Improves to CullStack.
From M.Grngr. options support for f=switching off internal imagery in .ive files
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@ -21,32 +21,129 @@
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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class Tree : public osg::Referenced
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// class to create the forest and manage the movement between various techniques.
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class ForestTechniqueManager : public osg::Referenced
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{
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public:
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Tree():
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_color(255,255,255,255),
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_width(1.0f),
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_height(1.0f),
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_type(0) {}
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ForestTechniqueManager() {}
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Tree(const osg::Vec3& position, const osg::UByte4& color, float width, float height, unsigned int type):
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_position(position),
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_color(color),
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_width(width),
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_height(height),
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_type(type) {}
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class Tree : public osg::Referenced
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{
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public:
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Tree():
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_color(255,255,255,255),
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_width(1.0f),
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_height(1.0f),
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_type(0) {}
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Tree(const osg::Vec3& position, const osg::UByte4& color, float width, float height, unsigned int type):
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_position(position),
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_color(color),
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_width(width),
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_height(height),
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_type(type) {}
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osg::Vec3 _position;
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osg::UByte4 _color;
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float _width;
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float _height;
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unsigned int _type;
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};
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typedef std::vector< osg::ref_ptr<Tree> > TreeList;
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float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
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int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); }
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osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size);
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void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees);
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osg::Geometry* createSprite( float w, float h, osg::UByte4 color );
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osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color );
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osg::Node* createScene();
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void advanceToNextTechnique(int delta=1)
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{
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if (_techniqueSwitch.valid())
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{
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_currentTechnique = (_currentTechnique + delta)%_techniqueSwitch->getNumChildren();
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_techniqueSwitch->setSingleChildOn(_currentTechnique);
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}
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}
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osg::ref_ptr<osg::Switch> _techniqueSwitch;
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int _currentTechnique;
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osg::Vec3 _position;
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osg::UByte4 _color;
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float _width;
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float _height;
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unsigned int _type;
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};
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// event handler to capture keyboard events and use them to advance the technique used for rendering
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class TechniqueEventHandler : public osgGA::GUIEventHandler, public osg::NodeCallback
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{
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public:
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osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
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TechniqueEventHandler(ForestTechniqueManager* ttm=0) { _ForestTechniqueManager = ttm; }
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META_Object(osgforestApp,TechniqueEventHandler);
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virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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~TechniqueEventHandler() {}
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TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
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osg::ref_ptr<ForestTechniqueManager> _ForestTechniqueManager;
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};
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bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()=='n' ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
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{
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_ForestTechniqueManager->advanceToNextTechnique(1);
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return true;
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}
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else if (ea.getKey()=='p' ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
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{
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_ForestTechniqueManager->advanceToNextTechnique(-1);
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("n or Left Arrow","Advance to next technique");
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usage.addKeyboardMouseBinding("p or Right Array","Move to previous technique");
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}
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osg::Geode* ForestTechniqueManager::createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
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{
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osg::Geode* geode = new osg::Geode();
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@ -166,12 +263,7 @@ osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
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return geode;
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}
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typedef std::vector< osg::ref_ptr<Tree> > TreeList;
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float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
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int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); }
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void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees)
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void ForestTechniqueManager::createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees)
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{
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float max_TreeHeight = sqrtf(size.length2()/(float)numTreesToCreate);
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@ -218,7 +310,7 @@ void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3&
