Removed osgGLUT and Demos/*.

Integrated Marco's updated examples/*/*.dsp's.
This commit is contained in:
Robert Osfield 2003-03-15 20:20:46 +00:00
parent e791014d5c
commit f811b2580e
230 changed files with 3957 additions and 32654 deletions

View File

@ -101,7 +101,7 @@ ifeq ($(OS),SunOS)
ifeq ($(COMPILER),gnu) ifeq ($(COMPILER),gnu)
C++ = g++ C++ = g++
DEPARG = -M DEPARG = -M
INC += -I/usr/local/glut-3.7/include INC +=
DEF += -W -Wall -fPIC -fpermissive DEF += -W -Wall -fPIC -fpermissive
OPTF = -O2 OPTF = -O2
DBGF = -g -DOSG_COMPILE_UNIT_TESTS DBGF = -g -DOSG_COMPILE_UNIT_TESTS
@ -113,7 +113,6 @@ ifeq ($(OS),SunOS)
else else
ARCHARGS = ARCHARGS =
endif endif
GLUT_LIB = -L/usr/local/glut-3.7/lib/glut -lglut
GIF_LIBS = -lgif GIF_LIBS = -lgif
TIFF_LIB = -ltiff TIFF_LIB = -ltiff
JPEG_LIBS = -ljpeg JPEG_LIBS = -ljpeg
@ -138,7 +137,6 @@ ifeq ($(OS),SunOS)
ARCHARGS = ARCHARGS =
ARCHINST = ARCHINST =
endif endif
GLUT_LIB = -lglut
OTHER_LIBS = -lCstd OTHER_LIBS = -lCstd
LINKARGS = LINKARGS =
GIF_LIBS = /usr/local/lib/libgif.a GIF_LIBS = /usr/local/lib/libgif.a
@ -148,7 +146,7 @@ ifeq ($(OS),SunOS)
FREETYPE_LIB = /usr/local/lib/libfreetype.a FREETYPE_LIB = /usr/local/lib/libfreetype.a
endif endif
DYNAMICLIBRARYLIB = -ldl DYNAMICLIBRARYLIB = -ldl
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXext -lXmu -lXi -lX11 X_LIBS = -lXext -lXmu -lXi -lX11
SOCKET_LIBS = -lsocket -lnsl SOCKET_LIBS = -lsocket -lnsl
@ -193,8 +191,7 @@ ifeq ($(OS),IRIX)
endif endif
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXext -lXi -lXmu -lX11 X_LIBS = -lXext -lXi -lXmu -lX11
SOCKET_LIBS = SOCKET_LIBS =
@ -245,9 +242,8 @@ ifeq ($(OS),Linux)
ARCHARGS = ARCHARGS =
LINKARGS = -L/usr/X11R6/lib LINKARGS = -L/usr/X11R6/lib
DYNAMICLIBRARYLIB = -ldl DYNAMICLIBRARYLIB = -ldl
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXi -lXmu -lX11 X_LIBS = -lXi -lXmu -lX11
PF_XTRA_LIBS = -L/usr/lib/libpfdb -Xlinker -rpath /usr/lib/libpfdb \ PF_XTRA_LIBS = -L/usr/lib/libpfdb -Xlinker -rpath /usr/lib/libpfdb \
@ -275,9 +271,8 @@ ifeq ($(OS),FreeBSD)
ARCHARGS = ARCHARGS =
LINKARGS = -L/usr/X11R6/lib -L/usr/local/lib -rpath /usr/local/lib LINKARGS = -L/usr/X11R6/lib -L/usr/local/lib -rpath /usr/local/lib
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXmu -lX11 X_LIBS = -lXmu -lX11
SOCKET_LIBS = SOCKET_LIBS =
@ -300,9 +295,8 @@ ifeq ($(OS),Darwin)
ARCHARGS = ARCHARGS =
LINKARGS = LINKARGS =
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -framework GLUT
CARBON_LIB = -framework Carbon CARBON_LIB = -framework Carbon
GL_LIBS = -framework OpenGL $(CARBON_LIB) GL_LIBS = -framework OpenGL $(CARBON_LIB)
X_LIBS = X_LIBS =
@ -338,9 +332,8 @@ ifeq ($(OS),CYGWIN)
ARCHARGS = ARCHARGS =
LINKARGS = -W -Wall LINKARGS = -W -Wall
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lglu32 -lopengl32 GL_LIBS = -lglu32 -lopengl32
GLUT_LIB = -lglut32 $(GL_LIBS)
X_LIBS = -lgdi32 -luser32 X_LIBS = -lgdi32 -luser32
SOCKET_LIBS = SOCKET_LIBS =
OTHER_LIBS = $(GL_LIBS) OTHER_LIBS = $(GL_LIBS)
@ -383,9 +376,8 @@ ifeq ($(OS),MINGW)
ARCHARGS = ARCHARGS =
LINKARGS = -W -Wall LINKARGS = -W -Wall
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lglu32 -lopengl32 GL_LIBS = -lglu32 -lopengl32
GLUT_LIB = -lglut32 $(GL_LIBS)
X_LIBS = -lgdi32 -luser32 X_LIBS = -lgdi32 -luser32
SOCKET_LIBS = SOCKET_LIBS =
OTHER_LIBS = $(GL_LIBS) OTHER_LIBS = $(GL_LIBS)
@ -419,7 +411,7 @@ ifeq ($(OS),HP-UX)
C++ = g++ C++ = g++
DEPARG = -M DEPARG = -M
INC += -I/opt/glut/include INC +=
DEF += -W -Wall -fPIC DEF += -W -Wall -fPIC
OPTF = -O2 OPTF = -O2
# gcc 3.1 uses DWARF as default, my GDB might not yet support this... # gcc 3.1 uses DWARF as default, my GDB might not yet support this...
@ -440,9 +432,7 @@ endif
LIB_EXT = sl LIB_EXT = sl
PLUGIN_EXT = sl PLUGIN_EXT = sl
DYNAMICLIBRARYLIB = -ldld DYNAMICLIBRARYLIB = -ldld
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
# glut delivered with HP-UX is outdated
GLUT_LIB = -L/opt/glut/lib -lglut
GL_LIBS = -L/opt/graphics/OpenGL/lib -lGLU -lGL GL_LIBS = -L/opt/graphics/OpenGL/lib -lGLU -lGL
X_LIBS = -L/usr/lib/X11R6 -lXext -lXi -lX11 -L/usr/lib/X11R4 -lXmu X_LIBS = -L/usr/lib/X11R6 -lXext -lXi -lX11 -L/usr/lib/X11R4 -lXmu
SOCKET_LIBS = SOCKET_LIBS =

View File

@ -12,13 +12,11 @@ SRC_DIRS = \
osgDB\ osgDB\
osgGA\ osgGA\
osgParticle\ osgParticle\
osgGLUT\
osgProducer\ osgProducer\
osgText\ osgText\
osgSim\ osgSim\
osgPlugins\ osgPlugins\
../examples\ ../examples
# src/Demos
################################################################ ################################################################
@ -125,47 +123,3 @@ EXAMPLE_DIRS = \
# comment in you want to compile the cluster demo. # comment in you want to compile the cluster demo.
# EXAMPLE_DIRS += osgcluster # EXAMPLE_DIRS += osgcluster
################################################################
# Directories traversed in the TOPDIR/src/Demos directory
DEMOS_DIRS = \
osganimate\
osgbillboard\
osgcallback\
osgclip\
osgconv\
osgcopy\
osgcube\
osgcubemap\
osggeodemo\
osggeometry\
osghangglide\
osghud\
osgimpostor\
osglight\
osglightpoint\
osglogo\
osgmultitexture\
osgoccluder\
osgparticle\
osgprerender\
osgreflect\
osgscribe\
osgsequence\
osgshadowtexture\
osgshape\
osgstereoimage\
osgteapot\
osgtext\
osgtexture1D\
osgtexture2D\
osgtexture3D\
osgunittests\
osgversion\
osgvertexprogram\
osgviews\
sgv
# comment in you want to compile the cluster demo.
# DEMOS_DIRS += osgcluster

