This commit is contained in:
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315e0521c9
commit
fd6f3edf15
@ -8,7 +8,6 @@
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#include <osg/PositionAttitudeTransform>
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#include <osg/Texture2D>
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#include <osgDB/ConvertUTF>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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@ -27,43 +26,6 @@
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#include "fbxMaterialToOsgStateSet.h"
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#include "WriterNodeVisitor.h"
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#if defined(WIN32) && !defined(__CYGWIN__)
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#define WIN32_LEAN_AND_MEAN
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//For MultiByteToWideChar
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#include <Windows.h>
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#endif
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// This function belongs in osgDB. Delete this function and use the osgDB
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// version once Robert accepts the submission.
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std::string convertStringFromCurrentCodePageToUTF8(const std::string& str)
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{
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#if defined(WIN32) && !defined(__CYGWIN__)
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if (str.length() == 0)
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{
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return std::string();
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}
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int utf16Length = MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), 0, 0);
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if (utf16Length <= 0)
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{
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osg::notify(osg::WARN) << "Cannot convert multi-byte string to UTF-8." << std::endl;
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return std::string();
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}
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std::wstring sUTF16(utf16Length, L'\0');
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utf16Length = MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), &sUTF16[0], utf16Length);
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if (utf16Length <= 0)
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{
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osg::notify(osg::WARN) << "Cannot convert multi-byte string to UTF-8." << std::endl;
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return std::string();
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}
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return osgDB::convertUTF16toUTF8(sUTF16);
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#else
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return str;
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#endif
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}
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/// Returns true if the given node is a basic root group with no special information.
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/// Used in conjunction with UseFbxRoot option.
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/// Identity transforms are considered as basic root nodes.
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@ -161,7 +123,7 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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#ifdef OSG_USE_UTF8_FILENAME
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const std::string& utf8filename(filename);
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#else
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std::string utf8filename(convertStringFromCurrentCodePageToUTF8(filename));
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std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
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#endif
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int fileFormat;
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@ -197,9 +159,9 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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if (KFbxNode* pNode = pScene->GetRootNode())
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{
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pScene->SetCurrentTake(pScene->GetCurrentTakeName());
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pScene->SetCurrentTake(pScene->GetCurrentTakeName());
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bool useFbxRoot = false;
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bool useFbxRoot = false;
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if (options)
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{
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std::istringstream iss(options->getOptionString());
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@ -226,33 +188,33 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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std::string filePath = osgDB::getFilePath(filename);
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FbxMaterialToOsgStateSet fbxMaterialToOsgStateSet(filePath, localOptions.get());
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std::map<KFbxNode*, osg::Node*> nodeMap;
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std::map<KFbxNode*, osg::Matrix> boneBindMatrices;
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std::map<KFbxNode*, osgAnimation::Skeleton*> skeletonMap;
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std::map<KFbxNode*, osg::Node*> nodeMap;
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std::map<KFbxNode*, osg::Matrix> boneBindMatrices;
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std::map<KFbxNode*, osgAnimation::Skeleton*> skeletonMap;
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ReadResult res = readFbxNode(*pSdkManager, pNode, pAnimationManager,
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bIsBone, nLightCount, fbxMaterialToOsgStateSet, nodeMap,
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boneBindMatrices, skeletonMap, localOptions.get());
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boneBindMatrices, skeletonMap, localOptions.get());
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if (res.success())
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{
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for (std::map<KFbxNode*, osg::Matrix>::const_iterator it = boneBindMatrices.begin();
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it != boneBindMatrices.end(); ++it)
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{
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std::map<KFbxNode*, osg::Node*>::iterator nodeIt = nodeMap.find(it->first);
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if (nodeIt != nodeMap.end())
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{
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osgAnimation::Bone& osgBone = dynamic_cast<osgAnimation::Bone&>(*nodeIt->second);
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osgBone.setInvBindMatrixInSkeletonSpace(it->second);
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}
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else
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{
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assert(0);
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}
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}
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for (std::map<KFbxNode*, osg::Matrix>::const_iterator it = boneBindMatrices.begin();
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it != boneBindMatrices.end(); ++it)
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{
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std::map<KFbxNode*, osg::Node*>::iterator nodeIt = nodeMap.find(it->first);
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if (nodeIt != nodeMap.end())
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{
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osgAnimation::Bone& osgBone = dynamic_cast<osgAnimation::Bone&>(*nodeIt->second);
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osgBone.setInvBindMatrixInSkeletonSpace(it->second);
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}
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else
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{
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assert(0);
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}
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}
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osg::Node* osgNode = res.getNode();
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osgNode->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
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osgNode->getOrCreateStateSet()->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
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osg::Node* osgNode = res.getNode();
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osgNode->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
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osgNode->getOrCreateStateSet()->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
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if (pAnimationManager.valid())
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{
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@ -327,7 +289,7 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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}
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catch (...)