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}
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}
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osg::Geometry* createSprite( float w, float h, osg::UByte4 color )
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osg::Geometry* ForestTechniqueManager::createSprite( float w, float h, osg::UByte4 color )
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{
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// set up the coords
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osg::Vec3Array& v = *(new osg::Vec3Array(4));
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@ -251,7 +343,7 @@ osg::Geometry* createSprite( float w, float h, osg::UByte4 color )
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return geom;
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}
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osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color )
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osg::Geometry* ForestTechniqueManager::createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color )
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{
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// set up the coords
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osg::Vec3Array& v = *(new osg::Vec3Array(8));
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@ -298,7 +390,7 @@ osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, os
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return geom;
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}
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osg::Node* createScene()
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osg::Node* ForestTechniqueManager::createScene()
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{
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osg::Vec3 origin(0.0f,0.0f,0.0f);
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osg::Vec3 size(1000.0f,1000.0f,200.0f);
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@ -329,7 +421,7 @@ osg::Node* createScene()
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}
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osg::Switch* switchNode = new osg::Switch;
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_techniqueSwitch = new osg::Switch;
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{
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osg::Billboard* billboard = new osg::Billboard;
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@ -343,7 +435,7 @@ osg::Node* createScene()
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billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position);
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}
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switchNode->addChild(billboard);
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_techniqueSwitch->addChild(billboard);
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}
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{
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@ -358,7 +450,7 @@ osg::Node* createScene()
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geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color));
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}
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switchNode->addChild(geode);
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_techniqueSwitch->addChild(geode);
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}
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{
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@ -383,15 +475,17 @@ osg::Node* createScene()
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transform_group->addChild(transform);
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}
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switchNode->addChild(transform_group);
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_techniqueSwitch->addChild(transform_group);
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}
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switchNode->setSingleChildOn(1);
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_currentTechnique = 0;
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_techniqueSwitch->setSingleChildOn(_currentTechnique);
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osg::Group* scene = new osg::Group;
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scene->addChild(terrain.get());
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scene->addChild(switchNode);
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scene->addChild(_techniqueSwitch.get());
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return scene;
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}
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@ -412,6 +506,10 @@ int main( int argc, char **argv )
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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osg::ref_ptr<ForestTechniqueManager> ttm = new ForestTechniqueManager;
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viewer.getEventHandlerList().push_front(new TechniqueEventHandler(ttm.get()));
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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@ -433,7 +531,7 @@ int main( int argc, char **argv )
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return 1;
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}
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osg::Node* node = createScene();
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osg::Node* node = ttm->createScene();
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// add model to viewer.
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viewer.setSceneData( node );
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@ -141,7 +141,7 @@ class SG_EXPORT CullStack
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}
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typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
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typedef std::vector< CullingSet > CullingStack;
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inline CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
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@ -152,8 +152,8 @@ class SG_EXPORT CullStack
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// inline CullingSet& getCurrentCullingSet() { return _modelviewCullingStack.back(); }
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// inline const CullingSet& getCurrentCullingSet() const { return _modelviewCullingStack.back(); }
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inline CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
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inline const CullingSet& getCurrentCullingSet() const { return *_modelviewCullingStack.back(); }
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inline CullingSet& getCurrentCullingSet() { return *_back_modelviewCullingStack; }
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inline const CullingSet& getCurrentCullingSet() const { return *_back_modelviewCullingStack; }
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inline osg::Viewport* getViewport();
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inline osg::RefMatrix& getModelViewMatrix();
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@ -202,7 +202,10 @@ class SG_EXPORT CullStack
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CullingStack _clipspaceCullingStack;
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CullingStack _projectionCullingStack;
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CullingStack _modelviewCullingStack;
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unsigned int _index_modelviewCullingStack;
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CullingSet* _back_modelviewCullingStack;
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void computeFrustumVolume();
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float _frustumVolume;
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@ -40,6 +40,9 @@ class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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AnimationPathManipulator( const std::string& filename );
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virtual const char* className() const { return "AnimationPath"; }
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void setPrintOutTimingInfo(bool printOutTiminInfo) { _printOutTiminInfo=printOutTiminInfo; }
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bool getPrintOutTimingInfo() const { return _printOutTiminInfo; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) { _matrix = matrix; }
