Merged #pragmatic shader fix from OpenSceneGraph-3.4 branch.

This commit is contained in:
Robert Osfield 2017-07-31 13:38:18 +01:00
parent fc95045259
commit fda30b36d1

View File

@ -1480,7 +1480,7 @@ inline void State::pushDefineList(DefineMap& defineMap,const StateSet::DefineLis
dv.push_back(StateSet::DefinePair(aitr->second.first,aitr->second.second));
// if the back of the stack has changed since the last then mark it as changed.
bool changed = (dv[dv.size()-2].first==dv[dv.size()-1].first);
bool changed = (dv[dv.size()-2] != dv.back());
if (changed)
{
ds.changed = true;
@ -1549,7 +1549,7 @@ inline void State::popDefineList(DefineMap& defineMap,const StateSet::DefineList
if (!dv.empty())
{
// if the stack has less than 2 entries or new back vs old back are different then mark the DefineStack as changed
if ((dv.size()<2) || (dv[dv.size()-2].first!=dv.back().first))
if ((dv.size() < 2) || (dv[dv.size()-2] != dv.back()))
{
ds.changed = true;
defineMap.changed = true;