Updated wrappers
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@ -16,6 +16,7 @@
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#include <osg/Object>
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#include <osg/PrimitiveSet>
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#include <osg/RenderInfo>
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#include <osg/Uniform>
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#include <osgTerrain/GeometryTechnique>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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@ -28,6 +29,13 @@
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgTerrain::GeometryTechnique::FilterType)
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I_DeclaringFile("osgTerrain/GeometryTechnique");
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I_EnumLabel(osgTerrain::GeometryTechnique::GAUSSIAN);
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I_EnumLabel(osgTerrain::GeometryTechnique::SMOOTH);
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I_EnumLabel(osgTerrain::GeometryTechnique::SHARPEN);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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I_DeclaringFile("osgTerrain/GeometryTechnique");
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I_BaseType(osgTerrain::TerrainTechnique);
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@ -63,6 +71,58 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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__void__dirty,
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"Dirty so that cached data structurese will be updated on next use. ",
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"");
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I_Method1(void, setFilterBias, IN, float, filterBias,
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Properties::NON_VIRTUAL,
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__void__setFilterBias__float,
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"",
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"");
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I_Method0(float, getFilterBias,
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Properties::NON_VIRTUAL,
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__float__getFilterBias,
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"",
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"");
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I_Method1(void, setFilterWidth, IN, float, filterWidth,
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Properties::NON_VIRTUAL,
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__void__setFilterWidth__float,
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"",
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"");
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I_Method0(float, getFilterWidth,
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Properties::NON_VIRTUAL,
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__float__getFilterWidth,
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"",
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"");
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I_Method1(void, setFilterMatrix, IN, const osg::Matrix3 &, matrix,
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Properties::NON_VIRTUAL,
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__void__setFilterMatrix__C5_osg_Matrix3_R1,
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"",
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"");
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I_Method0(osg::Matrix3 &, getFilterMatrix,
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Properties::NON_VIRTUAL,
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__osg_Matrix3_R1__getFilterMatrix,
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"",
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"");
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I_Method0(const osg::Matrix3 &, getFilterMatrix,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix3_R1__getFilterMatrix,
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"",
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"");
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I_Method1(void, setFilterMatrixAs, IN, osgTerrain::GeometryTechnique::FilterType, filterType,
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Properties::NON_VIRTUAL,
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__void__setFilterMatrixAs__FilterType,
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"",
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"");
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I_SimpleProperty(float, FilterBias,
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__float__getFilterBias,
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__void__setFilterBias__float);
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I_SimpleProperty(const osg::Matrix3 &, FilterMatrix,
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__C5_osg_Matrix3_R1__getFilterMatrix,
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__void__setFilterMatrix__C5_osg_Matrix3_R1);
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I_SimpleProperty(osgTerrain::GeometryTechnique::FilterType, FilterMatrixAs,
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0,
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__void__setFilterMatrixAs__FilterType);
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I_SimpleProperty(float, FilterWidth,
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__float__getFilterWidth,
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__void__setFilterWidth__float);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainGeometry)
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