Improvements to IndexedGeometry.
This commit is contained in:
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2a28a4297f
commit
f8edf16c40
@ -46,15 +46,7 @@ inline void* getGLExtensionFuncPtr(const char *funcName)
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} else
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return NULL;
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#else // all other unixes
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// Note: although we use shl_load() etc. for Plugins on HP-UX, it's
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// not neccessary here since we only used them because library
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// intialization was not taking place with dlopen() which renders
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// Plugins useless on HP-UX.
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static void *lib = dlopen("libGL.so", RTLD_LAZY);
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if (lib)
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return dlsym(lib, funcName);
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else
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return NULL;
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return dlsym(0, funcName);
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#endif
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}
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@ -76,31 +68,6 @@ inline void* getGLExtensionFuncPtr(const char *funcName,const char *fallbackFunc
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*/
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SG_EXPORT extern bool isGLUExtensionSupported(const char *extension);
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inline void* getGLUExtensionFuncPtr(const char *funcName)
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{
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#if defined(WIN32)
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return (void*)wglGetProcAddress(funcName);
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#elif defined(__DARWIN_OSX__)
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std::string temp( "_" );
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temp += funcName; // Mac OS X prepends an underscore on function names
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if ( NSIsSymbolNameDefined( temp.c_str() ) )
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{
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NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() );
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return NSAddressOfSymbol( symbol );
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} else
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return NULL;
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#else // all other unixes
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// Note: although we use shl_load() etc. for Plugins on HP-UX, it's
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// not neccessary here since we only used them because library
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// intialization was not taking place with dlopen() which renders
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// Plugins useless on HP-UX.
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static void *lib = dlopen("libGLU.so", RTLD_LAZY);
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if (lib)
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return dlsym(lib, funcName);
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else
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return NULL;
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#endif
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}
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}
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@ -85,14 +85,24 @@ class DrawTexCoord : public osg::ConstValueVisitor
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const IndexArray* _indices;
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};
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typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
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typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
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class DrawMultiTexCoord : public osg::ConstValueVisitor
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{
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public:
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DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices):
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DrawMultiTexCoord(GLenum target,const Array* texcoords,const IndexArray* indices,
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MultiTexCoord1fProc glMultiTexCoord1f,
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MultiTexCoordfvProc glMultiTexCoord2fv,
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MultiTexCoordfvProc glMultiTexCoord3fv,
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MultiTexCoordfvProc glMultiTexCoord4fv):
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_target(target),
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_texcoords(texcoords),
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_indices(indices) {}
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_indices(indices),
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_glMultiTexCoord1f(glMultiTexCoord1f),
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_glMultiTexCoord2fv(glMultiTexCoord2fv),
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_glMultiTexCoord3fv(glMultiTexCoord3fv),
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_glMultiTexCoord4fv(glMultiTexCoord4fv) {}
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void operator () (unsigned int pos)
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{
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@ -100,14 +110,18 @@ class DrawMultiTexCoord : public osg::ConstValueVisitor
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else _texcoords->accept(pos,*this);
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}
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virtual void apply(const GLfloat& v){ glMultiTexCoord1f(_target,v); }
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virtual void apply(const Vec2& v) { glMultiTexCoord2fv(_target,v.ptr()); }
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virtual void apply(const Vec3& v) { glMultiTexCoord3fv(_target,v.ptr()); }
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virtual void apply(const Vec4& v) { glMultiTexCoord4fv(_target,v.ptr()); }
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virtual void apply(const GLfloat& v){ _glMultiTexCoord1f(_target,v); }
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virtual void apply(const Vec2& v) { _glMultiTexCoord2fv(_target,v.ptr()); }
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virtual void apply(const Vec3& v) { _glMultiTexCoord3fv(_target,v.ptr()); }
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virtual void apply(const Vec4& v) { _glMultiTexCoord4fv(_target,v.ptr()); }
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GLenum _target;
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const Array* _texcoords;
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const IndexArray* _indices;
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MultiTexCoord1fProc _glMultiTexCoord1f;
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MultiTexCoordfvProc _glMultiTexCoord2fv;
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MultiTexCoordfvProc _glMultiTexCoord3fv;
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MultiTexCoordfvProc _glMultiTexCoord4fv;
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};
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@ -242,6 +256,15 @@ void IndexedGeometry::drawImmediateMode(State& state)
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static FogCoordProc s_glFogCoordfv =
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(FogCoordProc) osg::getGLExtensionFuncPtr("glFogCoordfv","glFogCoordfvEXT");
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static MultiTexCoord1fProc s_glMultiTexCoord1f =
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(MultiTexCoord1fProc) osg::getGLExtensionFuncPtr("glMultiTexCoord1f","glMultiTexCoord1fARB");
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static MultiTexCoordfvProc s_glMultiTexCoord2fv =
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(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord2fv","glMultiTexCoord2fvARB");
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static MultiTexCoordfvProc s_glMultiTexCoord3fv =
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(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord3fv","glMultiTexCoord3fvARB");
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static MultiTexCoordfvProc s_glMultiTexCoord4fv =
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(MultiTexCoordfvProc) osg::getGLExtensionFuncPtr("glMultiTexCoord4fv","glMultiTexCoord4fvARB");
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DrawVertex drawVertex(_vertexArray.get(),_vertexIndices.get());
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DrawNormal drawNormal(_normalArray.get(),_normalIndices.get());
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DrawColor drawColor(_colorArray.get(),_colorIndices.get());
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@ -251,33 +274,11 @@ void IndexedGeometry::drawImmediateMode(State& state)
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s_glFogCoordfv);
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typedef std::vector<DrawMultiTexCoord*> DrawTexCoordList;
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DrawTexCoordList drawTexCoordList;
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for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
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{
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TexCoordArrayPair& texcoordPair = _texCoordList[unit];
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if (texcoordPair.first.valid() && !texcoordPair.first->empty())
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{
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if (texcoordPair.second.valid())
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{
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if (!texcoordPair.second->empty()) drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),texcoordPair.second.get()));
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}
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else
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{
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drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),0));
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}
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}
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}
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state.disableAllVertexArrays();
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up normals if required.