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{
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osg::notify(osg::WARN) << "Exception thrown while importing \"" << filenameInit << '\"' << std::endl;
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osg::notify(osg::WARN) << "Exception thrown while importing \"" << filenameInit << '\"' << std::endl;
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}
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return ReadResult::ERROR_IN_READING_FILE;
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@ -404,7 +366,7 @@ osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
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#ifdef OSG_USE_UTF8_FILENAME
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const std::string& utf8filename(filename);
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#else
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std::string utf8filename(convertStringFromCurrentCodePageToUTF8(filename));
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std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
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#endif
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if (!lExporter->Initialize(utf8filename.c_str()))
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@ -261,12 +261,12 @@ void readAnimation(KFbxNode* pNode, const std::string& targetName,
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}
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osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
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KFbxNode* pNode, KFbxMesh* fbxMesh,
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KFbxNode* pNode, KFbxMesh* fbxMesh,
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osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
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std::vector<StateSetContent>& stateSetList,
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const char* szName,
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
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const char* szName,
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
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{
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GeometryMap geometryMap;
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@ -413,7 +413,7 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
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{
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osg::Geometry* pGeometry = pGeode->getDrawable(i)->asGeometry();
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osgAnimation::RigGeometry* pRig = new osgAnimation::RigGeometry;
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osgAnimation::RigGeometry* pRig = new osgAnimation::RigGeometry;
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pRig->setSourceGeometry(pGeometry);
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pRig->copyFrom(*pGeometry);
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old2newGeometryMap.insert(GeometryRigGeometryMap::value_type(
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@ -433,17 +433,17 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
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for (int j = 0; j < nClusters; ++j)
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{
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KFbxCluster* pCluster = (KFbxCluster*)pSkin->GetCluster(j);
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//assert(KFbxCluster::eNORMALIZE == pCluster->GetLinkMode());
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//assert(KFbxCluster::eNORMALIZE == pCluster->GetLinkMode());
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KFbxNode* pBone = pCluster->GetLink();
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KFbxXMatrix transformLink;
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pCluster->GetTransformLinkMatrix(transformLink);
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KFbxXMatrix transformLinkInverse = transformLink.Inverse();
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const double* pTransformLinkInverse = transformLinkInverse;
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if (!boneBindMatrices.insert(std::pair<KFbxNode*, osg::Matrix>(pBone, osg::Matrix(pTransformLinkInverse))).second)
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{
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osg::notify(osg::WARN) << "Multiple meshes attached to a bone - bind matrices may be incorrect." << std::endl;
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}
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KFbxXMatrix transformLink;
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pCluster->GetTransformLinkMatrix(transformLink);
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KFbxXMatrix transformLinkInverse = transformLink.Inverse();
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const double* pTransformLinkInverse = transformLinkInverse;
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if (!boneBindMatrices.insert(std::pair<KFbxNode*, osg::Matrix>(pBone, osg::Matrix(pTransformLinkInverse))).second)
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{
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osg::notify(osg::WARN) << "Multiple meshes attached to a bone - bind matrices may be incorrect." << std::endl;
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}
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int nIndices = pCluster->GetControlPointIndicesCount();
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int* pIndices = pCluster->GetControlPointIndices();
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@ -555,57 +555,56 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
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}
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}
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KFbxXMatrix fbxVertexTransform;
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fbxVertexTransform.SetTRS(
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KFbxXMatrix fbxGeometricTransform;
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fbxGeometricTransform.SetTRS(
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pNode->GeometricTranslation.Get(),
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pNode->GeometricRotation.Get(),
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pNode->GeometricScaling.Get());
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const double* pVertexMat = fbxVertexTransform;
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osg::Matrix vertexMat(pVertexMat);
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const double* pGeometricMat = fbxGeometricTransform;
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osg::Matrix osgGeometricTransform(pGeometricMat);
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// Bind shape matrix
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// For some models this is necessary, however for other models (such as
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// those exported from Blender) it shouldn't be applied.
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// TODO: Figure out how to make this work in all cases.