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osganimate" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osganimate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osganimate.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osganimate.mak" CFG="Demo osganimate - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osganimate - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osganimate - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osganimate - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osganimate.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osganimate - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osganimated.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osganimate - Win32 Release"
# Name "Demo osganimate - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osganimate\osganimate.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgbillboard" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgbillboard - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgbillboard.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgbillboard.mak" CFG="Demo osgbillboard - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgbillboard - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgbillboard - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgbillboard - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgbillboard.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgbillboard - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgbillboardd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgbillboard - Win32 Release"
# Name "Demo osgbillboard - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgbillboard\osgbillboard.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,285 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcallback" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcallback - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcallback.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcallback.mak" CFG="Demo osgcallback - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcallback - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcallback - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcallback - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcallback.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcallback - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcallbackd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcallback - Win32 Release"
# Name "Demo osgcallback - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcallback\osgcallback.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,190 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgclip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgclip - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgclip.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgclip.mak" CFG="Demo osgclip - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgclip - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgclip - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgclip - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgclip.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgclip - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclipd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgclip - Win32 Release"
# Name "Demo osgclip - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgclip\osgclip.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,240 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcluster" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcluster - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcluster.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcluster.mak" CFG="Demo osgcluster - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcluster - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcluster - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcluster - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcluster.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcluster - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wsock32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclusterd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcluster - Win32 Release"
# Name "Demo osgcluster - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\broadcaster.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\osgcluster.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\receiver.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\broadcaster.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcluster\receiver.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# End Group
# End Target
# End Project

View File

@ -1,99 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgconv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgconv - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgconv.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgconv.mak" CFG="Demo osgconv - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgconv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgconv - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgconv - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgconv.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgconv - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgconvd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgconv - Win32 Release"
# Name "Demo osgconv - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgconv\OrientationConverter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osgconv\osgconv.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcopy" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcopy - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcopy.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcopy.mak" CFG="Demo osgcopy - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcopy - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcopy - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcopy - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcopy.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcopy - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcopyd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcopy - Win32 Release"
# Name "Demo osgcopy - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcopy\osgcopy.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcube" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcube - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcube.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcube.mak" CFG="Demo osgcube - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcube - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcube - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcube - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcube.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcube - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcubed.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcube - Win32 Release"
# Name "Demo osgcube - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcube\osgcube.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcubemap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcubemap - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcubemap.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcubemap.mak" CFG="Demo osgcubemap - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcubemap - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcubemap - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcubemap - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcubemap.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcubemap - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcubemapd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcubemap - Win32 Release"
# Name "Demo osgcubemap - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcubemap\osgcubemap.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osggeodemo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osggeodemo - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osggeodemo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osggeodemo.mak" CFG="Demo osggeodemo - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osggeodemo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osggeodemo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osggeodemo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeodemo.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osggeodemo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeodemod.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osggeodemo - Win32 Release"
# Name "Demo osggeodemo - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osggeodemo\osggeodemo.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,190 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osggeometry" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osggeometry - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osggeometry.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osggeometry.mak" CFG="Demo osggeometry - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osggeometry - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osggeometry - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osggeometry - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeometry.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osggeometry - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeometryd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osggeometry - Win32 Release"
# Name "Demo osggeometry - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osggeometry\osggeometry.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,152 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osghangglide" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osghangglide - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osghangglide.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osghangglide.mak" CFG="Demo osghangglide - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osghangglide - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osghangglide - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osghangglide - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghangglide.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osghangglide - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghangglided.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osghangglide - Win32 Release"
# Name "Demo osghangglide - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Base.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\GliderManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\osghangglide.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Hat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Sky.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Tank.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Terrain.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Trees.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\GliderManipulator.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\Hat.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_coords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_normals.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_texcoords.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# End Group
# End Target
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osghud" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osghud - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osghud.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osghud.mak" CFG="Demo osghud - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osghud - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osghud - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osghud - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghud.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osghud - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghudd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osghud - Win32 Release"
# Name "Demo osghud - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osghud\osghud.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,112 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgimpostor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgimpostor - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgimpostor.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgimpostor.mak" CFG="Demo osgimpostor - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgimpostor - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgimpostor - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgimpostor - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgimpostor.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgimpostor - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgimpostord.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgimpostor - Win32 Release"
# Name "Demo osgimpostor - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\TestManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\osgimpostor.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\TestManipulator.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# End Group
# End Target
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osglight" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglight - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osglight.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osglight.mak" CFG="Demo osglight - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osglight - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglight - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osglight - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglight.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglight - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osglight - Win32 Release"
# Name "Demo osglight - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osglight\osglight.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,190 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osglightpoint" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglightpoint - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak" CFG="Demo osglightpoint - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osglightpoint - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglightpoint - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osglightpoint - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglightpoint.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglightpoint - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightpointd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osglightpoint - Win32 Release"
# Name "Demo osglightpoint - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osglightpoint\osglightpoint.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osglogo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglogo - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osglogo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osglogo.mak" CFG="Demo osglogo - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osglogo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglogo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osglogo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglogo.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglogo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglogod.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osglogo - Win32 Release"
# Name "Demo osglogo - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osglogo\osglogo.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgmultitexture" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgmultitexture - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgmultitexture.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgmultitexture.mak" CFG="Demo osgmultitexture - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgmultitexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgmultitexture - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgmultitexture - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgmultitexture.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgmultitexture - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgmultitextured.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgmultitexture - Win32 Release"
# Name "Demo osgmultitexture - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgmultitexture\osgmultitexture.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,190 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgoccluder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgoccluder - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgoccluder.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgoccluder.mak" CFG="Demo osgoccluder - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgoccluder - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgoccluder - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgoccluder - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgoccluder.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgoccluder - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgoccluderd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgoccluder - Win32 Release"
# Name "Demo osgoccluder - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgoccluder\osgoccluder.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,190 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgparticle" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgparticle - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgparticle.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgparticle.mak" CFG="Demo osgparticle - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgparticle - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgparticle - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgparticle - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgparticle.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgparticle - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgparticled.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgparticle - Win32 Release"
# Name "Demo osgparticle - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgparticle\osgparticle.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,115 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgpbuffer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgpbuffer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgpbuffer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgpbuffer.mak" CFG="Demo osgpbuffer - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgpbuffer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgpbuffer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgpbuffer - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpbuffer.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgpbuffer - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpbufferd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgpbuffer - Win32 Release"
# Name "Demo osgpbuffer - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\osgpbuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\pbuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\RenderToTextureStage.cpp
# End Source File
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\pbuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\RenderToTextureStage.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgreflect" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgreflect - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgreflect.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgreflect.mak" CFG="Demo osgreflect - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgreflect - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgreflect - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgreflect - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgreflect.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgreflect - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgreflectd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgreflect - Win32 Release"
# Name "Demo osgreflect - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgreflect\osgreflect.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgscribe" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgscribe - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgscribe.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgscribe.mak" CFG="Demo osgscribe - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgscribe - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgscribe - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgscribe - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgscribe.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgscribe - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgscribed.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgscribe - Win32 Release"
# Name "Demo osgscribe - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgscribe\osgscribe.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgsequence" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgsequence - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgsequence.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgsequence.mak" CFG="Demo osgsequence - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgsequence - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgsequence - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgsequence - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgsequence.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgsequence - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgsequenced.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgsequence - Win32 Release"
# Name "Demo osgsequence - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgsequence\osgsequence.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,112 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgshadowtexture" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgshadowtexture - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak" CFG="Demo osgshadowtexture - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgshadowtexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgshadowtexture - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgshadowtexture - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshadowtexture.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgshadowtexture - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgshadowtexture - Win32 Release"
# Name "Demo osgshadowtexture - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\osgshadowtexture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\CreateShadowedScene.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\CreateShadowedScene.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter ""
# End Group
# End Target
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgshape" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgshape - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgshape.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgshape.mak" CFG="Demo osgshape - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgshape - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgshape - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgshape - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshape.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgshape - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshaped.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgshape - Win32 Release"
# Name "Demo osgshape - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgshape\osgshape.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgstereoimage" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgstereoimage - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak" CFG="Demo osgstereoimage - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgstereoimage - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgstereoimage - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgstereoimage - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgstereoimage.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgstereoimage - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgstereoimaged.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgstereoimage - Win32 Release"
# Name "Demo osgstereoimage - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgstereoimage\osgstereoimage.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,96 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgteapot" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgteapot - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgteapot.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgteapot.mak" CFG="Demo osgteapot - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgteapot - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgteapot - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgteapot - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgteapot.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgteapot - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgteapotd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgteapot - Win32 Release"
# Name "Demo osgteapot - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgteapot\osgteapot.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project
ÿÿ

