Merge pull request #111 from hernando/master

Added missing GL enums to Texture::computeInternalFormatType
This commit is contained in:
OpenSceneGraph git repository 2016-08-10 11:32:15 +01:00 committed by GitHub
commit f8c090ff7f

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@ -1669,6 +1669,14 @@ void Texture::computeInternalFormatType() const
case GL_RGB16UI_EXT:
case GL_RGB8UI_EXT:
case GL_RG32UI:
case GL_RG16UI:
case GL_RG8UI:
case GL_R32UI:
case GL_R16UI:
case GL_R8UI:
case GL_LUMINANCE32UI_EXT:
case GL_LUMINANCE16UI_EXT:
case GL_LUMINANCE8UI_EXT:
@ -1691,6 +1699,14 @@ void Texture::computeInternalFormatType() const
case GL_RGB16I_EXT:
case GL_RGB8I_EXT:
case GL_RG32I:
case GL_RG16I:
case GL_RG8I:
case GL_R32I:
case GL_R16I:
case GL_R8I:
case GL_LUMINANCE32I_EXT:
case GL_LUMINANCE16I_EXT:
case GL_LUMINANCE8I_EXT:
@ -1711,6 +1727,12 @@ void Texture::computeInternalFormatType() const
case GL_RGB32F_ARB:
case GL_RGB16F_ARB:
case GL_RG32F:
case GL_RG16F:
case GL_R32F:
case GL_R16F:
case GL_LUMINANCE32F_ARB:
case GL_LUMINANCE16F_ARB: