Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as

this classes weren't being actively used the distribution, effectively being noops.
This commit is contained in:
Robert Osfield 2006-10-06 09:54:45 +00:00
parent 2f5b7c2e6a
commit f95a913daa
26 changed files with 79 additions and 448 deletions

View File

@ -183,10 +183,6 @@ SOURCE=..\..\src\osgGA\GUIEventHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\GUIEventHandlerVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\KeySwitchMatrixManipulator.cpp
# End Source File
# Begin Source File
@ -195,10 +191,6 @@ SOURCE=..\..\src\osgGA\MatrixManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\SetSceneViewVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGA\SimpleViewer.cpp
# End Source File
# Begin Source File
@ -267,10 +259,6 @@ SOURCE=..\..\Include\osgGA\GUIEventHandler
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\GUIEventHandlerVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\KeySwitchMatrixManipulator
# End Source File
# Begin Source File
@ -279,10 +267,6 @@ SOURCE=..\..\Include\osgGA\MatrixManipulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\SetSceneViewVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGA\SimpleViewer
# End Source File
# Begin Source File

View File

@ -128,7 +128,7 @@ SOURCE=..\..\..\src\osgWrappers\osgGA\GUIEventHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgGA\GUIEventHandlerVisitor.cpp
SOURCE=..\..\..\src\osgWrappers\osgGA\GraphicsWindow.cpp
# End Source File
# Begin Source File
@ -143,10 +143,6 @@ SOURCE=..\..\..\src\osgWrappers\osgGA\MatrixManipulator.cpp
SOURCE=..\..\..\src\osgWrappers\osgGA\NodeTrackerManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgGA\SetSceneViewVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgWrappers\osgGA\SimpleViewer.cpp
# End Source File

View File

@ -23,14 +23,12 @@
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventHandlerVisitor>
// #define COMPILE_COMPOSITE_EVENTHANDLER
namespace osgGA{
class CompositeGUIEventHandler;
/**
GUIEventHandler provides a basic interface for any class which wants to handle
@ -64,91 +62,25 @@ public:
/** Event traversal drawable callback method.*/
virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable);
/** Returns 0 if this GUIEventHandler is not a CompositeGUIEventHandler. */
virtual const CompositeGUIEventHandler* getComposite() const { return 0; }
/** Returns 0 if this GUIEventHandler is not a CompositeGUIEventHandler. */
virtual CompositeGUIEventHandler* getComposite() { return 0; }
/** Handle events, return true if handled, false otherwise. */
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) { return handle(ea,aa); }
/** deprecated, Handle events, return true if handled, false otherwise. */
virtual bool handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }
/** Accept visits from GUIEventHandler visitors */
virtual void accept(GUIEventHandlerVisitor&) {}
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage&) const {}
};
#ifdef USE_DEPRECATED_API
// keep for backwards compatibility
class GUIEventHandlerVisitor
{
public:
/**
CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies.
*/
class OSGGA_EXPORT CompositeGUIEventHandler : public GUIEventHandler
{
public:
typedef std::vector< osg::ref_ptr<GUIEventHandler> > ChildList;
virtual const char* className() const { return "CompositeGUIEventHandler"; }
virtual const CompositeGUIEventHandler* getComposite() const { return this; }
virtual CompositeGUIEventHandler* getComposite() { return this; }
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv);
virtual void accept(GUIEventHandlerVisitor& v) { v.visit(*this); }
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
// Composite-specific methods below
virtual bool addChild(GUIEventHandler *geh);
virtual bool removeChild(GUIEventHandler *geh);
unsigned int getNumChildren() const { return _children.size(); }
GUIEventHandler *getChild( unsigned int i) { return _children[i].get(); }
const GUIEventHandler *getChild( unsigned int i ) const { return _children[i].get(); }
bool containsNode( const GUIEventHandler* node ) const
{
for (ChildList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return true;
}
return false;
}
ChildList::iterator findChild( const GUIEventHandler* node )
{
for (ChildList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return itr;
}
return _children.end();
}
private:
ChildList _children;
};
void visit(GUIEventHandler&) {}
};
#endif
}

