Resolve OpenGL error caused by confusion between geometry shader implementations.

There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.

The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
This commit is contained in:
Chris Djali 2019-02-26 17:19:06 +00:00 committed by GitHub
parent 572e1d75a4
commit fbb5839298
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -457,7 +457,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader")); isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader")); isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader"));
isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100")); isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100"));
isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_OES_geometry_shader") || osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_geometry_shader4", 3.2f)); isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_ARB_geometry_shader4"));
isGpuShader4Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_EXT_gpu_shader4", 3.0f); isGpuShader4Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_EXT_gpu_shader4", 3.0f);
areTessellationShadersSupported = validContext && (osg::isGLExtensionOrVersionSupported(contextID, "GL_ARB_tessellation_shader", 4.0f) || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader")); areTessellationShadersSupported = validContext && (osg::isGLExtensionOrVersionSupported(contextID, "GL_ARB_tessellation_shader", 4.0f) || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader"));
isUniformBufferObjectSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_uniform_buffer_object", 3.1f); isUniformBufferObjectSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_uniform_buffer_object", 3.1f);