Updated wrappers
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@ -460,22 +460,22 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, GLenum, internalFormat,
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I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, GLenum, internalFormat,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__void__attach__BufferComponent__GLenum,
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__void__attach__BufferComponent__GLenum,
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"",
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"Attach a buffer with specified OpenGL internal format. ",
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"");
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"");
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I_MethodWithDefaults5(void, attach, IN, osg::Camera::BufferComponent, buffer, , IN, osg::Texture *, texture, , IN, unsigned int, level, 0, IN, unsigned int, face, 0, IN, bool, mipMapGeneration, false,
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I_MethodWithDefaults5(void, attach, IN, osg::Camera::BufferComponent, buffer, , IN, osg::Texture *, texture, , IN, unsigned int, level, 0, IN, unsigned int, face, 0, IN, bool, mipMapGeneration, false,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__void__attach__BufferComponent__osg_Texture_P1__unsigned_int__unsigned_int__bool,
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__void__attach__BufferComponent__osg_Texture_P1__unsigned_int__unsigned_int__bool,
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"",
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"Attach a Texture to specified buffer component. ",
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"");
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"The level parameter controls the mip map level of the texture that is attached. The face parameter controls the face of texture cube map or z level of 3d texture. The mipMapGeneration flag controls whether mipmap generation should be done for texture. ");
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I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, osg::Image *, image,
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I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__void__attach__BufferComponent__osg_Image_P1,
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__void__attach__BufferComponent__osg_Image_P1,
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"",
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"Attach a Image to specified buffer component. ",
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"");
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"");
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I_Method1(void, detach, IN, osg::Camera::BufferComponent, buffer,
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I_Method1(void, detach, IN, osg::Camera::BufferComponent, buffer,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__void__detach__BufferComponent,
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__void__detach__BufferComponent,
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"",
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"Detach specified buffer component. ",
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"");
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"");
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I_Method0(osg::Camera::BufferAttachmentMap &, getBufferAttachmentMap,
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I_Method0(osg::Camera::BufferAttachmentMap &, getBufferAttachmentMap,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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@ -72,9 +72,9 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::LineSegmentIntersector)
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__void__setEnd__C5_osg_Vec3d_R1,
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__void__setEnd__C5_osg_Vec3d_R1,
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"",
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"",
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"");
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"");
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I_Method0(const osg::Vec3d &, setEnd,
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I_Method0(const osg::Vec3d &, getEnd,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3d_R1__setEnd,
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__C5_osg_Vec3d_R1__getEnd,
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"",
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"",
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"");
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"");
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I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
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I_Method1(osgUtil::Intersector *, clone, IN, osgUtil::IntersectionVisitor &, iv,
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@ -120,7 +120,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::LineSegmentIntersector)
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"",
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"",
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"");
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"");
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I_SimpleProperty(const osg::Vec3d &, End,
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I_SimpleProperty(const osg::Vec3d &, End,
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0,
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__C5_osg_Vec3d_R1__getEnd,
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__void__setEnd__C5_osg_Vec3d_R1);
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__void__setEnd__C5_osg_Vec3d_R1);
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I_SimpleProperty(osgUtil::LineSegmentIntersector::Intersection, FirstIntersection,
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I_SimpleProperty(osgUtil::LineSegmentIntersector::Intersection, FirstIntersection,
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__Intersection__getFirstIntersection,
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__Intersection__getFirstIntersection,
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@ -265,6 +265,11 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1,
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__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1__C5_osg_Matrixd_R1,
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"Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
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"Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
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"");
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"");
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I_Method8(void, setUpViewForWoWVxDisplay, IN, unsigned int, screenNum, IN, unsigned char, wow_content, IN, unsigned char, wow_factor, IN, unsigned char, wow_offset, IN, float, wow_disparity_Zd, IN, float, wow_disparity_vz, IN, float, wow_disparity_M, IN, float, wow_disparity_C,
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Properties::NON_VIRTUAL,
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__void__setUpViewForWoWVxDisplay__unsigned_int__unsigned_char__unsigned_char__unsigned_char__float__float__float__float,
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"Convenience method for autostereoscopic Philips WoWvx display. ",
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"");
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I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,
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I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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Properties::NON_VIRTUAL,
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__bool__containsCamera__C5_osg_Camera_P1,
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__bool__containsCamera__C5_osg_Camera_P1,
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