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KArrayTemplate<KFbxPose*> pPoseList;
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KArrayTemplate<int> pIndex;
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if (KFbxPose::GetBindPoseContaining(
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pSdkManager, pNode, pPoseList, pIndex))
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{
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const double* pBindShapeMat = pPoseList[0]->GetMatrix(pIndex[0]);
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vertexMat.postMult(osg::Matrix(pBindShapeMat));
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}
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osg::Node* pResult = pGeode;
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if (!vertexMat.isIdentity())
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if (geomType == GEOMETRY_RIG)
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{
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osg::MatrixTransform* pMatTrans = new osg::MatrixTransform(vertexMat);
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pMatTrans->addChild(pGeode);
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pResult = pMatTrans;
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KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
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if (pSkin->GetClusterCount())
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{
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KFbxXMatrix fbxTransformMatrix;
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pSkin->GetCluster(0)->GetTransformMatrix(fbxTransformMatrix);
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const double* pTransformMatrix = fbxTransformMatrix;
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osgGeometricTransform.postMult(osg::Matrix(pTransformMatrix));
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}
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}
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if (geomType == GEOMETRY_RIG)
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{
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//Add the geometry to the skeleton ancestor of one of the bones.
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KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
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if (pSkin->GetClusterCount())
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{
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osgAnimation::Skeleton* pSkeleton = getSkeleton(pSkin->GetCluster(0)->GetLink(), skeletonMap);
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pSkeleton->addChild(pResult);
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return osgDB::ReaderWriter::ReadResult::FILE_LOADED;
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}
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}
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osg::Node* pResult = pGeode;
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return osgDB::ReaderWriter::ReadResult(pResult);
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if (!osgGeometricTransform.isIdentity())
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{
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osg::MatrixTransform* pMatTrans = new osg::MatrixTransform(osgGeometricTransform);
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pMatTrans->addChild(pGeode);
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pResult = pMatTrans;
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}
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if (geomType == GEOMETRY_RIG)
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{
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//Add the geometry to the skeleton ancestor of one of the bones.
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KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
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if (pSkin->GetClusterCount())
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{
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osgAnimation::Skeleton* pSkeleton = getSkeleton(pSkin->GetCluster(0)->GetLink(), skeletonMap);
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pSkeleton->addChild(pResult);
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return osgDB::ReaderWriter::ReadResult::FILE_LOADED;
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}
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}
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return osgDB::ReaderWriter::ReadResult(pResult);
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}
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osgDB::ReaderWriter::ReadResult readFbxMesh(KFbxSdkManager& pSdkManager,
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KFbxNode* pNode,
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KFbxNode* pNode,
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osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
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std::vector<StateSetContent>& stateSetList,
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
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std::vector<StateSetContent>& stateSetList,
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
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{
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KFbxMesh* lMesh = dynamic_cast<KFbxMesh*>(pNode->GetNodeAttribute());
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@ -615,5 +614,5 @@ osgDB::ReaderWriter::ReadResult readFbxMesh(KFbxSdkManager& pSdkManager,
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}
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return readMesh(pSdkManager, pNode, lMesh, pAnimationManager, stateSetList,
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pNode->GetName(), boneBindMatrices, skeletonMap);
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pNode->GetName(), boneBindMatrices, skeletonMap);
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}
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@ -6,11 +6,11 @@
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#include <osg/Material>
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#include "fbxMaterialToOsgStateSet.h"
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osgDB::ReaderWriter::ReadResult readFbxMesh(
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FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager,
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FBXFILESDK_NAMESPACE::KFbxNode* pNode,
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FBXFILESDK_NAMESPACE::KFbxSdkManager& pSdkManager,
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FBXFILESDK_NAMESPACE::KFbxNode* pNode,
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osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
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std::vector<StateSetContent>&,
