cleanup
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@ -17,7 +17,7 @@
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#include <osgAnimation/Export>
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#include <osgAnimation/Export>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/RigTransformSoftware>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/VertexInfluence>
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#include <osg/Geometry>
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#include <osg/Geometry>
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@ -38,36 +38,32 @@ namespace osgAnimation
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META_Object(osgAnimation,RigTransformHardware);
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META_Object(osgAnimation,RigTransformHardware);
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typedef osg::Matrix MatrixType;
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typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
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typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
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typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
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typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
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typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
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typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
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typedef std::vector<osg::Matrix> MatrixPalette;
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typedef std::vector<osg::Matrix> MatrixPalette;
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib();
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unsigned int getNumVertexAttrib() const {return _boneWeightAttribArrays.size();}
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void setShader(osg::Shader* shader) { _shader = shader; }
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osg::Shader* getShader() const { return _shader; }
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const unsigned int &getNumBonesPerVertex() const{ return _bonesPerVertex; }
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const unsigned int &getNumVertexes() const { return _nbVertexes; }
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const BoneNamePaletteIndex& getBoneNameToPalette(){ return _boneNameToPalette; }
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const BonePalette& getBonePalette() { return _bonePalette; }
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osg::Uniform* getMatrixPaletteUniform() { return _uniformMatrixPalette; }
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osg::Uniform* getMatrixPaletteUniform();
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void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
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void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
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unsigned int getNumBonesPerVertex() const;
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unsigned int getNumVertexes() const;
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virtual void operator()(RigGeometry&);
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virtual void operator()(RigGeometry&);
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virtual bool prepareData(RigGeometry& );
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virtual bool prepareData(RigGeometry& );
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void setShader(osg::Shader*);
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const BoneNamePaletteIndex& getBoneNameToPalette() {
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return _boneNameToPalette;
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}
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protected:
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protected:
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osg::Uniform* createVertexUniform();
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unsigned int _bonesPerVertex;
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unsigned int _bonesPerVertex;
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unsigned int _nbVertexes;
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unsigned int _nbVertexes;
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@ -79,7 +75,7 @@ namespace osgAnimation
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bool _needInit;
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bool _needInit;
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bool buildPalette(BoneMap&boneMap ,RigGeometry&rig);
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bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
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};
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};
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}
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}
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@ -129,7 +129,7 @@ namespace osgAnimation
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inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
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{
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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uniq.computeMatrixForVertexSet();
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@ -148,7 +148,7 @@ namespace osgAnimation
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template <class V>
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template <class V>
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inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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{
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for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
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{
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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uniq.computeMatrixForVertexSet();
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@ -170,7 +170,7 @@ namespace osgAnimation
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typedef std::vector<VertexGroup> VertexGroupList;
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typedef std::vector<VertexGroup> VertexGroupList;
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VertexGroupList _uniqInfluenceSet2VertIDList;
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VertexGroupList _uniqVertexGroupList;
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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};
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};
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@ -48,17 +48,6 @@ osg::Vec4Array* RigTransformHardware::getVertexAttrib(unsigned int index)
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return _boneWeightAttribArrays[index].get();
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return _boneWeightAttribArrays[index].get();
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}
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}
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unsigned int RigTransformHardware::getNumVertexAttrib()
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{
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return _boneWeightAttribArrays.size();
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}
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osg::Uniform* RigTransformHardware::getMatrixPaletteUniform()
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{
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return _uniformMatrixPalette.get();
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}
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void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry)
