimationPath>
#include <osg/NodeVisitor>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
using namespace osg;
@ -67,3 +68,43 @@ bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& contro
}
return true;
}
void AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
{
if (_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
_animationTime = ((time-_firstTime)-_timeOffset)*_timeMultiplier;
node->accept(*this);
}
// must call any nested node callbacks and continue subgraph traversal.
NodeCallback::traverse(node,nv);
}
void AnimationPathCallback::apply(MatrixTransform& mt)
{
Matrix matrix;
if (_animationPath->getMatrix(_animationTime,matrix))
{
mt.setMatrix(matrix);
}
}
void AnimationPathCallback::apply(PositionAttitudeTransform& pat)
{
AnimationPath::ControlPoint cp;
if (_animationPath->getInterpolatedControlPoint(_animationTime,cp))
{
pat.setPosition(cp._position);
pat.setAttitude(cp._rotation);
}
}

View File

@ -13,10 +13,8 @@ MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp&
Transform(transform,copyop),
_matrix(new Matrix(*transform._matrix)),
_inverse(new Matrix(*transform._inverse)),
_inverseDirty(transform._inverseDirty),
_animationPath(dynamic_cast<AnimationPath*>(copyop(transform._animationPath.get())))
_inverseDirty(transform._inverseDirty)
{
if (_animationPath.valid()) setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
MatrixTransform::MatrixTransform(const Matrix& mat )
@ -33,38 +31,30 @@ MatrixTransform::~MatrixTransform()
{
}
void MatrixTransform::traverse(NodeVisitor& nv)
bool MatrixTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
// if app traversal update the frame count.
if (_animationPath.valid() &&
nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv.getFrameStamp())
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
double time = nv.getFrameStamp()->getReferenceTime();
_animationPath->getMatrix(time,*_matrix);
matrix.preMult(*_matrix);
}
// must call any nested node callbacks and continue subgraph traversal.
Transform::traverse(nv);
else // absolute
{
matrix = *_matrix;
}
return true;
}
void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
bool MatrixTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
MatrixTransform* mt = dynamic_cast<MatrixTransform*>(node);
if (mt &&
_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
const Matrix& inverse = getInverseMatrix();
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
Matrix matrix;
if (_animationPath->getMatrix(((time-_firstTime)-_timeOffset)*_timeMultiplier,matrix))
{
mt->setMatrix(matrix);
}
matrix.postMult(inverse);
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
else // absolute
{
matrix = inverse;
}
return true;
}

View File

@ -9,7 +9,6 @@ NodeVisitor::NodeVisitor(TraversalMode tm)
_visitorType = NODE_VISITOR;
_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
@ -20,7 +19,6 @@ NodeVisitor::NodeVisitor(VisitorType type,TraversalMode tm)
_visitorType = type;
_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
@ -32,32 +30,6 @@ NodeVisitor::~NodeVisitor()
// if (_traversalVisitor) detach from _traversalVisitor;
}
void NodeVisitor::setTraversalMode(TraversalMode mode)
{
if (_traversalMode==mode) return;
if (mode==TRAVERSE_VISITOR)
{
if (_traversalVisitor==NULL) _traversalMode = TRAVERSE_NONE;
else _traversalMode = TRAVERSE_VISITOR;
}
else
{
if (_traversalVisitor.valid()) _traversalVisitor=NULL;
_traversalMode = mode;
}
}
void NodeVisitor::setTraversalVisitor(NodeVisitor* nv)
{
if (_traversalVisitor==nv) return;
_traversalVisitor = nv;
if (_traversalVisitor.valid()) _traversalMode = TRAVERSE_VISITOR;
else _traversalMode = TRAVERSE_NONE;
}
class TransformVisitor : public NodeVisitor
{
public:

View File

@ -40,24 +40,3 @@ bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVis
}
return true;
}
void PositionAttitudeTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
{
PositionAttitudeTransform* pat = dynamic_cast<PositionAttitudeTransform*>(node);
if (pat &&
_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
AnimationPath::ControlPoint cp;
if (_animationPath->getInterpolatedControlPoint(((time-_firstTime)-_timeOffset)*_timeMultiplier,cp))
{
pat->setPosition(cp._position);
pat->setAttitude(cp._rotation);
}
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
}

View File

@ -24,6 +24,8 @@ FltFile::FltFile(
TexturePool* pTexturePool,
MaterialPool* pMaterialPool)
{
_useTextureAlphaForTransparancyBinning = true;
if (pColorPool)
{
// use external color palette, ignore internal
@ -91,6 +93,7 @@ osg::Node* FltFile::readNode(const std::string& fileName)
osg::Group* FltFile::convert()
{
ConvertFromFLT visit;
visit.setUseTextureAlphaForTransparancyBinning(getUseTextureAlphaForTransparancyBinning());
return visit.convert(getHeaderRecord());
}