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//
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unsigned int normalIndex = 0;
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AttributeBinding normalBinding = _normalBinding;
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if (!_normalArray.valid() ||
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@ -338,18 +339,118 @@ void IndexedGeometry::drawImmediateMode(State& state)
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}
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// pass the values onto OpenGL.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// check to see if fast path can be used.
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//
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bool fastPath = true;
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if (normalBinding==BIND_PER_PRIMITIVE || (normalBinding!=BIND_OFF && _normalIndices.valid())) fastPath = false;
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else if (colorBinding==BIND_PER_PRIMITIVE || (colorBinding!=BIND_OFF && _colorIndices.valid())) fastPath = false;
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else if (secondaryColorBinding==BIND_PER_PRIMITIVE || (secondaryColorBinding!=BIND_OFF && _secondaryColorIndices.valid())) fastPath = false;
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else if (fogCoordBinding==BIND_PER_PRIMITIVE || (fogCoordBinding!=BIND_OFF && _fogCoordIndices.valid())) fastPath = false;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Set up tex coords if required.
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//
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typedef std::vector<DrawMultiTexCoord*> DrawTexCoordList;
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DrawTexCoordList drawTexCoordList;
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drawTexCoordList.reserve(_texCoordList.size());
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for(unsigned int unit=0;unit!=_texCoordList.size();++unit)
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{
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TexCoordArrayPair& texcoordPair = _texCoordList[unit];
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if (texcoordPair.first.valid() && !texcoordPair.first->empty())
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{
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if (texcoordPair.second.valid())
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{
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if (!texcoordPair.second->empty())
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{
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drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),texcoordPair.second.get(),
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s_glMultiTexCoord1f,
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s_glMultiTexCoord2fv,
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s_glMultiTexCoord3fv,
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s_glMultiTexCoord4fv));
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fastPath = false;
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}
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}
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else
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{
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drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0_ARB+unit,texcoordPair.first.get(),0,
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s_glMultiTexCoord1f,
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s_glMultiTexCoord2fv,
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s_glMultiTexCoord3fv,
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s_glMultiTexCoord4fv));
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// set up vertex arrays if appropriate.
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//
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if (fastPath)
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{
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state.setVertexPointer(3,GL_FLOAT,0,_vertexArray->getDataPointer());
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if (normalBinding==BIND_PER_VERTEX)
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state.setNormalPointer(GL_FLOAT,0,_normalArray->getDataPointer());
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else
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state.disableNormalPointer();
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if (colorBinding==BIND_PER_VERTEX)
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state.setColorPointer(_colorArray->getDataSize(),_colorArray->getDataType(),0,_colorArray->getDataPointer());
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else
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state.disableColorPointer();
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if (secondaryColorBinding==BIND_PER_VERTEX)
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state.setSecondaryColorPointer(_secondaryColorArray->getDataSize(),_secondaryColorArray->getDataType(),0,_secondaryColorArray->getDataPointer());
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else
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state.disableSecondaryColorPointer();
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if (fogCoordBinding==BIND_PER_VERTEX)
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state.setFogCoordPointer(GL_FLOAT,0,_fogCoordArray->getDataPointer());
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else
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state.disableFogCoordPointer();
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unsigned int unit;
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for(unit=0;unit<_texCoordList.size();++unit)
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{
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Array* array = _texCoordList[unit].first.get();
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if (array)
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state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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else
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state.disableTexCoordPointer(unit);
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}
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state.disableTexCoordPointersAboveAndIncluding(unit);
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}
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else
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{
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// disable all the vertex arrays in the slow path as we are
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// sending everything using glVertex etc.
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state.disableAllVertexArrays();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// pass the overall binding values onto OpenGL.
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//
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if (normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
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if (colorBinding==BIND_OVERALL) drawColor(colorIndex++);
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if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
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if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// draw the primitives themselves.