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@ -74,6 +77,8 @@ class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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protected:
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bool _valid;
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bool _printOutTiminInfo;
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void handleFrame( double time );
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@ -25,6 +25,9 @@ CullStack::CullStack()
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_bbCornerFar = 7;
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_currentReuseMatrixIndex=0;
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_identity = new RefMatrix();
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_index_modelviewCullingStack = 0;
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_back_modelviewCullingStack = 0;
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}
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@ -33,7 +36,6 @@ CullStack::~CullStack()
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reset();
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}
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void CullStack::reset()
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{
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@ -48,8 +50,11 @@ void CullStack::reset()
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_clipspaceCullingStack.clear();
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_projectionCullingStack.clear();
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_modelviewCullingStack.clear();
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//_modelviewCullingStack.clear();
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_index_modelviewCullingStack=0;
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_back_modelviewCullingStack = 0;
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osg::Vec3 lookVector(0.0,0.0,-1.0);
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_bbCornerFar = (lookVector.x()>=0?1:0) |
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@ -59,14 +64,17 @@ void CullStack::reset()
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_bbCornerNear = (~_bbCornerFar)&7;
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}
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void CullStack::pushCullingSet()
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{
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_MVPW_Stack.push_back(0L);
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if (_modelviewStack.empty())
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{
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_modelviewCullingStack.push_back(_projectionCullingStack.back());
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if (_index_modelviewCullingStack==0)
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{
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if (_modelviewCullingStack.empty())
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_modelviewCullingStack.push_back(CullingSet());
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_modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back());
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}
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else
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{
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@ -104,11 +112,19 @@ void CullStack::pushCullingSet()
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float scaleRatio = 0.701f/sqrtf(scale_00.length2()+scale_10.length2());
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pixelSizeVector *= scaleRatio;
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_modelviewCullingStack.push_back(new osg::CullingSet(*_projectionCullingStack.back(),*_modelviewStack.back(),pixelSizeVector));
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if (_index_modelviewCullingStack>=_modelviewCullingStack.size())
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{
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_modelviewCullingStack.push_back(CullingSet());
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}
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_modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back(),*_modelviewStack.back(),pixelSizeVector);
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}
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_back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1];
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// const osg::Polytope& polytope = _modelviewCullingStack.back()->getFrustum();
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// const osg::Polytope::PlaneList& pl = polytope.getPlaneList();
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// std::cout <<"new cull stack"<<std::endl;
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@ -119,13 +135,16 @@ void CullStack::pushCullingSet()
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// std::cout << " plane "<<*pl_itr<<std::endl;
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// }
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}
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void CullStack::popCullingSet()
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{
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_MVPW_Stack.pop_back();
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_modelviewCullingStack.pop_back();
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--_index_modelviewCullingStack;
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if (_index_modelviewCullingStack>0) _back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1];
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}
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void CullStack::pushViewport(osg::Viewport* viewport)
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@ -144,17 +163,18 @@ void CullStack::pushProjectionMatrix(RefMatrix* matrix)
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{
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_projectionStack.push_back(matrix);
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osg::CullingSet* cullingSet = new osg::CullingSet();
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_projectionCullingStack.push_back(osg::CullingSet());
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osg::CullingSet& cullingSet = _projectionCullingStack.back();
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// set up view frustum.
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cullingSet->getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0));
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cullingSet->getFrustum().transformProvidingInverse(*matrix);
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cullingSet.getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0));
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cullingSet.getFrustum().transformProvidingInverse(*matrix);
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// set the culling mask ( There should be a more elegant way!) Nikolaus H.
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cullingSet->setCullingMask(_cullingMode);
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cullingSet.setCullingMask(_cullingMode);
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// set the small feature culling.
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cullingSet->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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cullingSet.setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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// set up the relevant occluders which a related to this projection.
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for(ShadowVolumeOccluderList::iterator itr=_occluderList.begin();
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@ -165,12 +185,11 @@ void CullStack::pushProjectionMatrix(RefMatrix* matrix)
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if (itr->matchProjectionMatrix(*matrix))
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{
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//std::cout << " ** activating occluder"<<std::endl;
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cullingSet->addOccluder(*itr);
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cullingSet.addOccluder(*itr);
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}
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}
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_projectionCullingStack.push_back(cullingSet);
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// need to recompute frustum volume.