View File

@ -44,6 +44,9 @@ class FltFile : public osg::Referenced
inline const bool useInternalTexturePalette() const { return _useInternalTexturePalette; }
inline const bool useInternalMaterialPalette() const { return _useInternalMaterialPalette; }
void setUseTextureAlphaForTransparancyBinning(bool flag) { _useTextureAlphaForTransparancyBinning=flag; }
bool getUseTextureAlphaForTransparancyBinning() const { return _useTextureAlphaForTransparancyBinning; }
int getFlightVersion() const;
inline HeaderRecord* getHeaderRecord() { return _headerRecord.get(); }
@ -61,6 +64,7 @@ class FltFile : public osg::Referenced
bool _useInternalColorPalette;
bool _useInternalTexturePalette;
bool _useInternalMaterialPalette;
bool _useTextureAlphaForTransparancyBinning;
std::string _directory;

View File

@ -20,14 +20,19 @@ osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readObject(const std::string& f
}
osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readNode(const std::string& fileName, const osgDB::ReaderWriter::Options*)
osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* options)
{
if( !acceptsExtension(osgDB::getFileExtension(fileName) ))
return ReadResult::FILE_NOT_HANDLED;
osg::ref_ptr<FltFile> read = new FltFile;
if (options)
{
read->setUseTextureAlphaForTransparancyBinning(options->getOptionString().find("noTextureAlphaForTransparancyBinning")!=std::string::npos);
}
osg::Node* node = read.get()->readNode(fileName);
osg::Node* node = read->readNode(fileName);
if (node) return node;
else return ReadResult::FILE_NOT_HANDLED;
}

View File

@ -77,6 +77,7 @@ ConvertFromFLT::ConvertFromFLT() :
_wObjTransparency = 0;
_nSubfaceLevel = 0;
_unitScale = 1.0;
_useTextureAlphaForTranspancyBinning = true;
_bHdrRgbMode = false;
}
@ -1180,7 +1181,7 @@ void ConvertFromFLT::setTexture ( FaceRecord *rec, SFace *pSFace, osg::StateSet
if (osgTexture)
{
osg::Image* osgImage = osgTexture->getImage();
if (osgImage->isImageTranslucent()) bBlend = true;
if (getUseTextureAlphaForTransparancyBinning() && osgImage->isImageTranslucent()) bBlend = true;
}

View File

@ -153,6 +153,10 @@ class ConvertFromFLT
int visitVertexList(GeoSetBuilder* pParent, VertexListRecord* rec);
int visitLocalVertexPool(GeoSetBuilder* pBuilder, LocalVertexPoolRecord* rec);
void setUseTextureAlphaForTransparancyBinning(bool flag) { _useTextureAlphaForTranspancyBinning=flag; }
bool getUseTextureAlphaForTransparancyBinning() const { return _useTextureAlphaForTranspancyBinning; }
private:
int addMeshPrimitives ( osg::Group &osgParent, GeoSetBuilder *pBuilder, MeshRecord *rec );
@ -188,6 +192,7 @@ class ConvertFromFLT
double _unitScale;
bool _bHdrRgbMode;
osg::Vec4 _faceColor;
bool _useTextureAlphaForTranspancyBinning;
osg::Group* _osgParent;
};

