Updated NEWS and README for 2.8 branch
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NEWS.txt
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NEWS.txt
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OSG News
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========
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= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume rendering libraries, DICOM support and much more. =
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= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
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PERTHSHIRE, Scotland - Early February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 4th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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=== Open-source development delivers industry-leading features and performance ===
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The !OpenSceneGraph 2.8 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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=== Updates include: ===
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* New osgVolume library for volume rendering, with support for:
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- High quality GPU based Ray tracing
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- Transfer functions
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- Per pixel lighting
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- Iso surface rendering
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- Maximum Intensity rendering
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- non power of two 3d texture and 3d texture compression
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- DICOM loader for reading dicom medical data
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* High quality GPU based Ray tracing
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* Transfer functions
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* Per pixel lighting
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* Iso surface rendering
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* Maximum Intensity rendering
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* non power of two 3d texture and 3d texture compression
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* DICOM loader for reading dicom medical data
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* New osgAnimation library for character and scene animation.
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* New PDF widget support (based on libPoppler)
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* New VNC client widget support (based on libVNCServer)
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* New Browser client widget support (based on Gecko/UBrowser)
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* New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
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* New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
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* Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
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* PDF widget support (based on libPoppler)
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* VNC client widget support (based on libVNCServer)
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* Internet browser client widget support (based on Gecko/UBrowser)
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* New plugins for loading Half-Life 2 maps and models.
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* New plugin for loaded exr, high dynamic range imagery
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* Improvements to DatabasePager tailored for low latency paging.
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* Improved stats collection and on screen reporting.
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* Improved runtime stats collection and on screen reporting.
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* Performance improvements through optimization of matrix operations.
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* Support for the OpenGL draw instanced extension.
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* Improvements to COLLADA support.
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* Build reporting using CDash
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* New Packing support using CPack
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* New packing support using CPack
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* A wide range of build and bug fixes
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=== Downloads and Licensing ===
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@ -15,7 +15,7 @@ subscribe to our public mailing list:
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Robert Osfield.
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Project Lead.
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12th December 2008.
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4th Februaru 2009.
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--
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