From KOS, "New classes for osgAnimation presented: UpdateFloatUniform, UpdateVec3fUniform and UpdateMatrixfUniform (based on UpdateUniform template)
Classes operate like osgAnimation::UpdateMaterial for Material's diffuse component, but change Uniform." git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14890 16af8721-9629-0410-8352-f15c8da7e697
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include/osgAnimation/UpdateUniform
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97
include/osgAnimation/UpdateUniform
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@ -0,0 +1,97 @@
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#ifndef OSGANIMATION_UPDATE_UNIFORM
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#define OSGANIMATION_UPDATE_UNIFORM 1
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/Export>
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#include <osg/NodeVisitor>
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#include <osg/Uniform>
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namespace osgAnimation
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{
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template <typename T>
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class OSGANIMATION_EXPORT UpdateUniform : public AnimationUpdateCallback<osg::UniformCallback>
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{
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protected:
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osg::ref_ptr< TemplateTarget<T> > _uniformTarget;
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public:
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UpdateUniform(const std::string& aName = "")
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: AnimationUpdateCallback<osg::UniformCallback>(aName)
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{
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_uniformTarget = new TemplateTarget<T>(); // NOTE: initial value is undefined
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}
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UpdateUniform(const UpdateUniform& updateuniform,
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const osg::CopyOp& copyop) :
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AnimationUpdateCallback<osg::UniformCallback>(updateuniform, copyop)
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{
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_uniformTarget = new TemplateTarget<T>(*(updateuniform._uniformTarget));
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}
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META_Object(osgAnimation, UpdateUniform<T>);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator () (osg::Uniform* uniform, osg::NodeVisitor* nv)
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{
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if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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update(*uniform);
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traverse(uniform, nv);
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}
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bool link(Channel* channel)
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{
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if (channel->getName().find("uniform") != std::string::npos)
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return channel->setTarget(_uniformTarget);
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else
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OSG_WARN << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
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return false;
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}
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void update(osg::Uniform& uniform)
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{
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T value = _uniformTarget->getValue();
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uniform.set(value);
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}
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};
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// float
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struct UpdateFloatUniform : public UpdateUniform<float>
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{
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UpdateFloatUniform(const std::string& aName = "") : UpdateUniform<float>(aName) { }
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UpdateFloatUniform(const UpdateFloatUniform& ufu,
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const osg::CopyOp& copyop) :
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osg::Object(ufu, copyop), // copy name
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UpdateUniform<float>(ufu, copyop) { }
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META_Object(osgAnimation, UpdateFloatUniform);
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};
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// Vec3f
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struct UpdateVec3fUniform : public UpdateUniform<osg::Vec3f>
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{
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UpdateVec3fUniform(const std::string& aName = "") : UpdateUniform<osg::Vec3f>(aName) { }
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UpdateVec3fUniform(const UpdateVec3fUniform& uv3fu,
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const osg::CopyOp& copyop) :
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osg::Object(uv3fu, copyop), // copy name
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UpdateUniform<osg::Vec3f>(uv3fu, copyop) { }
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META_Object(osgAnimation, UpdateVec3fUniform);
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};
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// Matrixf
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struct UpdateMatrixfUniform : public UpdateUniform<osg::Matrixf>
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{
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UpdateMatrixfUniform(const std::string& aName = "") : UpdateUniform<osg::Matrixf>(aName) { }
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UpdateMatrixfUniform(const UpdateMatrixfUniform& umfu,
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const osg::CopyOp& copyop) :
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osg::Object(umfu, copyop), // copy name
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UpdateUniform<osg::Matrixf>(umfu, copyop) { }
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META_Object(osgAnimation, UpdateMatrixfUniform);
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};
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}
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#endif
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@ -51,6 +51,7 @@ SET(TARGET_H
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${HEADER_PATH}/UpdateBone
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${HEADER_PATH}/UpdateMaterial
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${HEADER_PATH}/UpdateMatrixTransform
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${HEADER_PATH}/UpdateUniform
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${HEADER_PATH}/Vec3Packed
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${HEADER_PATH}/VertexInfluence
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)
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@ -28,6 +28,10 @@ USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMorph)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateSkeleton)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMorphGeometry)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateRigGeometry)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateFloatUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateMatrixfUniform)
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USE_SERIALIZER_WRAPPER(osgAnimation_UpdateVec3fUniform)
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extern "C" void wrapper_serializer_library_osgAnimation(void) {}
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/UpdateUniform>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateFloatUniform,
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new osgAnimation::UpdateFloatUniform,
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osgAnimation::UpdateFloatUniform,
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"osg::Object osg::Callback osg::UniformCallback osgAnimation::UpdateFloatUniform" )
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{
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/UpdateUniform>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateMatrixfUniform,
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new osgAnimation::UpdateMatrixfUniform,
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osgAnimation::UpdateMatrixfUniform,
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"osg::Object osg::Callback osg::UniformCallback osgAnimation::UpdateMatrixfUniform" )
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{
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osgAnimation/UpdateUniform>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgAnimation_UpdateVec3fUniform,
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new osgAnimation::UpdateVec3fUniform,
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osgAnimation::UpdateVec3fUniform,
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"osg::Object osg::Callback osg::UniformCallback osgAnimation::UpdateVec3fUniform" )
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{
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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