Updated NEWS and README for 2.8 branch

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Robert Osfield 2009-02-04 12:31:33 +00:00
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OSG News OSG News
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= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume rendering libraries, DICOM support and much more. = = !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
PERTHSHIRE, Scotland - Early February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. PERTHSHIRE, Scotland - 4th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance === === Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: === === Updates include: ===
* New osgVolume library for volume rendering, with support for: * New osgVolume library for volume rendering, with support for:
- High quality GPU based Ray tracing * High quality GPU based Ray tracing
- Transfer functions * Transfer functions
- Per pixel lighting * Per pixel lighting
- Iso surface rendering * Iso surface rendering
- Maximum Intensity rendering * Maximum Intensity rendering
- non power of two 3d texture and 3d texture compression * non power of two 3d texture and 3d texture compression
- DICOM loader for reading dicom medical data * DICOM loader for reading dicom medical data
* New osgAnimation library for character and scene animation. * New osgAnimation library for character and scene animation.
* New PDF widget support (based on libPoppler) * New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
* New VNC client widget support (based on libVNCServer) * New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
* New Browser client widget support (based on Gecko/UBrowser) * Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
* PDF widget support (based on libPoppler)
* VNC client widget support (based on libVNCServer)
* Internet browser client widget support (based on Gecko/UBrowser)
* New plugins for loading Half-Life 2 maps and models. * New plugins for loading Half-Life 2 maps and models.
* New plugin for loaded exr, high dynamic range imagery
* Improvements to DatabasePager tailored for low latency paging. * Improvements to DatabasePager tailored for low latency paging.
* Improved stats collection and on screen reporting. * Improved runtime stats collection and on screen reporting.
* Performance improvements through optimization of matrix operations.
* Support for the OpenGL draw instanced extension. * Support for the OpenGL draw instanced extension.
* Improvements to COLLADA support. * Improvements to COLLADA support.
* Build reporting using CDash * Build reporting using CDash
* New Packing support using CPack * New packing support using CPack
* A wide range of build and bug fixes * A wide range of build and bug fixes
=== Downloads and Licensing === === Downloads and Licensing ===

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Robert Osfield. Robert Osfield.
Project Lead. Project Lead.
12th December 2008. 4th Februaru 2009.
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