View File

@ -1,70 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_GUIEVENTHANDLERVISITOR
#define OSGGA_GUIEVENTHANDLERVISITOR 1
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
#include <osg/ref_ptr>
namespace osgGA{
// Some forward declarations
class GUIActionAdapter;
class GUIEventHandler;
class CompositeGUIEventHandler;
class MatrixManipulator;
class StateSetManipulator;
/**
Base class for visiting GUIEventHandlers.
A Default Visitor, (Might want to make it an Extrinsic Visitor at some point).
By default, it does nothing to the things it visits. Sub classes of this Visitor
need only override visit operations for the types of object they're interested in.
*/
class OSGGA_EXPORT GUIEventHandlerVisitor
{
public:
virtual void visit(GUIEventHandler&) {}
virtual void visit(CompositeGUIEventHandler&);
virtual void visit(MatrixManipulator&) {};
virtual void visit(StateSetManipulator&) {};
// Accessors
/** Get the GUI EventAdapter associated with this GUIEventHandlerVisitor */
const GUIEventAdapter *getGUIEventAdapter() { return _gea.get(); }
/** Get the GUI Action Adapter associated with this GEH Visitor */
GUIActionAdapter *getGUIActionAdapter() { return _gaa; }
protected:
GUIEventHandlerVisitor(GUIEventAdapter* in, GUIActionAdapter* out):_gea(in),_gaa(out) {}
virtual ~GUIEventHandlerVisitor() {}
private:
osg::ref_ptr<GUIEventAdapter> _gea;
GUIActionAdapter* _gaa; // Just a pointer. NOT owned by this object.
};
}
#endif

View File

@ -17,7 +17,6 @@
#include <osgGA/Export>
#include <osgGA/MatrixManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
namespace osgGA{

View File

@ -181,9 +181,6 @@ public:
/** Handle events, return true if handled, false otherwise. */
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Handle visitations */
virtual void accept(GUIEventHandlerVisitor& v) { v.visit(*this); }
protected:
MatrixManipulator();

View File

@ -1,54 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_SETSCENEVIEWGEHVISITOR
#define OSGGA_SETSCENEVIEWGEHVISITOR 1
#include <osgGA/GUIEventHandlerVisitor>
#include <osgUtil/SceneView>
namespace osgGA{
// Some forward declarations
class GUIEventHandler;
class MatrixManipulator;
/**
SetSceneViewGUIEventHandlerVisitor which visits various types of
GUIEventHandler and sets them up appropriately, given a new scene
view.
*/
class OSGGA_EXPORT SetSceneViewVisitor: public GUIEventHandlerVisitor
{
public:
SetSceneViewVisitor(GUIEventAdapter* in,
GUIActionAdapter* out,
osgUtil::SceneView* sv):
GUIEventHandlerVisitor(in,out),
_sceneView(sv) {}
virtual ~SetSceneViewVisitor() {}
virtual void visit(MatrixManipulator& cm);
virtual void visit(StateSetManipulator& cm);
private:
osg::ref_ptr<osgUtil::SceneView> _sceneView;
};
};
#endif

View File

@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_GEOSTATE_MANIPULATOR
#define OSGGA_GEOSTATE_MANIPULATOR 1
#ifndef OSGGA_STATESTATE_MANIPULATOR
#define OSGGA_STATESTATE_MANIPULATOR 1
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
@ -38,21 +38,18 @@ public:
virtual const char* className() const { return "StateSetManipulator"; }
/** attach a geostate to the manipulator to be used for specifying view.*/
/** attach a STATESTATE to the manipulator to be used for specifying view.*/
virtual void setStateSet(osg::StateSet*);
/** get the attached a geostate.*/
/** get the attached a STATESTATE.*/
virtual osg::StateSet * getStateSet();
/** get the attached a geostate.*/
/** get the attached a STATESTATE.*/
virtual const osg::StateSet * getStateSet() const;
/** Handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Handle visitations */
virtual void accept(GUIEventHandlerVisitor&);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
@ -75,7 +72,7 @@ public:
protected:
// Reference pointer to a geostate
// Reference pointer to a STATESTATE
osg::ref_ptr<osg::StateSet> _drawState;
bool _backface;

View File

@ -27,8 +27,6 @@ class OSGPRODUCER_EXPORT ViewerEventHandler : public osgGA::GUIEventHandler
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
virtual void accept(osgGA::GUIEventHandlerVisitor& gehv);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;