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgtext" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtext - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgtextdemo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgtextdemo.mak" CFG="Demo osgtext - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgtext - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtext - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgtext - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtext.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtext - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtextd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgtext - Win32 Release"
# Name "Demo osgtext - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgtext\main.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture1D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture1D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgtexture1D.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgtexture1D.mak" CFG="Demo osgtexture1D - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgtexture1D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture1D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture1D - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture1D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture1D - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture1Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgtexture1D - Win32 Release"
# Name "Demo osgtexture1D - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture1D\osgtexture1D.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture2D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture2D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgtexture2D.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgtexture2D.mak" CFG="Demo osgtexture2D - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgtexture2D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture2D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture2D - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture2D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture2D - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture2Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgtexture2D - Win32 Release"
# Name "Demo osgtexture2D - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture2D\osgtexture2D.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture3D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture3D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgtexture3D.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgtexture3D.mak" CFG="Demo osgtexture3D - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgtexture3D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture3D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture3D - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture3D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture3D - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture3Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgtexture3D - Win32 Release"
# Name "Demo osgtexture3D - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture3D\osgtexture3D.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgunittests" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgunittests - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgunittests.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgunittests.mak" CFG="Demo osgunittests - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgunittests - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgunittests - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgunittests - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgunittests.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgunittests - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgunittestsd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgunittests - Win32 Release"
# Name "Demo osgunittests - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgunittests\osgunittests.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgversion" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgversion - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgversion.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgversion.mak" CFG="Demo osgversion - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgversion - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgversion - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgversion - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgversion.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgversion - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgversiond.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgversion - Win32 Release"
# Name "Demo osgversion - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgversion\osgversion.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgvertexprogram" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgvertexprogram - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgvertexprogram.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgvertexprogram.mak" CFG="Demo osgvertexprogram - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgvertexprogram - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgvertexprogram - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgvertexprogram - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgvertexprogram.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgvertexprogram - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgvertexprogramd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgvertexprogram - Win32 Release"
# Name "Demo osgvertexprogram - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgvertexprogram\osgvertexprogram.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgviews" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgviews - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgviews.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgviews.mak" CFG="Demo osgviews - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgviews - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgviews - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgviews - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgviews.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgviews - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgviewsd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgviews - Win32 Release"
# Name "Demo osgviews - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgviews\osgviews.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo sgv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo sgv - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sgv.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sgv.mak" CFG="Demo sgv - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo sgv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo sgv - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo sgv - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/sgv.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo sgv - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/sgvd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo sgv - Win32 Release"
# Name "Demo sgv - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\sgv\sgv.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

