Reverted the typdef GLfloat GLdouble for Andoid as this was causing conflicts.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14910 16af8721-9629-0410-8352-f15c8da7e697
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@ -32,7 +32,6 @@
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(defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
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#define OPENGLES_1_1_FOUND 1
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typedef GLfloat GLdouble;
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#endif
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#ifndef GL_SAMPLER_2D_ARRAY_EXT
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