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void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry)
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{
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{
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for (unsigned int i = 0; i < _bonePalette.size(); i++)
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for (unsigned int i = 0; i < _bonePalette.size(); i++)
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@ -74,11 +63,7 @@ void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transf
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}
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}
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unsigned int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;}
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void createVertexAttribList(RigTransformHardware& rig,const std::vector<std::vector<IndexWeight> > &perVertexInfluences,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;}
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typedef std::vector<std::vector<IndexWeight> > VertexIndexWeightList;
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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//
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//
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// create vertex attribute by 2 bones
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// create vertex attribute by 2 bones
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@ -89,11 +74,15 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
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// than the 4 bones using two vertex attributes
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// than the 4 bones using two vertex attributes
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//
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//
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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typedef std::vector<std::vector<IndexWeight> > PerVertexInfList;
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void createVertexAttribList(RigTransformHardware& rig,
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const PerVertexInfList & perVertexInfluences,
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RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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{
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{
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unsigned int nbVertices= rig.getNumVertexes();
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unsigned int nbVertices= rig.getNumVertexes();
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unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
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unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
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unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
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unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
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if (!nbArray)
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if (!nbArray)
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return ;
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return ;
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@ -105,7 +94,6 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
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array->resize( nbVertices);
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array->resize( nbVertices);
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for (unsigned int j = 0; j < nbVertices; j++)
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for (unsigned int j = 0; j < nbVertices; j++)
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{
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{
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for (unsigned int b = 0; b < 2; b++)
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for (unsigned int b = 0; b < 2; b++)
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{
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{
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// the granularity is 2 so if we have only one bone
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// the granularity is 2 so if we have only one bone
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(*array)[j][1 + boneIndexInVec4] = 0;
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(*array)[j][1 + boneIndexInVec4] = 0;
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if (boneIndexInList < maxbonepervertex)
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if (boneIndexInList < maxbonepervertex)
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{
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{
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float boneIndex = static_cast<float>(_vertexIndexMatrixWeightList[j][boneIndexInList].getIndex());
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float boneIndex = static_cast<float>(perVertexInfluences[j][boneIndexInList].getIndex());
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float boneWeight = _vertexIndexMatrixWeightList[j][boneIndexInList].getWeight();
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float boneWeight = perVertexInfluences[j][boneIndexInList].getWeight();
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// fill the vec4
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// fill the vec4
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(*array)[j][0 + boneIndexInVec4] = boneIndex;
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(*array)[j][0 + boneIndexInVec4] = boneIndex;
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(*array)[j][1 + boneIndexInVec4] = boneWeight;
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(*array)[j][1 + boneIndexInVec4] = boneWeight;
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@ -125,19 +113,7 @@ void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightLis
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}
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}
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}
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}
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}
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}
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return ;
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return;
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}
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osg::Uniform* RigTransformHardware::createVertexUniform()
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{
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osg::Uniform* uniform = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
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return uniform;
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}
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void RigTransformHardware::setShader(osg::Shader* shader)
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{
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_shader = shader;
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}
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}
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bool RigTransformHardware::prepareData(RigGeometry& rig)
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bool RigTransformHardware::prepareData(RigGeometry& rig)
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@ -252,37 +228,32 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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_needInit = false;
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_needInit = false;
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return true;
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return true;
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}
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}