File diff suppressed because it is too large Load Diff

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osganimate" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osganimate" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osganimate - Win32 Release
CFG=Example osganimate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osganimate.mak". !MESSAGE NMAKE /f "osganimate.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osganimate.mak" CFG="Demo osganimate - Win32 Release"
!MESSAGE NMAKE /f "osganimate.mak" CFG="Example osganimate - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osganimate - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osganimate - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osganimate - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osganimate - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osganimate - Win32 Release"
!IF "$(CFG)" == "Example osganimate - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osganimate.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osganimate.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osganimate - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osganimate - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osganimated.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osganimated.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osganimate - Win32 Release"
# Name "Demo osganimate - Win32 Debug"
# Name "Example osganimate - Win32 Release"
# Name "Example osganimate - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osganimate\osganimate.cpp
SOURCE=..\..\..\examples\osganimate\osganimate.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgbillboard" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgbillboard" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgbillboard - Win32 Release
CFG=Example osgbillboard - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgbillboard.mak". !MESSAGE NMAKE /f "osgbillboard.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgbillboard.mak" CFG="Demo osgbillboard - Win32 Release"
!MESSAGE NMAKE /f "osgbillboard.mak" CFG="Example osgbillboard - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgbillboard - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgbillboard - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgbillboard - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgbillboard - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgbillboard - Win32 Release"
!IF "$(CFG)" == "Example osgbillboard - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgbillboard.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgbillboard.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgbillboard - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgbillboard - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgbillboardd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgbillboardd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgbillboard - Win32 Release"
# Name "Demo osgbillboard - Win32 Debug"
# Name "Example osgbillboard - Win32 Release"
# Name "Example osgbillboard - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgbillboard\osgbillboard.cpp
SOURCE=..\..\..\examples\osgbillboard\osgbillboard.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,67 +1,90 @@
# Microsoft Developer Studio Project File - Name="Demo osgcallback" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgcallback" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcallback - Win32 Release
CFG=Example osgcallback - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcallback.mak". !MESSAGE NMAKE /f "osgcallback.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcallback.mak" CFG="Demo osgcallback - Win32 Release"
!MESSAGE NMAKE /f "osgcallback.mak" CFG="Example osgcallback - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgcallback - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgcallback - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Demo osgcallback - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcallback - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
@ -70,25 +93,34 @@ CFG=Demo osgcallback - Win32 Release
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgcallback - Win32 Release"
!IF "$(CFG)" == "Example osgcallback - Win32 Release"
@ -97,70 +129,94 @@ RSC=rc.exe
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcallback.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcallback.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcallback - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgcallback - Win32 Debug"
@ -169,88 +225,117 @@ LINK32=link.exe
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcallbackd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcallbackd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgcallback - Win32 Release"
# Name "Demo osgcallback - Win32 Debug" # Name "Example osgcallback - Win32 Release"
# Name "Example osgcallback - Win32 Debug"
# Begin Source File # Begin Source File
@ -259,27 +344,37 @@ LINK32=link.exe
SOURCE=..\..\..\src\Demos\osgcallback\osgcallback.cpp
SOURCE=..\..\..\examples\osgcallback\osgcallback.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osgclip" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgclip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgclip - Win32 Release
CFG=Example osgclip - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgclip.mak". !MESSAGE NMAKE /f "osgclip.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgclip.mak" CFG="Demo osgclip - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgclip.mak" CFG="Example osgclip - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgclip - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgclip - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osgclip - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgclip - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgclip - Win32 Release"
!IF "$(CFG)" == "Example osgclip - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgclip.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgclip.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgclip - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgclip - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclipd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclipd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgclip - Win32 Release"
# Name "Demo osgclip - Win32 Debug"
# Name "Example osgclip - Win32 Release"
# Name "Example osgclip - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgclip\osgclip.cpp
SOURCE=..\..\..\examples\osgclip\osgclip.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,240 +1,360 @@
# Microsoft Developer Studio Project File - Name="Demo osgcluster" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgcluster" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcluster - Win32 Release
CFG=Example osgcluster - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcluster.mak". !MESSAGE NMAKE /f "osgcluster.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcluster.mak" CFG="Demo osgcluster - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcluster.mak" CFG="Example osgcluster - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcluster - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcluster - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osgcluster - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgcluster - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgcluster - Win32 Release"
!IF "$(CFG)" == "Example osgcluster - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcluster.exe" /libpath:"../../../lib" # ADD LINK32 wsock32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcluster.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcluster - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgcluster - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr # SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wsock32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclusterd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 wsock32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgclusterd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgcluster - Win32 Release"
# Name "Demo osgcluster - Win32 Debug"
# Name "Example osgcluster - Win32 Release"
# Name "Example osgcluster - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\broadcaster.cpp
# End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\osgcluster.cpp
SOURCE=..\..\..\examples\osgcluster\broadcaster.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\receiver.cpp
SOURCE=..\..\..\examples\osgcluster\osgcluster.cpp
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgcluster\receiver.cpp
# End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl" # PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\Src\Demos\osgcluster\broadcaster.h
# End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgcluster\receiver.h
SOURCE=..\..\..\examples\osgcluster\broadcaster.h
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\examples\osgcluster\receiver.h
# End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "" # PROP Default_Filter ""
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@ -1,99 +1,198 @@
# Microsoft Developer Studio Project File - Name="Demo osgconv" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgconv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgconv - Win32 Release
CFG=Example osgconv - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgconv.mak". !MESSAGE NMAKE /f "osgconv.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgconv.mak" CFG="Demo osgconv - Win32 Release"
!MESSAGE NMAKE /f "osgconv.mak" CFG="Example osgconv - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgconv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgconv - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgconv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgconv - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgconv - Win32 Release"
!IF "$(CFG)" == "Example osgconv - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgconv.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgconv.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgconv - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgconv - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgconvd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgconvd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgconv - Win32 Release"
# Name "Demo osgconv - Win32 Debug"
# Name "Example osgconv - Win32 Release"
# Name "Example osgconv - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgconv\OrientationConverter.cpp
SOURCE=..\..\..\examples\osgconv\OrientationConverter.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgconv\osgconv.cpp
SOURCE=..\..\..\examples\osgconv\osgconv.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgcopy" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgcopy" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcopy - Win32 Release
CFG=Example osgcopy - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcopy.mak". !MESSAGE NMAKE /f "osgcopy.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcopy.mak" CFG="Demo osgcopy - Win32 Release"
!MESSAGE NMAKE /f "osgcopy.mak" CFG="Example osgcopy - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgcopy - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcopy - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgcopy - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgcopy - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgcopy - Win32 Release"
!IF "$(CFG)" == "Example osgcopy - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcopy.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcopy.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcopy - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgcopy - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcopyd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcopyd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgcopy - Win32 Release"
# Name "Demo osgcopy - Win32 Debug"
# Name "Example osgcopy - Win32 Release"
# Name "Example osgcopy - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgcopy\osgcopy.cpp
SOURCE=..\..\..\examples\osgcopy\osgcopy.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +0,0 @@
# Microsoft Developer Studio Project File - Name="Demo osgcube" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcube - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgcube.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgcube.mak" CFG="Demo osgcube - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgcube - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcube - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Demo osgcube - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcube.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcube - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcubed.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Demo osgcube - Win32 Release"
# Name "Demo osgcube - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osgcube\osgcube.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgcubemap" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgcubemap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgcubemap - Win32 Release
CFG=Example osgcubemap - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcubemap.mak". !MESSAGE NMAKE /f "osgcubemap.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgcubemap.mak" CFG="Demo osgcubemap - Win32 Release"
!MESSAGE NMAKE /f "osgcubemap.mak" CFG="Example osgcubemap - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgcubemap - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgcubemap - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgcubemap - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgcubemap - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgcubemap - Win32 Release"
!IF "$(CFG)" == "Example osgcubemap - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcubemap.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgcubemap.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgcubemap - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgcubemap - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcubemapd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgcubemapd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgcubemap - Win32 Release"
# Name "Demo osgcubemap - Win32 Debug"
# Name "Example osgcubemap - Win32 Release"
# Name "Example osgcubemap - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgcubemap\osgcubemap.cpp
SOURCE=..\..\..\examples\osgcubemap\osgcubemap.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osggeodemo" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osggeodemo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osggeodemo - Win32 Release
CFG=Example osggeodemo - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osggeodemo.mak". !MESSAGE NMAKE /f "osggeodemo.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osggeodemo.mak" CFG="Demo osggeodemo - Win32 Release"
!MESSAGE NMAKE /f "osggeodemo.mak" CFG="Example osggeodemo - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osggeodemo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osggeodemo - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osggeodemo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osggeodemo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osggeodemo - Win32 Release"
!IF "$(CFG)" == "Example osggeodemo - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeodemo.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeodemo.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osggeodemo - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osggeodemo - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeodemod.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeodemod.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osggeodemo - Win32 Release"
# Name "Demo osggeodemo - Win32 Debug"
# Name "Example osggeodemo - Win32 Release"
# Name "Example osggeodemo - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osggeodemo\osggeodemo.cpp
SOURCE=..\..\..\examples\osggeodemo\osggeodemo.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osggeometry" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osggeometry" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osggeometry - Win32 Release
CFG=Example osggeometry - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osggeometry.mak". !MESSAGE NMAKE /f "osggeometry.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osggeometry.mak" CFG="Demo osggeometry - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osggeometry.mak" CFG="Example osggeometry - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osggeometry - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osggeometry - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osggeometry - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osggeometry - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osggeometry - Win32 Release"
!IF "$(CFG)" == "Example osggeometry - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeometry.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osggeometry.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osggeometry - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osggeometry - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeometryd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osggeometryd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osggeometry - Win32 Release"
# Name "Demo osggeometry - Win32 Debug"
# Name "Example osggeometry - Win32 Release"
# Name "Example osggeometry - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osggeometry\osggeometry.cpp
SOURCE=..\..\..\examples\osggeometry\osggeometry.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,152 +1,304 @@
# Microsoft Developer Studio Project File - Name="Demo osghangglide" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osghangglide" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osghangglide - Win32 Release
CFG=Example osghangglide - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osghangglide.mak". !MESSAGE NMAKE /f "osghangglide.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osghangglide.mak" CFG="Demo osghangglide - Win32 Release"
!MESSAGE NMAKE /f "osghangglide.mak" CFG="Example osghangglide - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osghangglide - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osghangglide - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osghangglide - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osghangglide - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osghangglide - Win32 Release"
!IF "$(CFG)" == "Example osghangglide - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghangglide.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghangglide.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osghangglide - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osghangglide - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr # SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghangglided.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghangglided.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osghangglide - Win32 Release"
# Name "Demo osghangglide - Win32 Debug"
# Name "Example osghangglide - Win32 Release"
# Name "Example osghangglide - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Base.cpp
SOURCE=..\..\..\examples\osghangglide\Base.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\GliderManipulator.cpp
SOURCE=..\..\..\examples\osghangglide\GliderManipulator.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\osghangglide.cpp
SOURCE=..\..\..\examples\osghangglide\osghangglide.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Hat.cpp
SOURCE=..\..\..\examples\osghangglide\Hat.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Sky.cpp
SOURCE=..\..\..\examples\osghangglide\Sky.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Tank.cpp
SOURCE=..\..\..\examples\osghangglide\Tank.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Terrain.cpp
SOURCE=..\..\..\examples\osghangglide\Terrain.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\Trees.cpp
SOURCE=..\..\..\examples\osghangglide\Trees.cpp
# End Source File # End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl" # PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osghangglide\GliderManipulator.h
SOURCE=..\..\..\examples\osghangglide\GliderManipulator.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\Hat.h
SOURCE=..\..\..\examples\osghangglide\Hat.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_coords.h
SOURCE=..\..\..\examples\osghangglide\terrain_coords.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_normals.h
SOURCE=..\..\..\examples\osghangglide\terrain_normals.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osghangglide\terrain_texcoords.h
SOURCE=..\..\..\examples\osghangglide\terrain_texcoords.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "" # PROP Default_Filter ""
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osghud" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osghud" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osghud - Win32 Release
CFG=Example osghud - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osghud.mak". !MESSAGE NMAKE /f "osghud.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osghud.mak" CFG="Demo osghud - Win32 Release"
!MESSAGE NMAKE /f "osghud.mak" CFG="Example osghud - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osghud - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osghud - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osghud - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osghud - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osghud - Win32 Release"
!IF "$(CFG)" == "Example osghud - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghud.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osghud.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osghud - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osghud - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghudd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osghudd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osghud - Win32 Release"
# Name "Demo osghud - Win32 Debug"
# Name "Example osghud - Win32 Release"
# Name "Example osghud - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osghud\osghud.cpp
SOURCE=..\..\..\examples\osghud\osghud.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,112 +1,224 @@
# Microsoft Developer Studio Project File - Name="Demo osgimpostor" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgimpostor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgimpostor - Win32 Release
CFG=Example osgimpostor - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgimpostor.mak". !MESSAGE NMAKE /f "osgimpostor.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgimpostor.mak" CFG="Demo osgimpostor - Win32 Release"
!MESSAGE NMAKE /f "osgimpostor.mak" CFG="Example osgimpostor - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgimpostor - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgimpostor - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgimpostor - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgimpostor - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgimpostor - Win32 Release"
!IF "$(CFG)" == "Example osgimpostor - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgimpostor.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgimpostor.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgimpostor - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgimpostor - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr # SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgimpostord.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgimpostord.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgimpostor - Win32 Release"
# Name "Demo osgimpostor - Win32 Debug"
# Name "Example osgimpostor - Win32 Release"
# Name "Example osgimpostor - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\TestManipulator.cpp
SOURCE=..\..\..\examples\osgimpostor\TestManipulator.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\osgimpostor.cpp
SOURCE=..\..\..\examples\osgimpostor\osgimpostor.cpp
# End Source File # End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl" # PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgimpostor\TestManipulator.h
SOURCE=..\..\..\examples\osgimpostor\TestManipulator.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "" # PROP Default_Filter ""