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_frustumVolume = -1.0f;
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@ -2025,7 +2025,7 @@ bool _verifyBindings(const osg::Geometry& geom, const A& arrayData)
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}
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template<class A>
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bool _computeCorrectBindingsAndArraySizes(const osg::Geometry& geom, A& arrayData, const char* arrayName)
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void _computeCorrectBindingsAndArraySizes(const osg::Geometry& geom, A& arrayData, const char* arrayName)
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{
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if (!geom.getVertexArray() || geom.getVertexArray()==0)
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{
|
||||
|
@ -5,6 +5,8 @@ using namespace osgGA;
|
||||
|
||||
AnimationPathManipulator::AnimationPathManipulator(osg::AnimationPath* animationPath)
|
||||
{
|
||||
_printOutTiminInfo = true;
|
||||
|
||||
_animationPath = animationPath;
|
||||
_timeOffset = 0.0;
|
||||
_timeScale = 1.0;
|
||||
@ -17,6 +19,8 @@ AnimationPathManipulator::AnimationPathManipulator(osg::AnimationPath* animation
|
||||
|
||||
AnimationPathManipulator::AnimationPathManipulator( const std::string& filename )
|
||||
{
|
||||
_printOutTiminInfo = true;
|
||||
|
||||
_animationPath = new osg::AnimationPath;
|
||||
_animationPath->setLoopMode(osg::AnimationPath::LOOP);
|
||||
_timeOffset = 0.0f;
|
||||
@ -140,19 +144,22 @@ void AnimationPathManipulator::handleFrame( double time )
|
||||
|
||||
++_numOfFramesSinceStartOfTimedPeriod;
|
||||
|
||||
double delta = (animTime-_animStartOfTimedPeriod);
|
||||
if (delta>=_animationPath->getPeriod())
|
||||
if (_printOutTiminInfo)
|
||||
{
|
||||
double frameRate = (double)_numOfFramesSinceStartOfTimedPeriod/delta;
|
||||
osg::notify(osg::INFO) <<"AnimatonPath completed in "<<delta<<" seconds, completing "<<_numOfFramesSinceStartOfTimedPeriod<<" frames,"<<std::endl;
|
||||
osg::notify(osg::INFO) <<" average frame rate = "<<frameRate<<std::endl;
|
||||
|
||||
// reset counters for next loop.
|
||||
_realStartOfTimedPeriod = time;
|
||||
_animStartOfTimedPeriod = animTime;
|
||||
|
||||
_numOfFramesSinceStartOfTimedPeriod = 0;
|
||||
}
|
||||
double delta = (animTime-_animStartOfTimedPeriod);
|
||||
if (delta>=_animationPath->getPeriod())
|
||||
{
|
||||
double frameRate = (double)_numOfFramesSinceStartOfTimedPeriod/delta;
|
||||
osg::notify(osg::NOTICE) <<"AnimatonPath completed in "<<delta<<" seconds, completing "<<_numOfFramesSinceStartOfTimedPeriod<<" frames,"<<std::endl;
|
||||
osg::notify(osg::NOTICE) <<" average frame rate = "<<frameRate<<std::endl;
|
||||
|
||||
// reset counters for next loop.
|
||||
_realStartOfTimedPeriod = time;
|
||||
_animStartOfTimedPeriod = animTime;
|
||||
|
||||
_numOfFramesSinceStartOfTimedPeriod = 0;
|
||||
}
|
||||
}
|
||||
|
||||
cp.getMatrix( _matrix );
|
||||
}
|
||||
|
@ -60,11 +60,17 @@ class IVEReaderWriter : public ReaderWriter
|
||||
return result;
|
||||
}
|
||||
|
||||
virtual WriteResult writeNode(const Node& node,std::ostream& fout, const osgDB::ReaderWriter::Options*)
|
||||
virtual WriteResult writeNode(const Node& node,std::ostream& fout, const osgDB::ReaderWriter::Options* options)
|
||||
{
|
||||
try
|
||||
{
|
||||
ive::DataOutputStream out(&fout);
|
||||
|
||||
if (options)
|
||||
{
|
||||
out.setIncludeImageData(options->getOptionString().find("noTexturesInIVEFile")==std::string::npos);
|
||||
osg::notify(osg::DEBUG_INFO) << "ive::DataOutpouStream.setIncludeImageData()=" << out.getIncludeImageData() << std::endl;
|
||||
}
|
||||
|
||||
out.writeNode(const_cast<osg::Node*>(&node));
|
||||
return WriteResult::FILE_SAVED;
|
||||
|
Loading…
Reference in New Issue
Block a user