View File

@ -12,9 +12,7 @@ CXXFILES = \
EventQueue.cpp\
GUIEventAdapter.cpp\
GUIEventHandler.cpp\
GUIEventHandlerVisitor.cpp\
KeySwitchMatrixManipulator.cpp\
SetSceneViewVisitor.cpp\
StateSetManipulator.cpp\
SimpleViewer.cpp\
TerrainManipulator.cpp\

View File

@ -49,52 +49,3 @@ void GUIEventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable)
}
}
void CompositeGUIEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
for (ChildList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
(*itr)->getUsage(usage);
}
}
bool CompositeGUIEventHandler::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object* object, osg::NodeVisitor* nv)
{
bool result=false;
for (ChildList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
result |= (*itr)->handle(ea, aa, object, nv);
}
return result;
}
bool CompositeGUIEventHandler::addChild(GUIEventHandler *child)
{
if (child && !containsNode(child))
{
// note ref_ptr<> automatically handles incrementing child's reference count.
_children.push_back(child);
return true;
}
else return false;
}
bool CompositeGUIEventHandler::removeChild(GUIEventHandler *child)
{
ChildList::iterator itr = findChild(child);
if (itr!=_children.end())
{
// note ref_ptr<> automatically handles decrementing child's reference count.
_children.erase(itr);
return true;
}
else return false;
}

View File

@ -1,9 +0,0 @@
#include <osgGA/GUIEventHandlerVisitor>
#include <osgGA/GUIEventHandler>
void osgGA::GUIEventHandlerVisitor::visit(osgGA::CompositeGUIEventHandler& cgeh)
{
for(unsigned int i=0; i<cgeh.getNumChildren(); i++){
cgeh.getChild(i)->accept(*this);
}
}

View File

@ -1,16 +0,0 @@
#include <osgGA/SetSceneViewVisitor>
#include <osgGA/StateSetManipulator>
#include <osgGA/MatrixManipulator>
void osgGA::SetSceneViewVisitor::visit(osgGA::MatrixManipulator& cm)
{
cm.setNode(_sceneView->getSceneData());
cm.setByInverseMatrix(_sceneView->getViewMatrix());
cm.init(*getGUIEventAdapter(),*getGUIActionAdapter());
cm.home(*getGUIEventAdapter(),*getGUIActionAdapter());
}
void osgGA::SetSceneViewVisitor::visit(osgGA::StateSetManipulator& ssm)
{
ssm.setStateSet(_sceneView->getGlobalStateSet());
}

View File

@ -113,10 +113,6 @@ void StateSetManipulator::getUsage(osg::ApplicationUsage& usage) const
usage.addKeyboardMouseBinding("w","Toggle polygon fill mode between fill, line (wire frame) and points");
}
void StateSetManipulator::accept(GUIEventHandlerVisitor& gehv)
{
gehv.visit(*this);
}
void StateSetManipulator::setBackfaceEnabled(bool newbackface)
{

View File

@ -1258,10 +1258,12 @@ bool ViewerEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActio
}
#ifdef COMPILE_COMPOSITE_EVENTHANDLER
void ViewerEventHandler::accept(osgGA::GUIEventHandlerVisitor& gehv)
{
gehv.visit(*this);
}
#endif
void ViewerEventHandler::getUsage(osg::ApplicationUsage& usage) const
{

View File

@ -217,7 +217,6 @@ BEGIN_OBJECT_REFLECTOR(osg::Drawable::DrawCallback)
I_Method0(const char *, className);
I_Method2(void, drawImplementation, IN, osg::State &, x, IN, const osg::Drawable *, x);
I_Method2(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, IN, const osg::Drawable *, drawable);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Drawable::EventCallback)

View File

@ -15,7 +15,6 @@
#include <osg/NodeCallback>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@ -40,7 +39,6 @@ BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
I_Method0(const osg::NodeCallback *, getNestedCallback);
I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc);
I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
I_Property(osg::NodeCallback *, NestedCallback);
I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);
END_REFLECTOR

View File

@ -10,11 +10,10 @@ CXXFILES =\
GUIActionAdapter.cpp\
GUIEventAdapter.cpp\
GUIEventHandler.cpp\
GUIEventHandlerVisitor.cpp\
GraphicsWindow.cpp\
KeySwitchMatrixManipulator.cpp\
MatrixManipulator.cpp\
NodeTrackerManipulator.cpp\
SetSceneViewVisitor.cpp\
SimpleViewer.cpp\
StateSetManipulator.cpp\
TerrainManipulator.cpp\