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap);
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std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
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std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap);
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#endif
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@ -47,29 +47,29 @@ osg::Quat makeQuat(const fbxDouble3& degrees, ERotationOrder fbxRotOrder)
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radiansZ, osg::Vec3d(0,0,1));
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case eEULER_XZY:
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return osg::Quat(
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radiansX, osg::Vec3d(1,0,0),
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radiansZ, osg::Vec3d(0,0,1),
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radiansY, osg::Vec3d(0,1,0));
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radiansX, osg::Vec3d(1,0,0),
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radiansZ, osg::Vec3d(0,0,1),
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radiansY, osg::Vec3d(0,1,0));
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case eEULER_YZX:
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return osg::Quat(
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radiansY, osg::Vec3d(0,1,0),
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radiansZ, osg::Vec3d(0,0,1),
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radiansX, osg::Vec3d(1,0,0));
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return osg::Quat(
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radiansY, osg::Vec3d(0,1,0),
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radiansZ, osg::Vec3d(0,0,1),
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radiansX, osg::Vec3d(1,0,0));
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case eEULER_YXZ:
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return osg::Quat(
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radiansY, osg::Vec3d(0,1,0),
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radiansX, osg::Vec3d(1,0,0),
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radiansZ, osg::Vec3d(0,0,1));
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return osg::Quat(
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radiansY, osg::Vec3d(0,1,0),
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radiansX, osg::Vec3d(1,0,0),
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radiansZ, osg::Vec3d(0,0,1));
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case eEULER_ZXY:
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return osg::Quat(
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radiansZ, osg::Vec3d(0,0,1),
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radiansX, osg::Vec3d(1,0,0),
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radiansY, osg::Vec3d(0,1,0));
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case eEULER_ZYX:
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return osg::Quat(
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radiansZ, osg::Vec3d(0,0,1),
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radiansY, osg::Vec3d(0,1,0),
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radiansX, osg::Vec3d(1,0,0));
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return osg::Quat(
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radiansZ, osg::Vec3d(0,0,1),
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radiansY, osg::Vec3d(0,1,0),
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radiansX, osg::Vec3d(1,0,0));
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case eSPHERIC_XYZ:
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{
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//I don't know what eSPHERIC_XYZ means, so this is a complete guess.
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@ -104,7 +104,11 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
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ScalingPivotInverse: inverse of ScalingPivot
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*/
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ERotationOrder fbxRotOrder = pNode->RotationOrder.Get();
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// When this flag is set to false, the RotationOrder, the Pre/Post rotation
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// values and the rotation limits should be ignored.
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bool rotationActive = pNode->RotationActive.Get();
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ERotationOrder fbxRotOrder = rotationActive ? pNode->RotationOrder.Get() : eEULER_XYZ;
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fbxDouble3 fbxLclPos = pNode->LclTranslation.Get();
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fbxDouble3 fbxRotOff = pNode->RotationOffset.Get();
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@ -120,10 +124,17 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
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fbxLclPos[0] + fbxRotOff[0] + fbxRotPiv[0],
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fbxLclPos[1] + fbxRotOff[1] + fbxRotPiv[1],
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fbxLclPos[2] + fbxRotOff[2] + fbxRotPiv[2]));
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m.preMultRotate(
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makeQuat(fbxPostRot, fbxRotOrder) *
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makeQuat(fbxLclRot, fbxRotOrder) *
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makeQuat(fbxPreRot, fbxRotOrder));
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if (rotationActive)
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{
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m.preMultRotate(
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makeQuat(fbxPostRot, fbxRotOrder) *
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makeQuat(fbxLclRot, fbxRotOrder) *
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makeQuat(fbxPreRot, fbxRotOrder));
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}
|
||||
else
|
||||
{
|
||||
m.preMultRotate(makeQuat(fbxLclRot, fbxRotOrder));
|
||||
}
|
||||
m.preMultTranslate(osg::Vec3d(
|
||||
fbxSclOff[0] + fbxSclPiv[0] - fbxRotPiv[0],
|
||||
fbxSclOff[1] + fbxSclPiv[1] - fbxRotPiv[1],
|
||||
@ -226,13 +237,24 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
fbxRotPiv[1] + fbxRotOffset[1],
|
||||
fbxRotPiv[2] + fbxRotOffset[2]));
|
||||
|
||||
ERotationOrder fbxRotOrder = pNode->RotationOrder.IsValid() ? pNode->RotationOrder.Get() : eEULER_XYZ;
|
||||
// When this flag is set to false, the RotationOrder, the Pre/Post rotation
|
||||
// values and the rotation limits should be ignored.
|
||||
bool rotationActive = pNode->RotationActive.Get();
|
||||
|
||||
staticTransform.preMultRotate(makeQuat(pNode->PreRotation.Get(), fbxRotOrder));
|
||||
ERotationOrder fbxRotOrder = (rotationActive && pNode->RotationOrder.IsValid()) ?