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry&rig) {
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_nbVertexes = rig.getVertexArray()->getNumElements();
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IndexWeightList::size_type maxBonePerVertex=0;
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typedef std::pair<float,unsigned int> FloatInt;
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std::vector< FloatInt > sums;///stat totalweight nbref
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sums.resize(_nbVertexes);
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typedef std::map<std::string, int> BoneNameCountMap;
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typedef std::map<std::string, int> BoneNameCountMap;
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_nbVertexes = rig.getVertexArray()->getNumElements();
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_boneWeightAttribArrays.resize(0);
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_bonePalette.clear();
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_bonePalette.clear();
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_boneNameToPalette.clear();
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_boneNameToPalette.clear();
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IndexWeightList::size_type maxBonePerVertex=0;
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BoneNameCountMap boneNameCountMap;
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BoneNameCountMap boneNameCountMap;
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VertexInfluenceMap *vertexInfluenceMap=rig.getInfluenceMap();
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const VertexInfluenceMap &vertexInfluenceMap=*rig.getInfluenceMap();
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BoneNamePaletteIndex::iterator boneName2PaletteIndex;
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BoneNamePaletteIndex::iterator boneName2PaletteIndex;
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_boneWeightAttribArrays.resize(0);
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// init temp vertex attribute data
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// init temp vertex attribute data
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VertexIndexWeightList vertexIndexWeight;
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std::vector<std::vector<IndexWeight> > perVertexInfluences;
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vertexIndexWeight.resize(_nbVertexes);
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perVertexInfluences.resize(_nbVertexes);
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unsigned int paletteindex;
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unsigned int paletteindex;
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for (osgAnimation::VertexInfluenceMap::iterator mapit = vertexInfluenceMap->begin();
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for (osgAnimation::VertexInfluenceMap::const_iterator boneinflistit = vertexInfluenceMap.begin();
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mapit != vertexInfluenceMap->end();
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boneinflistit != vertexInfluenceMap.end();
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++mapit)
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++boneinflistit)
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{
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{
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const IndexWeightList& boneinflist = mapit->second;
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const IndexWeightList& boneinflist = boneinflistit->second;
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const std::string& bonename = mapit->first;
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const std::string& bonename = boneinflistit->first;
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BoneMap::const_iterator bonebyname;
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BoneMap::const_iterator bonebyname;
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if ((bonebyname=boneMap.find(bonename)) == boneMap.end())
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if ((bonebyname=boneMap.find(bonename)) == boneMap.end())
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{
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{
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@ -307,7 +278,7 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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const IndexWeight& iw = *infit;
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const IndexWeight& iw = *infit;
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const unsigned int &index = iw.getIndex();
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const unsigned int &index = iw.getIndex();
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const float &weight = iw.getWeight();
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const float &weight = iw.getWeight();
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IndexWeightList & iwlist=vertexIndexWeight[index];
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IndexWeightList & iwlist=perVertexInfluences[index];
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if(fabs(weight) > 1e-4) // don't use bone with weight too small
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if(fabs(weight) > 1e-4) // don't use bone with weight too small
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{
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{
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@ -315,7 +286,7 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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}
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}
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else
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else
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{
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{
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OSG_WARN << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
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OSG_INFO << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
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}
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}
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maxBonePerVertex = osg::maximum(maxBonePerVertex, iwlist.size());
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maxBonePerVertex = osg::maximum(maxBonePerVertex, iwlist.size());
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@ -334,11 +305,11 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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}
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}
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///normalize
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///normalize
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/*unsigned int vertid=0;
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unsigned int vertid=0;
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for(VertexIndexWeightList::iterator it=vertexIndexWeight.begin();it!=vertexIndexWeight.end();++it,++vertid)
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for(PerVertexInfList::iterator vertinfit=perVertexInfluences.begin(); vertinfit != perVertexInfluences.end(); ++vertinfit,++vertid)
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{
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{
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float sum=0;
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float sum=0;
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for(IndexWeightList::iterator iwit=it->begin();iwit!=it->end();++iwit)
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for(IndexWeightList::iterator iwit = vertinfit->begin(); iwit != vertinfit->end(); ++iwit)
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sum+=iwit->second;
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sum+=iwit->second;
