Fixed renamed of _textureDepth.
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@ -725,7 +725,7 @@ void Texture2DArray::allocateMipmap(State& state) const
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getCompressedSize( _internalFormat, width, height, textureDepth, blockSize, size);
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extensions->glCompressedTexImage3D( GL_TEXTURE_2D_ARRAY, k, _internalFormat,
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width, height, _textureDepth, _borderWidth,
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width, height, textureDepth, _borderWidth,
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size,
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NULL);
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}
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