|
||||
pNode->RotationOrder.Get() : eEULER_XYZ;
|
||||
|
||||
if (rotationActive)
|
||||
{
|
||||
staticTransform.preMultRotate(makeQuat(pNode->PreRotation.Get(), fbxRotOrder));
|
||||
}
|
||||
|
||||
readRotationElement(pNode->LclRotation, fbxRotOrder, pUpdate, staticTransform);
|
||||
|
||||
staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), fbxRotOrder));
|
||||
if (rotationActive)
|
||||
{
|
||||
staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), fbxRotOrder));
|
||||
}
|
||||
|
||||
fbxDouble3 fbxSclOffset = pNode->ScalingOffset.Get();
|
||||
fbxDouble3 fbxSclPiv = pNode->ScalingPivot.Get();
|
||||
@ -256,7 +278,7 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
|
||||
osg::Group* createGroupNode(KFbxSdkManager& pSdkManager, KFbxNode* pNode,
|
||||
const std::string& animName, const osg::Matrix& localMatrix, bool bNeedSkeleton,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap)
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap)
|
||||
{
|
||||
if (bNeedSkeleton)
|
||||
{
|
||||
@ -267,7 +289,7 @@ osg::Group* createGroupNode(KFbxSdkManager& pSdkManager, KFbxNode* pNode,
|
||||
readUpdateMatrixTransform(pUpdate, pNode);
|
||||
osgBone->setUpdateCallback(pUpdate);
|
||||
|
||||
nodeMap.insert(std::pair<KFbxNode*, osg::Node*>(pNode, osgBone));
|
||||
nodeMap.insert(std::pair<KFbxNode*, osg::Node*>(pNode, osgBone));
|
||||
|
||||
return osgBone;
|
||||
}
|
||||
@ -300,9 +322,9 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
|
||||
bool& bIsBone, int& nLightCount,
|
||||
FbxMaterialToOsgStateSet& fbxMaterialToOsgStateSet,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap,
|
||||
std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap,
|
||||
std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap,
|
||||
const osgDB::Options* options)
|
||||
{
|
||||
if (KFbxNodeAttribute* lNodeAttribute = pNode->GetNodeAttribute())
|
||||
@ -315,8 +337,8 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
}
|
||||
}
|
||||
|
||||
bIsBone = false;
|
||||
bool bCreateSkeleton = false;
|
||||
bIsBone = false;
|
||||
bool bCreateSkeleton = false;
|
||||
|
||||
KFbxNodeAttribute::EAttributeType lAttributeType = KFbxNodeAttribute::eUNIDENTIFIED;
|
||||
if (pNode->GetNodeAttribute())
|
||||
@ -355,7 +377,7 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
osgDB::ReaderWriter::ReadResult childResult = readFbxNode(
|
||||
pSdkManager, pChildNode, pAnimationManager,
|
||||
bChildIsBone, nLightCount, fbxMaterialToOsgStateSet, nodeMap,
|
||||
boneBindMatrices, skeletonMap, options);
|
||||
boneBindMatrices, skeletonMap, options);
|
||||
if (childResult.error())
|
||||
{
|
||||
return childResult;
|
||||
@ -364,7 +386,7 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
{
|
||||
if (bChildIsBone)
|
||||
{
|
||||
if (!bIsBone) bCreateSkeleton = true;
|
||||
if (!bIsBone) bCreateSkeleton = true;
|
||||
skeletal.push_back(osgChild);
|
||||
}
|
||||
else
|
||||
@ -401,23 +423,23 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
break;
|
||||
case KFbxNodeAttribute::eMESH:
|
||||
{
|
||||
size_t bindMatrixCount = boneBindMatrices.size();
|
||||
size_t bindMatrixCount = boneBindMatrices.size();
|
||||
osgDB::ReaderWriter::ReadResult meshRes = readFbxMesh(pSdkManager,
|
||||
pNode, pAnimationManager, stateSetList, boneBindMatrices, skeletonMap);
|
||||
pNode, pAnimationManager, stateSetList, boneBindMatrices, skeletonMap);
|
||||
if (meshRes.error())
|
||||
{
|
||||
return meshRes;
|
||||
}
|
||||
else if (osg::Node* node = meshRes.getNode())
|
||||
{
|
||||
bEmpty = false;
|
||||
bEmpty = false;
|
||||
|
||||
if (bindMatrixCount != boneBindMatrices.size())
|
||||
{
|
||||
//The mesh is skinned therefore the bind matrix will handle all transformations.