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if(sum< 1e-4){
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if(sum< 1e-4){
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@ -347,15 +318,15 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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else
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else
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{
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{
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sum=1.0f/sum;
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sum=1.0f/sum;
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for(IndexWeightList::iterator iwit=it->begin();iwit!=it->end();++iwit)
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for(IndexWeightList::iterator iwit=vertinfit->begin();iwit!=vertinfit->end();++iwit)
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iwit->second*=sum;
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iwit->second*=sum;
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}
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}
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}*/
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}
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_bonesPerVertex = maxBonePerVertex;
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_bonesPerVertex = maxBonePerVertex;
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_uniformMatrixPalette = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
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_uniformMatrixPalette = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
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createVertexAttribList(*this,vertexIndexWeight,this->_boneWeightAttribArrays);
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createVertexAttribList(*this,perVertexInfluences,this->_boneWeightAttribArrays);
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return true;
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return true;
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}
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}
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@ -38,19 +38,19 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BonePtrWeightList;
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BonePtrWeightList;
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void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ){
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void RigTransformSoftware::buildMinimumUpdateSet( const BoneMap&boneMap, const RigGeometry&rig ){
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///1 Create Index2Vec<BoneWeight>
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///1 Create Index2Vec<BoneWeight>
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std::vector<BonePtrWeightList> _vertex2Bones;
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const VertexInfluenceMap &vertexInfluenceMap=*rig.getInfluenceMap();
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_vertex2Bones.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements());
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std::vector<BonePtrWeightList> perVertexInfluences;
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perVertexInfluences.resize(rig.getSourceGeometry()->getVertexArray()->getNumElements());
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const VertexInfluenceMap *_vertexInfluenceMap=rig.getInfluenceMap();
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for (osgAnimation::VertexInfluenceMap::const_iterator perBoneinfit = vertexInfluenceMap.begin();
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for (osgAnimation::VertexInfluenceMap::const_iterator it = _vertexInfluenceMap->begin();
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perBoneinfit != vertexInfluenceMap.end();
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||||||
it != _vertexInfluenceMap->end();
|
++perBoneinfit)
|
||||||
++it)
|
|
||||||
{
|
{
|
||||||
const IndexWeightList& inflist = it->second;
|
const IndexWeightList& inflist = perBoneinfit->second;
|
||||||
const std::string& bonename = it->first;
|
const std::string& bonename = perBoneinfit->first;
|
||||||
|
|
||||||
if (bonename.empty()) {
|
if (bonename.empty()) {
|
||||||
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
|
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
|
||||||
@ -71,13 +71,13 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
|
|||||||
const unsigned int &index = iw.getIndex();
|
const unsigned int &index = iw.getIndex();
|
||||||
float weight = iw.getWeight();
|
float weight = iw.getWeight();
|
||||||
|
|
||||||
_vertex2Bones[index].push_back(BonePtrWeight(bone, weight));
|
perVertexInfluences[index].push_back(BonePtrWeight(bone, weight));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// normalize _vertex2Bones weight per vertex
|
// normalize _vertex2Bones weight per vertex
|
||||||
unsigned vertexID=0;
|
unsigned vertexID=0;
|
||||||
for (std::vector<BonePtrWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it, ++vertexID)
|
for (std::vector<BonePtrWeightList>::iterator it = perVertexInfluences.begin(); it != perVertexInfluences.end(); ++it, ++vertexID)
|
||||||
{
|
{
|
||||||
BonePtrWeightList& bones = *it;
|
BonePtrWeightList& bones = *it;
|
||||||
float sum = 0;
|
float sum = 0;
|
||||||
@ -97,32 +97,31 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
|
|||||||
|
|
||||||
///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
|
///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
|
||||||
///in order to minimize weighted matrices computation on update
|
///in order to minimize weighted matrices computation on update
|
||||||
_uniqInfluenceSet2VertIDList.clear();
|
_uniqVertexGroupList.clear();
|
||||||
|
|
||||||
typedef std::map<BonePtrWeightList, VertexGroup> UnifyBoneGroup;
|
typedef std::map<BonePtrWeightList, VertexGroup> UnifyBoneGroup;
|
||||||
UnifyBoneGroup unifyBuffer;
|
UnifyBoneGroup unifyBuffer;
|
||||||
vertexID=0;
|
vertexID=0;
|
||||||
;
|
for (std::vector<BonePtrWeightList>::iterator perVertinfit = perVertexInfluences.begin(); perVertinfit!=perVertexInfluences.end(); ++perVertinfit,++vertexID)
|
||||||
for (std::vector<BonePtrWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
|
|
||||||
{
|
{
|
||||||
BonePtrWeightList &bones = *it;
|
BonePtrWeightList &boneinfs = *perVertinfit;
|
||||||
// sort the vector to have a consistent key
|
// sort the vector to have a consistent key
|
||||||
std::sort(bones.begin(), bones.end() );
|
std::sort(boneinfs.begin(), boneinfs.end() );
|
||||||
// we use the vector<BoneWeight> as key to differentiate group
|
// we use the vector<BoneWeight> as key to differentiate group
|
||||||
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
|
UnifyBoneGroup::iterator result = unifyBuffer.find(boneinfs);
|
||||||
if (result != unifyBuffer.end())
|
if (result != unifyBuffer.end())
|
||||||
result->second.getVertices().push_back(vertexID);
|
result->second.getVertices().push_back(vertexID);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
VertexGroup& vg = unifyBuffer[bones];
|
VertexGroup& vg = unifyBuffer[boneinfs];
|
||||||
vg.getBoneWeights() = bones;
|
vg.getBoneWeights() = boneinfs;
|
||||||
vg.getVertices().push_back(vertexID);
|
vg.getVertices().push_back(vertexID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
|
_uniqVertexGroupList.reserve(unifyBuffer.size());
|
||||||
for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
|
for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
|
||||||
_uniqInfluenceSet2VertIDList.push_back(it->second);
|
_uniqVertexGroupList.push_back(it->second);
|
||||||
OSG_WARN << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
|
OSG_INFO << "uniq groups " << _uniqVertexGroupList.size() << " for " << rig.getName() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RigTransformSoftware::prepareData(RigGeometry&rig) {
|
bool RigTransformSoftware::prepareData(RigGeometry&rig) {
|
||||||
|
Loading…
Reference in New Issue
Block a user