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//
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for(PrimitiveSetList::iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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@ -359,54 +460,26 @@ void IndexedGeometry::drawImmediateMode(State& state)
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if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
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if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
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//(*itr)->draw();
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PrimitiveSet* primitiveset = itr->get();
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switch(primitiveset->getType())
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if (fastPath)
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{
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case(PrimitiveSet::DrawArraysPrimitiveType):
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(*itr)->draw();
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}
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else
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{
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// draw primtives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
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PrimitiveSet* primitiveset = itr->get();
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switch(primitiveset->getType())
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{
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DrawArrays* drawArray = static_cast<DrawArrays*>(primitiveset);
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glBegin(primitiveset->getMode());
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unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
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for(unsigned int vindex=drawArray->getFirst();
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vindex!=indexEnd;
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++vindex)
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case(PrimitiveSet::DrawArraysPrimitiveType):
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{
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if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
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if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
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if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
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if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
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const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
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glBegin(primitiveset->getMode());
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for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
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texItr!=drawTexCoordList.end();
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++texItr)
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{
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(*(*texItr))(vindex);
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}
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drawVertex(vindex);
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}
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glEnd();
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break;
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}
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case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
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{
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DrawArrayLengths* drawArrayLengths = static_cast<DrawArrayLengths*>(primitiveset);
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GLenum mode = primitiveset->getMode();
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unsigned int vindex=drawArrayLengths->getFirst();
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for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
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primItr!=drawArrayLengths->end();
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++primItr)
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{
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glBegin(mode);
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for(GLsizei count=0;
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count<*primItr;
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++count,++vindex)
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unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
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for(unsigned int vindex=drawArray->getFirst();
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vindex!=indexEnd;
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++vindex)
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{
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if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
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if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
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@ -424,105 +497,140 @@ void IndexedGeometry::drawImmediateMode(State& state)
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}
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glEnd();
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break;
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}
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break;
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}
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case(PrimitiveSet::DrawElementsUBytePrimitiveType):
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{
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DrawElementsUByte* drawElements = static_cast<DrawElementsUByte*>(primitiveset);
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glBegin(primitiveset->getMode());
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for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
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primItr!=drawElements->end();
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++primItr)
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case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
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{
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const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
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GLenum mode = primitiveset->getMode();
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unsigned int vindex=*primItr;
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if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
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if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
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if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
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if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
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for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
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texItr!=drawTexCoordList.end();
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++texItr)
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unsigned int vindex=drawArrayLengths->getFirst();
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for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
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primItr!=drawArrayLengths->end();
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++primItr)
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{
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(*(*texItr))(vindex);
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glBegin(mode);
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for(GLsizei count=0;
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count<*primItr;
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++count,++vindex)
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{
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if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
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if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
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if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
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if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
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for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
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texItr!=drawTexCoordList.end();
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++texItr)
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{
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(*(*texItr))(vindex);
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}
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drawVertex(vindex);
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}
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glEnd();
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}
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break;
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}
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case(PrimitiveSet::DrawElementsUBytePrimitiveType):
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{
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const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
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glBegin(primitiveset->getMode());
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for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
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primItr!=drawElements->end();
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++primItr)
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{
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unsigned int vindex=*primItr;
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if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
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if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
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if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
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if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
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for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
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texItr!=drawTexCoordList.end();
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++texItr)
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{
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(*(*texItr))(vindex);
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}
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drawVertex(vindex);
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}
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drawVertex(vindex);
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glEnd();
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break;
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}
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glEnd();
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break;
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}
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case(PrimitiveSet::DrawElementsUShortPrimitiveType):
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{
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DrawElementsUShort* drawElements = static_cast<DrawElementsUShort*>(primitiveset);
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glBegin(primitiveset->getMode());
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for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
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primItr!=drawElements->end();
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++primItr)
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case(PrimitiveSet::DrawElementsUShortPrimitiveType):
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{
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const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
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glBegin(primitiveset->getMode());
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unsigned int vindex=*primItr;
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|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
||||
{
|
||||
DrawElementsUInt* drawElements = static_cast<DrawElementsUInt*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
|
||||
{
|
||||
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
|
||||
glBegin(primitiveset->getMode());
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
|
||||
primItr!=drawElements->end();
|
||||
++primItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
|
||||
unsigned int vindex=*primItr;
|
||||
|
||||
if (normalBinding==BIND_PER_VERTEX) drawNormal(vindex);
|
||||
if (colorBinding==BIND_PER_VERTEX) drawColor(vindex);
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX) drawSecondaryColor(vindex);
|
||||
if (fogCoordBinding==BIND_PER_VERTEX) drawFogCoord(vindex);
|
||||
|
||||
for(DrawTexCoordList::iterator texItr=drawTexCoordList.begin();
|
||||
texItr!=drawTexCoordList.end();
|
||||
++texItr)
|
||||
{
|
||||
(*(*texItr))(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
}
|
||||
|
||||
drawVertex(vindex);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user