View File

@ -19,7 +19,6 @@
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@ -29,28 +28,6 @@
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::CompositeGUIEventHandler::ChildList);
BEGIN_OBJECT_REFLECTOR(osgGA::CompositeGUIEventHandler)
I_BaseType(osgGA::GUIEventHandler);
I_Constructor0();
I_Method0(const char *, className);
I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, object, IN, osg::NodeVisitor *, nv);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Method1(bool, addChild, IN, osgGA::GUIEventHandler *, geh);
I_Method1(bool, removeChild, IN, osgGA::GUIEventHandler *, geh);
I_Method0(unsigned int, getNumChildren);
I_Method1(osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
I_Method1(const osgGA::GUIEventHandler *, getChild, IN, unsigned int, i);
I_Method1(bool, containsNode, IN, const osgGA::GUIEventHandler *, node);
I_Method1(osgGA::CompositeGUIEventHandler::ChildList::iterator, findChild, IN, const osgGA::GUIEventHandler *, node);
I_ArrayProperty_GA(osgGA::GUIEventHandler *, Child, Children, unsigned int, bool);
I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandler)
I_BaseType(osg::NodeCallback);
I_BaseType(osg::Drawable::EventCallback);
@ -62,25 +39,13 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandler)
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method2(void, event, IN, osg::NodeVisitor *, nv, IN, osg::Drawable *, drawable);
I_Method0(const osgGA::CompositeGUIEventHandler *, getComposite);
I_Method0(osgGA::CompositeGUIEventHandler *, getComposite);
I_Method4(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa, IN, osg::Object *, x, IN, osg::NodeVisitor *, x);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, x);
I_ReadOnlyProperty(osgGA::CompositeGUIEventHandler *, Composite);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
BEGIN_VALUE_REFLECTOR(osgGA::GUIEventHandlerVisitor)
I_Constructor0();
I_Constructor1(IN, osgGA::GUIEventHandler *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_Method0(osgGA::GUIEventHandler *, get);
I_Method0(bool, valid);
I_Method0(osgGA::GUIEventHandler *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_ReadOnlyProperty(osgGA::GUIEventHandler *, );
I_Method1(void, visit, IN, osgGA::GUIEventHandler &, x);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgGA::GUIEventHandler > >);

View File

@ -1,38 +0,0 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
#include <osgGA/MatrixManipulator>
#include <osgGA/StateSetManipulator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventHandlerVisitor)
I_Method1(void, visit, IN, osgGA::GUIEventHandler &, x);
I_Method1(void, visit, IN, osgGA::CompositeGUIEventHandler &, x);
I_Method1(void, visit, IN, osgGA::MatrixManipulator &, x);
I_Method1(void, visit, IN, osgGA::StateSetManipulator &, x);
I_Method0(const osgGA::GUIEventAdapter *, getGUIEventAdapter);
I_Method0(osgGA::GUIActionAdapter *, getGUIActionAdapter);
I_ReadOnlyProperty(osgGA::GUIActionAdapter *, GUIActionAdapter);
I_ReadOnlyProperty(const osgGA::GUIEventAdapter *, GUIEventAdapter);
END_REFLECTOR

View File

@ -0,0 +1,44 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/GraphicsContext>
#include <osgGA/EventQueue>
#include <osgGA/GraphicsWindow>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::GraphicsWindow)
I_BaseType(osg::GraphicsContext);
I_BaseType(osgGA::GUIActionAdapter);
I_Constructor0();
I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue);
I_Method0(osgGA::EventQueue *, getEventQueue);
I_Method0(const osgGA::EventQueue *, getEventQueue);
I_Method0(bool, realizeImplementation);
I_Method0(bool, isRealizedImplementation);
I_Method0(void, closeImplementation);
I_Method0(void, makeCurrentImplementation);
I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x);
I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x);
I_Method0(void, swapBuffersImplementation);
I_Method0(void, requestRedraw);
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
I_Property(osgGA::EventQueue *, EventQueue);
END_REFLECTOR

