Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders
This commit is contained in:
parent
26a313d549
commit
fda7c838a1
@ -102,6 +102,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
||||
ADD_SUBDIRECTORY(osgscribe)
|
||||
ADD_SUBDIRECTORY(osgsequence)
|
||||
ADD_SUBDIRECTORY(osgshaders)
|
||||
ADD_SUBDIRECTORY(osgshaderpipeline)
|
||||
ADD_SUBDIRECTORY(osgshadercomposition)
|
||||
ADD_SUBDIRECTORY(osgshadergen)
|
||||
ADD_SUBDIRECTORY(osgshadermultiviewport)
|
||||
|
3
examples/osgshaderpipeline/CMakeLists.txt
Normal file
3
examples/osgshaderpipeline/CMakeLists.txt
Normal file
@ -0,0 +1,3 @@
|
||||
SET(TARGET_SRC osgshaderpipeline.cpp )
|
||||
|
||||
SETUP_APPLICATION(osgshaderpipeline)
|
122
examples/osgshaderpipeline/osgshaderpipeline.cpp
Normal file
122
examples/osgshaderpipeline/osgshaderpipeline.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commercial and non commercial applications,
|
||||
* as long as this copyright notice is maintained.
|
||||
*
|
||||
* This application is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*/
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgGA/StateSetManipulator>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
osgViewer::Viewer viewer(arguments);
|
||||
|
||||
// add the state manipulator
|
||||
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
|
||||
|
||||
// add the stats handler
|
||||
viewer.addEventHandler(new osgViewer::StatsHandler);
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Program> program = new osg::Program;
|
||||
|
||||
|
||||
bool vertexShadersAssigned = false;
|
||||
std::string vertexShaderFilename;
|
||||
while(arguments.read("--vert", vertexShaderFilename))
|
||||
{
|
||||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename);
|
||||
if (vertexShader)
|
||||
{
|
||||
vertexShadersAssigned = true;
|
||||
program->addShader(vertexShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertexShadersAssigned)
|
||||
{
|
||||
vertexShaderFilename = "shaders/shaderpipeline.vert";
|
||||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename);
|
||||
if (vertexShader)
|
||||
{
|
||||
vertexShadersAssigned = true;
|
||||
program->addShader(vertexShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool fragmentShadersAssigned = false;
|
||||
std::string fragmentShaderFilename;
|
||||
while(arguments.read("--frag", fragmentShaderFilename))
|
||||
{
|
||||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename);
|
||||
if (fragmentShader)
|
||||
{
|
||||
fragmentShadersAssigned = true;
|
||||
program->addShader(fragmentShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (!fragmentShadersAssigned)
|
||||
{
|
||||
fragmentShaderFilename = "shaders/shaderpipeline.vert";
|
||||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename);
|
||||
if (fragmentShader)
|
||||
{
|
||||
fragmentShadersAssigned = true;
|
||||
program->addShader(fragmentShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// assign program to topmost StateSet
|
||||
viewer.getCamera()->getOrCreateStateSet()->setAttribute(program);
|
||||
|
||||
// load the data
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
viewer.setSceneData(loadedModel);
|
||||
|
||||
viewer.realize();
|
||||
|
||||
return viewer.run();
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user