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osglight" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osglight" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglight - Win32 Release
CFG=Example osglight - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglight.mak". !MESSAGE NMAKE /f "osglight.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglight.mak" CFG="Demo osglight - Win32 Release"
!MESSAGE NMAKE /f "osglight.mak" CFG="Example osglight - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osglight - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglight - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osglight - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osglight - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osglight - Win32 Release"
!IF "$(CFG)" == "Example osglight - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglight.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglight.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglight - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osglight - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osglight - Win32 Release"
# Name "Demo osglight - Win32 Debug"
# Name "Example osglight - Win32 Release"
# Name "Example osglight - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osglight\osglight.cpp
SOURCE=..\..\..\examples\osglight\osglight.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osglightpoint" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osglightpoint" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglightpoint - Win32 Release
CFG=Example osglightpoint - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak". !MESSAGE NMAKE /f "osglightpoint.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak" CFG="Demo osglightpoint - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglightpoint.mak" CFG="Example osglightpoint - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osglightpoint - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglightpoint - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osglightpoint - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osglightpoint - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osglightpoint - Win32 Release"
!IF "$(CFG)" == "Example osglightpoint - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglightpoint.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglightpoint.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglightpoint - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osglightpoint - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightpointd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglightpointd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osglightpoint - Win32 Release"
# Name "Demo osglightpoint - Win32 Debug"
# Name "Example osglightpoint - Win32 Release"
# Name "Example osglightpoint - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osglightpoint\osglightpoint.cpp
SOURCE=..\..\..\examples\osglightpoint\osglightpoint.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osglogo" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osglogo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osglogo - Win32 Release
CFG=Example osglogo - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglogo.mak". !MESSAGE NMAKE /f "osglogo.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osglogo.mak" CFG="Demo osglogo - Win32 Release"
!MESSAGE NMAKE /f "osglogo.mak" CFG="Example osglogo - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osglogo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osglogo - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osglogo - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osglogo - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osglogo - Win32 Release"
!IF "$(CFG)" == "Example osglogo - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglogo.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osglogo.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osglogo - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osglogo - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglogod.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osglogod.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osglogo - Win32 Release"
# Name "Demo osglogo - Win32 Debug"
# Name "Example osglogo - Win32 Release"
# Name "Example osglogo - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osglogo\osglogo.cpp
SOURCE=..\..\..\examples\osglogo\osglogo.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgmultitexture" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgmultitexture" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgmultitexture - Win32 Release
CFG=Example osgmultitexture - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgmultitexture.mak". !MESSAGE NMAKE /f "osgmultitexture.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgmultitexture.mak" CFG="Demo osgmultitexture - Win32 Release"
!MESSAGE NMAKE /f "osgmultitexture.mak" CFG="Example osgmultitexture - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgmultitexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgmultitexture - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgmultitexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgmultitexture - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgmultitexture - Win32 Release"
!IF "$(CFG)" == "Example osgmultitexture - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgmultitexture.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgmultitexture.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgmultitexture - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgmultitexture - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgmultitextured.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgmultitextured.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgmultitexture - Win32 Release"
# Name "Demo osgmultitexture - Win32 Debug"
# Name "Example osgmultitexture - Win32 Release"
# Name "Example osgmultitexture - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgmultitexture\osgmultitexture.cpp
SOURCE=..\..\..\examples\osgmultitexture\osgmultitexture.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osgoccluder" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgoccluder" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgoccluder - Win32 Release
CFG=Example osgoccluder - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgoccluder.mak". !MESSAGE NMAKE /f "osgoccluder.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgoccluder.mak" CFG="Demo osgoccluder - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgoccluder.mak" CFG="Example osgoccluder - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgoccluder - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgoccluder - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osgoccluder - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgoccluder - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgoccluder - Win32 Release"
!IF "$(CFG)" == "Example osgoccluder - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgoccluder.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgoccluder.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgoccluder - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgoccluder - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgoccluderd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgoccluderd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgoccluder - Win32 Release"
# Name "Demo osgoccluder - Win32 Debug"
# Name "Example osgoccluder - Win32 Release"
# Name "Example osgoccluder - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgoccluder\osgoccluder.cpp
SOURCE=..\..\..\examples\osgoccluder\osgoccluder.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osgparticle" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgparticle" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgparticle - Win32 Release
CFG=Example osgparticle - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgparticle.mak". !MESSAGE NMAKE /f "osgparticle.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgparticle.mak" CFG="Demo osgparticle - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgparticle.mak" CFG="Example osgparticle - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgparticle - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgparticle - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osgparticle - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgparticle - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgparticle - Win32 Release"
!IF "$(CFG)" == "Example osgparticle - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgparticle.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgparticle.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgparticle - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgparticle - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgparticled.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgparticled.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgparticle - Win32 Release"
# Name "Demo osgparticle - Win32 Debug"
# Name "Example osgparticle - Win32 Release"
# Name "Example osgparticle - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgparticle\osgparticle.cpp
SOURCE=..\..\..\examples\osgparticle\osgparticle.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,115 +1,230 @@
# Microsoft Developer Studio Project File - Name="Demo osgpbuffer" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgpbuffer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgpbuffer - Win32 Release
CFG=Example osgpbuffer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgpbuffer.mak". !MESSAGE NMAKE /f "osgpbuffer.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgpbuffer.mak" CFG="Demo osgpbuffer - Win32 Release"
!MESSAGE NMAKE /f "osgpbuffer.mak" CFG="Example osgpbuffer - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgpbuffer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgpbuffer - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgpbuffer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgpbuffer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgpbuffer - Win32 Release"
!IF "$(CFG)" == "Example osgpbuffer - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpbuffer.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgpbuffer - Win32 Debug" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 glu32.lib opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpbuffer.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Example osgpbuffer - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpbufferd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpbufferd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgpbuffer - Win32 Release"
# Name "Demo osgpbuffer - Win32 Debug"
# Name "Example osgpbuffer - Win32 Release"
# Name "Example osgpbuffer - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\osgpbuffer.cpp
SOURCE=..\..\..\examples\osgpbuffer\osgpbuffer.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\pbuffer.cpp
SOURCE=..\..\..\examples\osgpbuffer\pbuffer.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\RenderToTextureStage.cpp
SOURCE=..\..\..\examples\osgpbuffer\RenderToTextureStage.cpp
# End Source File # End Source File
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl" # PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\pbuffer.h
SOURCE=..\..\..\examples\osgpbuffer\pbuffer.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgpbuffer\RenderToTextureStage.h
SOURCE=..\..\..\examples\osgpbuffer\RenderToTextureStage.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@ -1,190 +1,285 @@
# Microsoft Developer Studio Project File - Name="Demo osgprerender" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgprerender" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgprerender - Win32 Release
CFG=Example osgprerender - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak". !MESSAGE NMAKE /f "osgprerender.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak" CFG="Demo osgprerender - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak" CFG="Example osgprerender - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osgprerender - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
!MESSAGE "Example osgprerender - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgprerender - Win32 Release"
!IF "$(CFG)" == "Example osgprerender - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgprerender - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgprerender - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgprerender - Win32 Release"
# Name "Demo osgprerender - Win32 Debug"
# Name "Example osgprerender - Win32 Release"
# Name "Example osgprerender - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgprerender\osgprerender.cpp
SOURCE=..\..\..\examples\osgprerender\osgprerender.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgreflect" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgreflect" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgreflect - Win32 Release
CFG=Example osgreflect - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgreflect.mak". !MESSAGE NMAKE /f "osgreflect.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgreflect.mak" CFG="Demo osgreflect - Win32 Release"
!MESSAGE NMAKE /f "osgreflect.mak" CFG="Example osgreflect - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgreflect - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgreflect - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgreflect - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgreflect - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgreflect - Win32 Release"
!IF "$(CFG)" == "Example osgreflect - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgreflect.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgreflect.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgreflect - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgreflect - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgreflectd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgreflectd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgreflect - Win32 Release"
# Name "Demo osgreflect - Win32 Debug"
# Name "Example osgreflect - Win32 Release"
# Name "Example osgreflect - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgreflect\osgreflect.cpp
SOURCE=..\..\..\examples\osgreflect\osgreflect.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgscribe" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgscribe" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgscribe - Win32 Release
CFG=Example osgscribe - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgscribe.mak". !MESSAGE NMAKE /f "osgscribe.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgscribe.mak" CFG="Demo osgscribe - Win32 Release"
!MESSAGE NMAKE /f "osgscribe.mak" CFG="Example osgscribe - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgscribe - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgscribe - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgscribe - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgscribe - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgscribe - Win32 Release"
!IF "$(CFG)" == "Example osgscribe - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgscribe.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgscribe.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgscribe - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgscribe - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgscribed.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgscribed.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgscribe - Win32 Release"
# Name "Demo osgscribe - Win32 Debug"
# Name "Example osgscribe - Win32 Release"
# Name "Example osgscribe - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgscribe\osgscribe.cpp
SOURCE=..\..\..\examples\osgscribe\osgscribe.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgsequence" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgsequence" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgsequence - Win32 Release
CFG=Example osgsequence - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgsequence.mak". !MESSAGE NMAKE /f "osgsequence.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgsequence.mak" CFG="Demo osgsequence - Win32 Release"
!MESSAGE NMAKE /f "osgsequence.mak" CFG="Example osgsequence - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgsequence - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgsequence - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgsequence - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgsequence - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgsequence - Win32 Release"
!IF "$(CFG)" == "Example osgsequence - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgsequence.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgsequence.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgsequence - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgsequence - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgsequenced.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgsequenced.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgsequence - Win32 Release"
# Name "Demo osgsequence - Win32 Debug"
# Name "Example osgsequence - Win32 Release"
# Name "Example osgsequence - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgsequence\osgsequence.cpp
SOURCE=..\..\..\examples\osgsequence\osgsequence.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,112 +1,224 @@
# Microsoft Developer Studio Project File - Name="Demo osgshadowtexture" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgshadowtexture" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgshadowtexture - Win32 Release
CFG=Example osgshadowtexture - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak". !MESSAGE NMAKE /f "osgshadowtexture.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgshadowtexture.mak" CFG="Demo osgshadowtexture - Win32 Release"
!MESSAGE NMAKE /f "osgshadowtexture.mak" CFG="Example osgshadowtexture - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgshadowtexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgshadowtexture - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgshadowtexture - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgshadowtexture - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgshadowtexture - Win32 Release"
!IF "$(CFG)" == "Example osgshadowtexture - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshadowtexture.exe" /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshadowtexture.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgshadowtexture - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgshadowtexture - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /YX /FD /c
# SUBTRACT CPP /Fr # SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshadowtextured.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgshadowtexture - Win32 Release"
# Name "Demo osgshadowtexture - Win32 Debug"
# Name "Example osgshadowtexture - Win32 Release"
# Name "Example osgshadowtexture - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\osgshadowtexture.cpp
SOURCE=..\..\..\examples\osgshadowtexture\osgshadowtexture.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\CreateShadowedScene.cpp
SOURCE=..\..\..\examples\osgshadowtexture\CreateShadowedScene.cpp
# End Source File # End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl" # PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File # Begin Source File
SOURCE=..\..\..\Src\Demos\osgshadowtexture\CreateShadowedScene.h
SOURCE=..\..\..\examples\osgshadowtexture\CreateShadowedScene.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "" # PROP Default_Filter ""
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgshape" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgshape" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgshape - Win32 Release
CFG=Example osgshape - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgshape.mak". !MESSAGE NMAKE /f "osgshape.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgshape.mak" CFG="Demo osgshape - Win32 Release"
!MESSAGE NMAKE /f "osgshape.mak" CFG="Example osgshape - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgshape - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgshape - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgshape - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgshape - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgshape - Win32 Release"
!IF "$(CFG)" == "Example osgshape - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshape.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgshape.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgshape - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgshape - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshaped.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgshaped.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgshape - Win32 Release"
# Name "Demo osgshape - Win32 Debug"
# Name "Example osgshape - Win32 Release"
# Name "Example osgshape - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgshape\osgshape.cpp
SOURCE=..\..\..\examples\osgshape\osgshape.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgstereoimage" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgstereoimage" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgstereoimage - Win32 Release
CFG=Example osgstereoimage - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak". !MESSAGE NMAKE /f "osgstereoimage.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgstereoimage.mak" CFG="Demo osgstereoimage - Win32 Release"
!MESSAGE NMAKE /f "osgstereoimage.mak" CFG="Example osgstereoimage - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgstereoimage - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgstereoimage - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgstereoimage - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgstereoimage - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgstereoimage - Win32 Release"
!IF "$(CFG)" == "Example osgstereoimage - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgstereoimage.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgstereoimage.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgstereoimage - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgstereoimage - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgstereoimaged.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgstereoimaged.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgstereoimage - Win32 Release"
# Name "Demo osgstereoimage - Win32 Debug"
# Name "Example osgstereoimage - Win32 Release"
# Name "Example osgstereoimage - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgstereoimage\osgstereoimage.cpp
SOURCE=..\..\..\examples\osgstereoimage\osgstereoimage.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,96 +1,191 @@
# Microsoft Developer Studio Project File - Name="Demo osgteapot" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgteapot" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgteapot - Win32 Release
CFG=Example osgteapot - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgteapot.mak". !MESSAGE NMAKE /f "osgteapot.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgteapot.mak" CFG="Demo osgteapot - Win32 Release"
!MESSAGE NMAKE /f "osgteapot.mak" CFG="Example osgteapot - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgteapot - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgteapot - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgteapot - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgteapot - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgteapot - Win32 Release"
!IF "$(CFG)" == "Example osgteapot - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgteapot.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgteapot - Win32 Debug" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgteapot.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Example osgteapot - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgteapotd.exe" /pdbtype:sept /libpath:"../../../lib"
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgteapotd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgteapot - Win32 Release"
# Name "Demo osgteapot - Win32 Debug"
# Name "Example osgteapot - Win32 Release"
# Name "Example osgteapot - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgteapot\osgteapot.cpp
SOURCE=..\..\..\examples\osgteapot\osgteapot.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project
ÿÿ
ÿÿ