View File

@ -16,7 +16,6 @@
#include <osg/Vec3d>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandlerVisitor>
#include <osgGA/MatrixManipulator>
#include <osgUtil/SceneView>
@ -60,7 +59,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
I_Method1(void, home, IN, double, x);
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, v);
I_Property(bool, AutoComputeHomePosition);
I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);

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@ -1,34 +0,0 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/MatrixManipulator>
#include <osgGA/SetSceneViewVisitor>
#include <osgGA/StateSetManipulator>
#include <osgUtil/SceneView>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::SetSceneViewVisitor)
I_BaseType(osgGA::GUIEventHandlerVisitor);
I_Constructor3(IN, osgGA::GUIEventAdapter *, in, IN, osgGA::GUIActionAdapter *, out, IN, osgUtil::SceneView *, sv);
I_Method1(void, visit, IN, osgGA::MatrixManipulator &, cm);
I_Method1(void, visit, IN, osgGA::StateSetManipulator &, cm);
END_REFLECTOR

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@ -13,7 +13,6 @@
#include <osg/CameraNode>
#include <osg/Node>
#include <osgDB/DatabasePager>
#include <osgGA/EventQueue>
#include <osgGA/GUIEventHandler>
#include <osgGA/MatrixManipulator>
#include <osgGA/SimpleViewer>
@ -30,8 +29,7 @@
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::SimpleViewer::EventHandlers);
BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
I_BaseType(osgGA::GUIActionAdapter);
I_BaseType(osg::Referenced);
I_VirtualBaseType(osgGA::GraphicsWindow);
I_Constructor0();
I_Method1(void, setSceneData, IN, osg::Node *, node);
I_Method0(osg::Node *, getSceneData);
@ -44,8 +42,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler);
I_Method0(osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
I_Method0(const osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
I_Method0(osgGA::EventQueue *, getEventQueue);
I_Method0(const osgGA::EventQueue *, getEventQueue);
I_Method1(void, setDatabasePager, IN, osgDB::DatabasePager *, dp);
I_Method0(osgDB::DatabasePager *, getDatabasePager);
I_Method0(const osgDB::DatabasePager *, getDatabasePager);
@ -57,9 +53,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
I_Method0(void, frameDrawTraversal);
I_Method0(void, releaseAllGLObjects);
I_Method0(void, cleanup);
I_Method0(void, requestRedraw);
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
I_Method0(osgUtil::SceneView *, getSceneView);
I_Method0(const osgUtil::SceneView *, getSceneView);
I_Method0(void, init);
@ -67,10 +60,20 @@ BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
I_Property(osgGA::MatrixManipulator *, CameraManipulator);
I_Property(osgDB::DatabasePager *, DatabasePager);
I_ReadOnlyProperty(osgGA::SimpleViewer::EventHandlers &, EventHandlers);
I_ReadOnlyProperty(osgGA::EventQueue *, EventQueue);
I_Property(osg::Node *, SceneData);
I_ReadOnlyProperty(osgUtil::SceneView *, SceneView);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventHandler >)
I_Constructor0();
I_Constructor1(IN, osgGA::GUIEventHandler *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_Method0(osgGA::GUIEventHandler *, get);
I_Method0(bool, valid);
I_Method0(osgGA::GUIEventHandler *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::GUIEventHandler > &, rp);
I_ReadOnlyProperty(osgGA::GUIEventHandler *, );
END_REFLECTOR
STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >);

View File

@ -15,7 +15,6 @@
#include <osg/StateSet>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandlerVisitor>
#include <osgGA/StateSetManipulator>
// Must undefine IN and OUT macros defined in Windows headers
@ -34,7 +33,6 @@ BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
I_Method0(osg::StateSet *, getStateSet);
I_Method0(const osg::StateSet *, getStateSet);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i);
I_Method0(unsigned int, getMaximumNumOfTextureUnits);

View File

@ -14,7 +14,6 @@
#include <osg/State>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandlerVisitor>
#include <osgProducer/OsgCameraGroup>
#include <osgProducer/ViewerEventHandler>
@ -37,7 +36,6 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::ViewerEventHandler)
I_BaseType(osgGA::GUIEventHandler);
I_Constructor1(IN, osgProducer::OsgCameraGroup *, cg);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa);
I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, gehv);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Method0(osgProducer::OsgCameraGroup *, getOsgCameraGroup);
I_Method0(const osgProducer::OsgCameraGroup *, getOsgCameraGroup);