|
||||
localMatrix.makeIdentity();
|
||||
bLocalMatrixIdentity = true;
|
||||
}
|
||||
if (bindMatrixCount != boneBindMatrices.size())
|
||||
{
|
||||
//The mesh is skinned therefore the bind matrix will handle all transformations.
|
||||
localMatrix.makeIdentity();
|
||||
bLocalMatrixIdentity = true;
|
||||
}
|
||||
|
||||
if (animName.empty() &&
|
||||
children.empty() &&
|
||||
@ -427,7 +449,7 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
return osgDB::ReaderWriter::ReadResult(node);
|
||||
}
|
||||
|
||||
children.insert(children.begin(), node);
|
||||
children.insert(children.begin(), node);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -451,7 +473,7 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
}
|
||||
else
|
||||
{
|
||||
children.insert(children.begin(), resGroup);
|
||||
children.insert(children.begin(), resGroup);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -465,14 +487,14 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
|
||||
if (!osgGroup) osgGroup = createGroupNode(pSdkManager, pNode, animName, localMatrix, bIsBone, nodeMap);
|
||||
|
||||
osg::Group* pAddChildrenTo = osgGroup.get();
|
||||
if (bCreateSkeleton)
|
||||
{
|
||||
osgAnimation::Skeleton* osgSkeleton = getSkeleton(pNode, skeletonMap);
|
||||
osgSkeleton->setDefaultUpdateCallback();
|
||||
pAddChildrenTo->addChild(osgSkeleton);
|
||||
pAddChildrenTo = osgSkeleton;
|
||||
}
|
||||
osg::Group* pAddChildrenTo = osgGroup.get();
|
||||
if (bCreateSkeleton)
|
||||
{
|
||||
osgAnimation::Skeleton* osgSkeleton = getSkeleton(pNode, skeletonMap);
|
||||
osgSkeleton->setDefaultUpdateCallback();
|
||||
pAddChildrenTo->addChild(osgSkeleton);
|
||||
pAddChildrenTo = osgSkeleton;
|
||||
}
|
||||
|
||||
for (osg::NodeList::iterator it = skeletal.begin(); it != skeletal.end(); ++it)
|
||||
{
|
||||
@ -488,26 +510,26 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
}
|
||||
|
||||
osgAnimation::Skeleton* getSkeleton(KFbxNode* fbxNode,
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap)
|
||||
{
|
||||
//Find the first non-skeleton ancestor of the node.
|
||||
while (fbxNode &&
|
||||
fbxNode->GetNodeAttribute() &&
|
||||
fbxNode->GetNodeAttribute()->GetAttributeType() == KFbxNodeAttribute::eSKELETON)
|
||||
{
|
||||
fbxNode = fbxNode->GetParent();
|
||||
}
|
||||
//Find the first non-skeleton ancestor of the node.
|
||||
while (fbxNode &&
|
||||
fbxNode->GetNodeAttribute() &&
|
||||
fbxNode->GetNodeAttribute()->GetAttributeType() == KFbxNodeAttribute::eSKELETON)
|
||||
{
|
||||
fbxNode = fbxNode->GetParent();
|
||||
}
|
||||
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>::const_iterator it = skeletonMap.find(fbxNode);
|
||||
if (it == skeletonMap.end())
|
||||
{
|
||||
osgAnimation::Skeleton* skel = new osgAnimation::Skeleton;
|
||||
skel->setDefaultUpdateCallback();
|
||||
skeletonMap.insert(std::pair<KFbxNode*, osgAnimation::Skeleton*>(fbxNode, skel));
|
||||
return skel;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>::const_iterator it = skeletonMap.find(fbxNode);
|
||||
if (it == skeletonMap.end())
|
||||
{
|
||||
osgAnimation::Skeleton* skel = new osgAnimation::Skeleton;
|
||||
skel->setDefaultUpdateCallback();
|
||||
skeletonMap.insert(std::pair<KFbxNode*, osgAnimation::Skeleton*>(fbxNode, skel));
|
||||
return skel;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,9 @@ osgDB::ReaderWriter::ReadResult readFbxNode(
|
||||
bool& bIsBone,
|
||||
int& nLightCount,
|
||||
FbxMaterialToOsgStateSet& fbxMaterialToOsgStateSet,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap,
|
||||
std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap,
|
||||
std::map<KFbxNode*, osg::Matrix>& boneBindMatrices,
|
||||
std::map<KFbxNode*, osgAnimation::Skeleton*>& skeletonMap,
|
||||
const osgDB::Options* options = NULL);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user