View File

@ -61,85 +61,45 @@ bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
if (fr.matchSequence("ControlPoints {"))
{
int entry = fr[1].getNoNestedBrackets();
int entry = fr[0].getNoNestedBrackets();
fr += 2;
float fTime = -1;
osg::AnimationPath::ControlPoint CtrlPoint;
bool bPosParsed = false;
bool bRotParsed = false;
bool bScaleParsed = false;
float time;
Vec3 position,scale;
Quat rotation;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
bool handled=false;
if (fr[0].matchWord("Time") &&
fr[1].isFloat())
if (fr[0].getFloat(time) &&
fr[1].getFloat(position[0]) &&
fr[2].getFloat(position[1]) &&
fr[3].getFloat(position[2]) &&
fr[4].getFloat(rotation[0]) &&
fr[5].getFloat(rotation[1]) &&
fr[6].getFloat(rotation[2]) &&
fr[7].getFloat(rotation[3]) &&
fr[8].getFloat(scale[0]) &&
fr[9].getFloat(scale[1]) &&
fr[10].getFloat(scale[2]))
{
if (bPosParsed || bRotParsed || bScaleParsed)
{
ap->insert(fTime, CtrlPoint);
bPosParsed = false;
bRotParsed = false;
bScaleParsed = false;
}
fr[1].getFloat(fTime);
fr+=2;
handled = true;
}
Vec3 vec3;
if (fr[0].matchWord("Position") &&
fr[1].getFloat(vec3[0]) &&
fr[2].getFloat(vec3[1]) &&
fr[3].getFloat(vec3[2]))
{
CtrlPoint._position = vec3;
fr+=4;
bPosParsed = true;
handled = true;
osg::AnimationPath::ControlPoint ctrlPoint;
ctrlPoint._position = position;
ctrlPoint._rotation = rotation;
ctrlPoint._scale = scale;
ap->insert(time, ctrlPoint);
fr+=11;
}
Vec4 vec4;
if (fr[0].matchWord("Rotation") &&
fr[1].getFloat(vec4[0]) &&
fr[2].getFloat(vec4[1]) &&
fr[3].getFloat(vec4[2]) &&
fr[4].getFloat(vec4[3]))
{
CtrlPoint._rotation.makeRotate(vec4[0], vec4[1], vec4[2], vec4[3]);
fr+=5;
bRotParsed = true;
handled = true;
}
if (fr[0].matchWord("Scale") &&
fr[1].getFloat(vec3[0]) &&
fr[2].getFloat(vec3[1]) &&
fr[3].getFloat(vec3[2]))
{
CtrlPoint._scale = vec3;
fr+=4;
bScaleParsed = true;
handled = true;
}
if (!handled) fr.advanceOverCurrentFieldOrBlock();
else fr.advanceOverCurrentFieldOrBlock();
}
// If all values have been parsed in
if (bPosParsed && bRotParsed && bScaleParsed)
{
ap->insert(fTime, CtrlPoint);
}
itAdvanced = true;
}
@ -171,43 +131,11 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
fw.indent() << "ControlPoints {"<< std::endl;
fw.moveIn();
bool bPosSet = false;
bool bRotSet = false;
bool bScaleSet = false;
AnimationPath::TimeControlPointMap::const_iterator itr;
for (itr=tcpm.begin();
for (AnimationPath::TimeControlPointMap::const_iterator itr=tcpm.begin();
itr!=tcpm.end();
++itr)
{
if (itr->second._position != Vec3(0,0,0))
bPosSet = true;
if (itr->second._rotation.asVec4() != Vec4(0,0,0,1))
bRotSet = true;
if (itr->second._scale != Vec3(1,1,1))
bScaleSet = true;
}
for (itr=tcpm.begin();
itr!=tcpm.end();
++itr)
{
Vec4 Rot;
fw.indent() << "Time " << itr->first;
if (bPosSet)
fw << " Position " << itr->second._position;
if (bRotSet)
{
itr->second._rotation.getRotate (Rot[0], Rot[1], Rot[2], Rot[3]);
fw << " Rotation " << Rot;
}
if (bScaleSet)
fw << " Scale " << itr->second._scale;
fw << std::endl;
fw.indent() << itr->first << " " << itr->second._position << " " << itr->second._rotation << " " << itr->second._scale << std::endl;
}
@ -216,3 +144,51 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
return true;
}
// forward declare functions to use later.
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
// register the read and write functions with the osgDB::Registry.
osgDB::RegisterDotOsgWrapperProxy AnimationPathCallback_Proxy
(
new osg::AnimationPathCallback,
"AnimationPathCallback",
"Object AnimationPathCallback",
AnimationPathCallback_readLocalData,
AnimationPathCallback_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osg::AnimationPathCallback *apc = dynamic_cast<osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
static osg::ref_ptr<osg::AnimationPath> s_path = new osg::AnimationPath;
ref_ptr<osg::Object> object = fr.readObjectOfType(*s_path);
osg::AnimationPath* animpath = dynamic_cast<osg::AnimationPath*>(object.get());
if (animpath) apc->setAnimationPath(animpath);
bool itrAdvanced = object.valid();
return itrAdvanced;
}
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osg::AnimationPathCallback* apc = dynamic_cast<const osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
if (apc->getAnimationPath())
{
fw.writeObject(*(apc->getAnimationPath()));
}
return true;
}

View File

@ -1,8 +1,8 @@
#include "osg/MatrixTransform"
#include <osg/MatrixTransform>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
@ -68,22 +68,6 @@ bool MatrixTransform_readLocalData(Object& obj, Input& fr)
iteratorAdvanced = true;
}
if (fr[0].matchWord("AnimationPath"))
{
static osg::ref_ptr<osg::AnimationPath> prototype = new osg::AnimationPath;
osg::ref_ptr<osg::Object> object = fr.readObjectOfType(*prototype);
osg::AnimationPath* path = dynamic_cast<osg::AnimationPath*>(object.get());
if (path)
{
transform.setAnimationPath(path);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(object.get());
if (node) transform.addChild(node);
}
}
return iteratorAdvanced;
}
@ -94,10 +78,5 @@ bool MatrixTransform_writeLocalData(const Object& obj, Output& fw)
fw.writeObject(transform.getMatrix());
if (transform.getAnimationPath())
{
fw.writeObject(*transform.getAnimationPath());
}
return true;
}

View File

@ -95,6 +95,37 @@ bool Node_readLocalData(Object& obj, Input& fr)
}
static ref_ptr<NodeCallback> s_nodecallback = new osg::NodeCallback;
while (fr.matchSequence("UpdateCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
while (fr.matchSequence("CullCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
@ -147,6 +178,24 @@ bool Node_writeLocalData(const Object& obj, Output& fw)
{
fw.writeObject(*node.getStateSet());
}
if (node.getUpdateCallback())
{
fw.indent() << "UpdateCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getUpdateCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
if (node.getCullCallback())
{
fw.indent() << "CullCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getCullCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}