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgtext" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgtext" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtext - Win32 Release
CFG=Example osgtext - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtextdemo.mak". !MESSAGE NMAKE /f "osgtextdemo.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtextdemo.mak" CFG="Demo osgtext - Win32 Release"
!MESSAGE NMAKE /f "osgtextdemo.mak" CFG="Example osgtext - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgtext - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtext - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgtext - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgtext - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgtext - Win32 Release"
!IF "$(CFG)" == "Example osgtext - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtext.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtext.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtext - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgtext - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtextd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtextd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgtext - Win32 Release"
# Name "Demo osgtext - Win32 Debug"
# Name "Example osgtext - Win32 Release"
# Name "Example osgtext - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgtext\main.cpp
SOURCE=..\..\..\examples\osgtext\osgtext.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture1D" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgtexture1D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture1D - Win32 Release
CFG=Example osgtexture1D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture1D.mak". !MESSAGE NMAKE /f "osgtexture1D.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture1D.mak" CFG="Demo osgtexture1D - Win32 Release"
!MESSAGE NMAKE /f "osgtexture1D.mak" CFG="Example osgtexture1D - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgtexture1D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture1D - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgtexture1D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgtexture1D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture1D - Win32 Release"
!IF "$(CFG)" == "Example osgtexture1D - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture1D.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture1D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture1D - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgtexture1D - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture1Dd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture1Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgtexture1D - Win32 Release"
# Name "Demo osgtexture1D - Win32 Debug"
# Name "Example osgtexture1D - Win32 Release"
# Name "Example osgtexture1D - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture1D\osgtexture1D.cpp
SOURCE=..\..\..\examples\osgtexture1D\osgtexture1D.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture2D" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgtexture2D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture2D - Win32 Release
CFG=Example osgtexture2D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture2D.mak". !MESSAGE NMAKE /f "osgtexture2D.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture2D.mak" CFG="Demo osgtexture2D - Win32 Release"
!MESSAGE NMAKE /f "osgtexture2D.mak" CFG="Example osgtexture2D - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgtexture2D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture2D - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgtexture2D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgtexture2D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture2D - Win32 Release"
!IF "$(CFG)" == "Example osgtexture2D - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture2D.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture2D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture2D - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgtexture2D - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture2Dd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture2Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgtexture2D - Win32 Release"
# Name "Demo osgtexture2D - Win32 Debug"
# Name "Example osgtexture2D - Win32 Release"
# Name "Example osgtexture2D - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture2D\osgtexture2D.cpp
SOURCE=..\..\..\examples\osgtexture2D\osgtexture2D.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgtexture3D" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgtexture3D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgtexture3D - Win32 Release
CFG=Example osgtexture3D - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture3D.mak". !MESSAGE NMAKE /f "osgtexture3D.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgtexture3D.mak" CFG="Demo osgtexture3D - Win32 Release"
!MESSAGE NMAKE /f "osgtexture3D.mak" CFG="Example osgtexture3D - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgtexture3D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgtexture3D - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgtexture3D - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgtexture3D - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgtexture3D - Win32 Release"
!IF "$(CFG)" == "Example osgtexture3D - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture3D.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgtexture3D.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgtexture3D - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgtexture3D - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture3Dd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgtexture3Dd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgtexture3D - Win32 Release"
# Name "Demo osgtexture3D - Win32 Debug"
# Name "Example osgtexture3D - Win32 Release"
# Name "Example osgtexture3D - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgtexture3D\osgtexture3D.cpp
SOURCE=..\..\..\examples\osgtexture3D\osgtexture3D.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgunittests" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgunittests" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgunittests - Win32 Release
CFG=Example osgunittests - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgunittests.mak". !MESSAGE NMAKE /f "osgunittests.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgunittests.mak" CFG="Demo osgunittests - Win32 Release"
!MESSAGE NMAKE /f "osgunittests.mak" CFG="Example osgunittests - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgunittests - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgunittests - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgunittests - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgunittests - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgunittests - Win32 Release"
!IF "$(CFG)" == "Example osgunittests - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgunittests.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgunittests.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgunittests - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgunittests - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgunittestsd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgunittestsd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgunittests - Win32 Release"
# Name "Demo osgunittests - Win32 Debug"
# Name "Example osgunittests - Win32 Release"
# Name "Example osgunittests - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgunittests\osgunittests.cpp
SOURCE=..\..\..\examples\osgunittests\osgunittests.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgversion" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgversion" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgversion - Win32 Release
CFG=Example osgversion - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgversion.mak". !MESSAGE NMAKE /f "osgversion.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgversion.mak" CFG="Demo osgversion - Win32 Release"
!MESSAGE NMAKE /f "osgversion.mak" CFG="Example osgversion - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgversion - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgversion - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgversion - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgversion - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgversion - Win32 Release"
!IF "$(CFG)" == "Example osgversion - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgversion.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgversion.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgversion - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgversion - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgversiond.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgversiond.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgversion - Win32 Release"
# Name "Demo osgversion - Win32 Debug"
# Name "Example osgversion - Win32 Release"
# Name "Example osgversion - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgversion\osgversion.cpp
SOURCE=..\..\..\examples\osgversion\osgversion.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgvertexprogram" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgvertexprogram" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Demo osgvertexprogram - Win32 Release
CFG=Example osgvertexprogram - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgvertexprogram.mak". !MESSAGE NMAKE /f "osgvertexprogram.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgvertexprogram.mak" CFG="Demo osgvertexprogram - Win32 Release"
!MESSAGE NMAKE /f "osgvertexprogram.mak" CFG="Example osgvertexprogram - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "Demo osgvertexprogram - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgvertexprogram - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgvertexprogram - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgvertexprogram - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "Demo osgvertexprogram - Win32 Release"
!IF "$(CFG)" == "Example osgvertexprogram - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release" # PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release" # PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgvertexprogram.exe" /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgvertexprogram.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgvertexprogram - Win32 Debug"
!ELSEIF "$(CFG)" == "Example osgvertexprogram - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgvertexprogramd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgvertexprogramd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "Demo osgvertexprogram - Win32 Release"
# Name "Demo osgvertexprogram - Win32 Debug"
# Name "Example osgvertexprogram - Win32 Release"
# Name "Example osgvertexprogram - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgvertexprogram\osgvertexprogram.cpp
SOURCE=..\..\..\examples\osgvertexprogram\osgvertexprogram.cpp
# End Source File # End Source File
# End Target # End Target
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group # End Group
# End Project # End Project

