Port of osghangglide to use osg producer. Default build still uses GLUT.
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@ -19,6 +19,7 @@ HEADERFILES = \
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terrain_texcoords.h\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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#LIBS += -losgProducer -l Producer $(OSG_LIBS) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@ -27,4 +28,8 @@ INSTFILES = \
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EXEC = osghangglide
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CXXFLAGS += -DUSE_GLUT
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#CXXFLAGS += $(PRODUCER_INCLUDE_DIR)
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#LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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@ -10,8 +10,7 @@
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osgGA/AnimationPathManipulator>
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#include "GliderManipulator.h"
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@ -52,6 +51,58 @@ struct MoveEarthySkyWithEyePointCallback : public osg::Transform::ComputeTransfo
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}
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};
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osg::Group* createModel()
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{
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// no database loaded so automatically create Ed Levin Park..
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osg::Group* group = new osg::Group;
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// the base and sky subgraphs go to set the earth sky of the
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// model and clear the color and depth buffer for us, by using
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// osg::Depth, and setting their bin numbers to less than 0,
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// to force them to draw before the rest of the scene.
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osg::ClearNode* clearNode = new osg::ClearNode;
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clearNode->setRequiresClear(false); // we've got base and sky to do it.
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// use a transform to make the sky and base around with the eye point.
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osg::Transform* transform = new osg::Transform;
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// transform's value isn't knowm until in the cull traversal so its bounding
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// volume is can't be determined, therefore culling will be invalid,
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// so switch it off, this cause all our paresnts to switch culling
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// off as well. But don't worry culling will be back on once underneath
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// this node or any other branch above this transform.
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transform->setCullingActive(false);
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// set the compute transform callback to do all the work of
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// determining the transform according to the current eye point.
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transform->setComputeTransformCallback(new MoveEarthySkyWithEyePointCallback);
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// add the sky and base layer.
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transform->addChild(makeSky()); // bin number -2 so drawn first.
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transform->addChild(makeBase()); // bin number -1 so draw second.
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// add the transform to the earth sky.
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clearNode->addChild(transform);
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// add to earth sky to the scene.
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group->addChild(clearNode);
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// the rest of the scene drawn after the base and sky above.
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group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
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group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
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group->addChild(makeTank()); // will drop into default bin - state sorted 0
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// add the following in the future...
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// makeGliders
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// makeClouds
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return group;
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}
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#ifdef USE_GLUT
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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int main( int argc, char **argv )
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{
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@ -75,53 +126,7 @@ int main( int argc, char **argv )
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode)
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{
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// no database loaded so automatically create Ed Levin Park..
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osg::Group* group = new osg::Group;
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rootnode = group;
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// the base and sky subgraphs go to set the earth sky of the
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// model and clear the color and depth buffer for us, by using
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// osg::Depth, and setting their bin numbers to less than 0,
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// to force them to draw before the rest of the scene.
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osg::ClearNode* clearNode = new osg::ClearNode;
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clearNode->setRequiresClear(false); // we've got base and sky to do it.
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// use a transform to make the sky and base around with the eye point.
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osg::Transform* transform = new osg::Transform;
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// transform's value isn't knowm until in the cull traversal so its bounding
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// volume is can't be determined, therefore culling will be invalid,
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// so switch it off, this cause all our paresnts to switch culling
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// off as well. But don't worry culling will be back on once underneath
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// this node or any other branch above this transform.
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transform->setCullingActive(false);
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// set the compute transform callback to do all the work of
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// determining the transform according to the current eye point.
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transform->setComputeTransformCallback(new MoveEarthySkyWithEyePointCallback);
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// add the sky and base layer.
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transform->addChild(makeSky()); // bin number -2 so drawn first.
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transform->addChild(makeBase()); // bin number -1 so draw second.
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// add the transform to the earth sky.
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clearNode->addChild(transform);
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// add to earth sky to the scene.
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group->addChild(clearNode);
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// the rest of the scene drawn after the base and sky above.
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group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
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group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
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group->addChild(makeTank()); // will drop into default bin - state sorted 0
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// add the following in the future...
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// makeGliders
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// makeClouds
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}
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if (!rootnode) rootnode = createModel();
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viewer.addViewport( rootnode );
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@ -136,3 +141,94 @@ int main( int argc, char **argv )
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return 0;
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}
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#else
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#include <osgProducer/Viewer>
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int main( int argc, char **argv )
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{
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// create the commandline args.
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std::string pathfile;
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std::string configfile;
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) {
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if( std::string(argv[i]) == "-p" ) {
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if( (i+1) >= argc ) {
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std::cout << "path argument required for -p option."<<std::endl;
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return 1;
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}
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else
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pathfile = std::string(argv[++i]);
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}
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else
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if( std::string(argv[i]) == "-c" ) {
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if( (i+1) >= argc ) {
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std::cout << "path argument required for -c option."<<std::endl;
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return 1;
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}
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else
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configfile = std::string(argv[++i]);
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}
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else
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commandLine.push_back(argv[i]);
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}
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osg::DisplaySettings::instance()->readCommandLine(commandLine);
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osgDB::readCommandLine(commandLine);
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osgProducer::Viewer* viewer = 0;
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if (!configfile.empty()) viewer = new osgProducer::Viewer(configfile);
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else viewer = new osgProducer::Viewer;
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode) rootnode = createModel();
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// set the scene to render
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viewer->setSceneData(rootnode);
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// set up the value with sensible defaults.
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viewer->setUpViewer();
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unsigned int pos = viewer->addCameraManipulator(new GliderManipulator());
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viewer->selectCameraManipulator(pos);
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if( !pathfile.empty() ) {
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osg::ref_ptr<osgGA::AnimationPathManipulator> apm = new osgGA::AnimationPathManipulator(pathfile);
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if( apm.valid() && apm->valid() )
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{
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unsigned int num = viewer->addCameraManipulator(apm.get());
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viewer->selectCameraManipulator(num);
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}
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}
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// set up the stack size
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viewer->setStackSize( 20* 1024 * 1024);
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// create the windows and run the threads.
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viewer->realize(Producer::CameraGroup::ThreadPerCamera);
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while( !viewer->done() )
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{
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// wait for all cull and draw threads to complete.
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viewer->sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer->update();
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// fire off the cull and draw traversals of the scene.
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viewer->frame();
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}
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return 0;
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}
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#endif
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@ -15,8 +15,6 @@
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int main( int argc, char **argv )
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{
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// create the camera group.
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// create the commandline args.
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std::string pathfile;
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std::string configfile;
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@ -43,11 +41,16 @@ int main( int argc, char **argv )
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commandLine.push_back(argv[i]);
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}
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osg::DisplaySettings::instance()->readCommandLine(commandLine);
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osgDB::readCommandLine(commandLine);
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osgProducer::Viewer* viewer = 0;
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if (!configfile.empty()) viewer = new osgProducer::Viewer(configfile);
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else viewer = new osgProducer::Viewer;
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osg::DisplaySettings::instance()->readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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