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@ -8,7 +8,6 @@
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#include <osg/PositionAttitudeTransform>
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#include <osg/Texture2D>
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#include <osgDB/ConvertUTF>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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@ -27,43 +26,6 @@
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#include "fbxMaterialToOsgStateSet.h"
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#include "WriterNodeVisitor.h"
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#if defined(WIN32) && !defined(__CYGWIN__)
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#define WIN32_LEAN_AND_MEAN
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//For MultiByteToWideChar
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#include <Windows.h>
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#endif
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// This function belongs in osgDB. Delete this function and use the osgDB
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// version once Robert accepts the submission.
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std::string convertStringFromCurrentCodePageToUTF8(const std::string& str)
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{
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#if defined(WIN32) && !defined(__CYGWIN__)
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if (str.length() == 0)
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{
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return std::string();
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}
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int utf16Length = MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), 0, 0);
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if (utf16Length <= 0)
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{
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osg::notify(osg::WARN) << "Cannot convert multi-byte string to UTF-8." << std::endl;
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return std::string();
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}
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std::wstring sUTF16(utf16Length, L'\0');
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utf16Length = MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), &sUTF16[0], utf16Length);
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if (utf16Length <= 0)
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{
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osg::notify(osg::WARN) << "Cannot convert multi-byte string to UTF-8." << std::endl;
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return std::string();
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}
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return osgDB::convertUTF16toUTF8(sUTF16);
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#else
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return str;
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#endif
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}
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/// Returns true if the given node is a basic root group with no special information.
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/// Used in conjunction with UseFbxRoot option.
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/// Identity transforms are considered as basic root nodes.
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@ -161,7 +123,7 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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#ifdef OSG_USE_UTF8_FILENAME
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const std::string& utf8filename(filename);
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#else
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std::string utf8filename(convertStringFromCurrentCodePageToUTF8(filename));
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std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
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#endif
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int fileFormat;
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@ -404,7 +366,7 @@ osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
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#ifdef OSG_USE_UTF8_FILENAME
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const std::string& utf8filename(filename);
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#else
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std::string utf8filename(convertStringFromCurrentCodePageToUTF8(filename));
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std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
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#endif
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if (!lExporter->Initialize(utf8filename.c_str()))
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@ -555,32 +555,31 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
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}
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}
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KFbxXMatrix fbxVertexTransform;
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fbxVertexTransform.SetTRS(
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KFbxXMatrix fbxGeometricTransform;
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fbxGeometricTransform.SetTRS(
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pNode->GeometricTranslation.Get(),
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pNode->GeometricRotation.Get(),
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pNode->GeometricScaling.Get());
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const double* pVertexMat = fbxVertexTransform;
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osg::Matrix vertexMat(pVertexMat);
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const double* pGeometricMat = fbxGeometricTransform;
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osg::Matrix osgGeometricTransform(pGeometricMat);
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// Bind shape matrix
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// For some models this is necessary, however for other models (such as
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// those exported from Blender) it shouldn't be applied.
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// TODO: Figure out how to make this work in all cases.
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KArrayTemplate<KFbxPose*> pPoseList;
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KArrayTemplate<int> pIndex;
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if (KFbxPose::GetBindPoseContaining(
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pSdkManager, pNode, pPoseList, pIndex))
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if (geomType == GEOMETRY_RIG)
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{
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const double* pBindShapeMat = pPoseList[0]->GetMatrix(pIndex[0]);
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vertexMat.postMult(osg::Matrix(pBindShapeMat));
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KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
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if (pSkin->GetClusterCount())
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{
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KFbxXMatrix fbxTransformMatrix;
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pSkin->GetCluster(0)->GetTransformMatrix(fbxTransformMatrix);
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const double* pTransformMatrix = fbxTransformMatrix;
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osgGeometricTransform.postMult(osg::Matrix(pTransformMatrix));
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}
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}
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osg::Node* pResult = pGeode;
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if (!vertexMat.isIdentity())
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if (!osgGeometricTransform.isIdentity())
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{
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osg::MatrixTransform* pMatTrans = new osg::MatrixTransform(vertexMat);
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osg::MatrixTransform* pMatTrans = new osg::MatrixTransform(osgGeometricTransform);
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pMatTrans->addChild(pGeode);
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pResult = pMatTrans;
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}
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@ -104,7 +104,11 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
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ScalingPivotInverse: inverse of ScalingPivot
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*/
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ERotationOrder fbxRotOrder = pNode->RotationOrder.Get();
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// When this flag is set to false, the RotationOrder, the Pre/Post rotation
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// values and the rotation limits should be ignored.
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bool rotationActive = pNode->RotationActive.Get();
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ERotationOrder fbxRotOrder = rotationActive ? pNode->RotationOrder.Get() : eEULER_XYZ;
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fbxDouble3 fbxLclPos = pNode->LclTranslation.Get();
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fbxDouble3 fbxRotOff = pNode->RotationOffset.Get();
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@ -120,10 +124,17 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
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fbxLclPos[0] + fbxRotOff[0] + fbxRotPiv[0],
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fbxLclPos[1] + fbxRotOff[1] + fbxRotPiv[1],
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fbxLclPos[2] + fbxRotOff[2] + fbxRotPiv[2]));
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if (rotationActive)
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{
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m.preMultRotate(
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makeQuat(fbxPostRot, fbxRotOrder) *
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makeQuat(fbxLclRot, fbxRotOrder) *
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makeQuat(fbxPreRot, fbxRotOrder));
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}
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else
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{
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m.preMultRotate(makeQuat(fbxLclRot, fbxRotOrder));
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}
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m.preMultTranslate(osg::Vec3d(
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fbxSclOff[0] + fbxSclPiv[0] - fbxRotPiv[0],
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fbxSclOff[1] + fbxSclPiv[1] - fbxRotPiv[1],
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@ -226,13 +237,24 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
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fbxRotPiv[1] + fbxRotOffset[1],
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fbxRotPiv[2] + fbxRotOffset[2]));
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ERotationOrder fbxRotOrder = pNode->RotationOrder.IsValid() ? pNode->RotationOrder.Get() : eEULER_XYZ;
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// When this flag is set to false, the RotationOrder, the Pre/Post rotation
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// values and the rotation limits should be ignored.
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bool rotationActive = pNode->RotationActive.Get();
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ERotationOrder fbxRotOrder = (rotationActive && pNode->RotationOrder.IsValid()) ?
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pNode->RotationOrder.Get() : eEULER_XYZ;
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if (rotationActive)
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{
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staticTransform.preMultRotate(makeQuat(pNode->PreRotation.Get(), fbxRotOrder));
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}
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readRotationElement(pNode->LclRotation, fbxRotOrder, pUpdate, staticTransform);
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if (rotationActive)
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{
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staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), fbxRotOrder));
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}
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fbxDouble3 fbxSclOffset = pNode->ScalingOffset.Get();
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fbxDouble3 fbxSclPiv = pNode->ScalingPivot.Get();
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