View File

@ -1,4 +1,4 @@
# Microsoft Developer Studio Project File - Name="Demo osgprerender" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgviewer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
@ -10,7 +10,7 @@
CFG=Demo osgprerender - Win32 Release CFG=Example osgviewer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
@ -18,7 +18,7 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak". !MESSAGE NMAKE /f "osgviewer.mak".
!MESSAGE !MESSAGE
@ -28,7 +28,7 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak" CFG="Demo osgprerender - Win32 Release" !MESSAGE NMAKE /f "osgviewer.mak" CFG="Example osgviewer - Win32 Release"
!MESSAGE !MESSAGE
@ -36,9 +36,9 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE "Demo osgprerender - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgviewer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgviewer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
@ -58,7 +58,7 @@ RSC=rc.exe
!IF "$(CFG)" == "Demo osgprerender - Win32 Release" !IF "$(CFG)" == "Example osgviewer - Win32 Release"
@ -102,11 +102,11 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgviewer.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgprerender - Win32 Debug" !ELSEIF "$(CFG)" == "Example osgviewer - Win32 Debug"
@ -150,7 +150,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgviewerd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
@ -164,15 +164,15 @@ LINK32=link.exe
# Name "Demo osgprerender - Win32 Release" # Name "Example osgviewer - Win32 Release"
# Name "Demo osgprerender - Win32 Debug" # Name "Example osgviewer - Win32 Debug"
# Begin Source File # Begin Source File
SOURCE=..\..\..\src\Demos\osgprerender\osgprerender.cpp SOURCE=..\..\..\examples\osgviewer\osgviewer.cpp
# End Source File # End Source File

View File

@ -1,144 +0,0 @@
# Microsoft Developer Studio Project File - Name="Core osgGLUT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Core osgGLUT - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak" CFG="Core osgGLUT - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Core osgGLUT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgGLUT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Core osgGLUT - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGGLUT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgGLUT.dll" /libpath:"../../lib"
!ELSEIF "$(CFG)" == "Core osgGLUT - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGGLUT_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgGLUTd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "Core osgGLUT - Win32 Release"
# Name "Core osgGLUT - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\osgGLUT\GLUTEventAdapter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGLUT\Version.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGLUT\Viewer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgGLUT\Window.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgGLUT\glut
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\GLUTEventAdapter
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Version
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Viewer
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Window
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@ -1,38 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// The following symbol has a underscore suffix for compatibility.
#ifndef OSGGLUT_EXPORT_
#define OSGGLUT_EXPORT_ 1
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#pragma warning( disable : 4244 )
#pragma warning( disable : 4251 )
#pragma warning( disable : 4267 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4290 )
#pragma warning( disable : 4786 )
#endif
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# ifdef OSGGLUT_LIBRARY
# define OSGGLUT_EXPORT __declspec(dllexport)
# else
# define OSGGLUT_EXPORT __declspec(dllimport)
#endif /* OSGGLUT_LIBRARY */
#else
#define OSGGLUT_EXPORT
#endif
#endif

View File

@ -1,128 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_GLUTEVENTADAPTER
#define OSGGLUT_GLUTEVENTADAPTER 1
#include <osgGA/GUIEventAdapter>
#include <osgGLUT/Export>
namespace osgGLUT{
/** Class for adapting GLUT events so that they can be used as input to osgGA::CameraManipulators.*/
class OSGGLUT_EXPORT GLUTEventAdapter : public osgGA::GUIEventAdapter
{
public:
GLUTEventAdapter();
virtual ~GLUTEventAdapter() {}
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inappropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/
virtual int getButton() const { return _button; }
/** window minimum x. */
virtual int getXmin() const { return _Xmin; }
/** window maximum x. */
virtual int getXmax() const { return _Xmax; }
/** window minimum y. */
virtual int getYmin() const { return _Ymin; }
/** window maximum y. */
virtual int getYmax() const { return _Ymax; }
/** current mouse x position.*/
virtual int getX() const { return _mx; }
/** current mouse y position.*/
virtual int getY() const { return _my; }
/** current mouse button state */
virtual unsigned int getButtonMask() const { return _buttonMask; }
/** current modkey state */
virtual unsigned int getModKeyMask() const;
/** time in seconds of event. */
virtual double time() const { return _time; }
/** static method for setting window dimensions.*/
static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
/** static method for setting button state.*/
static void setButtonMask(unsigned int buttonMask);
/** method for adapting resize events. */
void adaptResize(double t, int Xmin, int Ymin, int Xmax, int Ymax);
/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
void adaptMouseMotion(double t, int x, int y);
/** method for adapting mouse motion events whilst no mouse button are pressed.*/
void adaptMousePassiveMotion(double t,int x, int y);
/** method for adapting mouse button pressed/released events.*/
void adaptMouse(double t,int button, int state, int x, int y);
/** method for adapting keyboard events.*/
void adaptKeyboard( double t, unsigned char key,
int x, int y, bool keydown );
/** method for adapting frame events, i.e. idle/display callback.*/
void adaptFrame(double t);
void copyStaticVariables();
protected:
EventType _eventType;
int _key;
int _button;
int _Xmin,_Xmax;
int _Ymin,_Ymax;
int _mx;
int _my;
unsigned int _buttonMask;
double _time;
// used to accumulate the button mask state, it represents
// the current button mask state, which is modified by the
// adaptMouse() method which then copies it to value _buttonMask
// which required the mouse buttons state at the time of the event.
static unsigned int _s_accumulatedButtonMask;
// used to store current button value
static int _s_button;
// used to store window min and max values.
static int _s_Xmin;
static int _s_Xmax;
static int _s_Ymin;
static int _s_Ymax;
static int _s_mx;
static int _s_my;
};
}
#endif

View File

@ -1,48 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_VERSION
#define OSGGLUT_VERSION 1
#include <osgGLUT/Export>
extern "C" {
/**
* osgGLUTGetVersion() returns the library version number.
* Numbering convention : osg_src-0.8.31 will return 0.8.31.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph (OSG) GLUT library
#
AC_CHECK_LIB(osg, osgGLUTGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph GLUT library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetVersion();
/**
* getLibraryName_osgGLUT() returns the library name in human friendly form.
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetLibraryName();
}
#endif

View File

@ -1,219 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_VIEWER
#define OSGGLUT_VIEWER 1
#include <osg/Light>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Timer>
#include <osg/DisplaySettings>
#include <osg/ArgumentParser>
#include <osgGA/GUIEventAdapter>
#include <osgGA/CameraManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/AnimationPathManipulator>
#include <osgUtil/SceneView>
#include <osgGLUT/Window>
#include <list>
#include <string>
namespace osgGLUT
{
/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
* Please note, this viewer class has been developed via a rather haphazard
* path and <i>needs</i> a total rewrite. It currently suffices for osg demos
* but shouldn't be viewed as the be all and end of osg viewer classes.
* Someone please rewrite it :-)
*/
class OSGGLUT_EXPORT Viewer : public Window, public osgGA::GUIActionAdapter
{
public:
Viewer();
Viewer(osg::ArgumentParser& arguments);
virtual ~Viewer();
/** read the command line string list, removing any matched control sequences.*/
void readCommandLine(osg::ArgumentParser& arguments);
/** init is deprecated, you should use addViewport instead. init is
* only available for backwards compatibility.*/
virtual void init(osg::Node* rootnode);
virtual unsigned int addViewport(osgUtil::SceneView* sv,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
virtual unsigned int addViewport(osg::Node*,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
unsigned int getNumViewports() const { return _viewportList.size(); }
osgUtil::SceneView* getViewportSceneView(unsigned int pos)
{ return _viewportList[pos].sceneView.get(); }
virtual bool open();
virtual bool run();
// called on each frame redraw..return the time in ms for each operation.
virtual float update(unsigned int viewport);
virtual float cull(unsigned int viewport);
virtual float draw(unsigned int viewport);
// initialize the clock.
long initClock();
// time since initClock() in seconds.
double clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); }
// update the number of ticks since the last frame update.
osg::Timer_t updateFrameTick();
// time from the current frame update and the previous one in seconds.
double frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); }
double frameRate() { return 1.0/frameSeconds(); }
void help(std::ostream& fout);
// handle multiple camera.
unsigned int registerCameraManipulator(osgGA::CameraManipulator* cm,
unsigned int viewport = 0);
void selectCameraManipulator(unsigned int pos,
unsigned int viewport = 0);
/// Set focusable
void setFocusable( unsigned int viewp, bool focusable )
{ _viewportList[viewp]._focusable = focusable; };
void prependEventHandler(osgGA::GUIEventHandler* handler,unsigned int viewport = 0);
void appendEventHandler(osgGA::GUIEventHandler* handler,unsigned int viewport = 0);
// derived from osgGA::GUIActionAdapter
virtual void requestRedraw() {} // redraw always by idle callback done.
virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always
virtual void requestWarpPointer(int x,int y);
virtual void requestShutdown() { exit(1); };
/// Toggle fullscreen
virtual void toggleFullScreen();
void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
typedef std::vector<osg::ref_ptr<osgGA::CameraManipulator> > CameraManipList;
typedef std::list<osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlerList;
void setRecordingAnimationPath(bool on) { _recordingAnimationPath = on; }
bool getRecordingAnimationPath() const { return _recordingAnimationPath; }
void setAnimationPath(osg::AnimationPath* path) { _animationPath = path; }
osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
int mapWindowXYToViewport(int x, int y);
protected:
void initialize();
virtual void clear();
virtual void display();
virtual void reshape(GLint w, GLint h);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(int key, int x, int y, bool keydown = true);
void setFocusedViewport(unsigned int pos);
void showStats(unsigned int i); // gwm 24.09.01 pass the viewport to collect sta for each viewport
static Viewer* s_theViewer;
struct ViewportDef
{
osg::ref_ptr<osgUtil::SceneView> sceneView;
float viewport[4]; // Win-size-relative [0,1]
bool _focusable;
osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
CameraManipList _cameraManipList;
EventHandlerList _eventHandlerList;
};
typedef std::vector<ViewportDef> ViewportList;
ViewportList _viewportList;
unsigned int _focusedViewport;
std::string _saveFileName;
bool _viewFrustumCullingActive;
bool _smallFeatureCullingActive;
int polymode;
int texture;
int backface;
int lighting;
int flat_shade;
float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate
int _printStats; // gwm Jul 2001 change from bool
struct StatsRecord
{ // gwm Jul 2001, added for display of statistics
StatsRecord():
timeUpdate(0), timeCull(0), timeDraw(0), timeFrame(0),
frameend(0) {}
float timeUpdate, timeCull, timeDraw, timeFrame;
osg::Timer_t frameend;
};
StatsRecord times[3]; // store up to 3 frames worth of times
bool _useDisplayLists;
osg::Timer _timer;
osg::Timer_t _initialTick;
osg::Timer_t _lastFrameTick;
osg::Timer_t _frameTick;
// system tick.
osg::Timer_t clockTick();
osg::Timer_t frameTick();
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
bool _recordingAnimationPath;
osg::ref_ptr<osg::AnimationPath> _animationPath;
};
}
#endif // SG_VIEWIER_H

View File

@ -1,93 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_GLUTWINDOW
#define OSGGLUT_GLUTWINDOW 1
#include <osgGLUT/Export>
#include <string>
#include <vector>
namespace osgGLUT
{
/** A basic GLUTWindow base class which provides a just a basic window. */
class OSGGLUT_EXPORT Window
{
public:
Window();
virtual ~Window();
void setWindowOrigin(int x, int y) { _wx = x, _wy = y; };
void setWindowSize(int width, int height) { _ww = width, _wh = height; };
void setWindowTitle(const std::string& title) { _title = title; }
void setDisplayMode(unsigned int displayMode) { _displayMode = displayMode; }
virtual bool open();
virtual bool run();
virtual void display();
protected:
virtual void clear();
static void displayCB();
static void reshapeCB(int w, int h);
static void visibilityCB(int state);
static void mouseMotionCB(int x, int y);
static void mousePassiveMotionCB(int x, int y);
static void mouseCB(int button, int state, int x, int y);
static void keyboardCB(unsigned char key, int x, int y );
static void keyboardUpCB(unsigned char key, int x, int y );
static void specialCB(int key, int x, int y);
static void specialUpCB(int key, int x, int y);
static void spaceballMotionCB(int x, int y, int z);
static void spaceballRotateCB(int x, int y, int z);
static void spaceballButtonCB(int button, int state);
virtual void reshape(GLint w, GLint h);
virtual void visibility(int state);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(int key, int x, int y, bool keydown);
virtual void special(int key, int x, int y, bool keydown);
virtual void spaceballMotion(int x, int y, int z);
virtual void spaceballRotate(int x, int y, int z);
virtual void spaceballButton(int button, int state);
static Window* s_theWindow;
std::string _title;
int _wx, _wy, _ww, _wh;
unsigned int _displayMode;
int _is_open;
int _mx, _my, _mbutton;
bool _fullscreen;
int _saved_wx, _saved_wy, _saved_ww,_saved_wh;
bool _exit;
void check_if_exit();
};
}
#endif // SG_VIEWIER_H

View File

@ -1,29 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GLUT
#define OSG_GLUT 1
#include <stdlib.h>
#if defined(__DARWIN_OSX__)
#include <GLUT/glut.h>
#else
#if defined(__hpux__)
#include <glut.h>
#else
#include <GL/glut.h>
#endif
#endif
#endif // __osgGLUT_h

View File

@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osganimate
include $(TOPDIR)/Make/makerules

View File

@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osganimate
include $(TOPDIR)/Make/makerules

View File

@ -1,250 +0,0 @@
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osgUtil/Optimizer>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGLUT/Viewer>
osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
{
// set up the animation path
osg::AnimationPath* animationPath = new osg::AnimationPath;
animationPath->setLoopMode(osg::AnimationPath::LOOP);
int numSamples = 40;
float yaw = 0.0f;
float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f);
float roll = osg::inDegrees(30.0f);
double time=0.0f;
double time_delta = looptime/(double)numSamples;
for(int i=0;i<numSamples;++i)
{
osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f));
osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0)));
animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
yaw += yaw_delta;
time += time_delta;
}
return animationPath;
}
osg::Node* createBase(const osg::Vec3& center,float radius)
{
int numTilesX = 10;
int numTilesY = 10;
float width = 2*radius;
float height = 2*radius;
osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f));
osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f));
osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f));
// fill in vertices for grid, note numTilesX+1 * numTilesY+1...
osg::Vec3Array* coords = new osg::Vec3Array;
int iy;
for(iy=0;iy<=numTilesY;++iy)
{
for(int ix=0;ix<=numTilesX;++ix)
{
coords->push_back(v000+dx*(float)ix+dy*(float)iy);
}
}
//Just two colours - black and white.
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white
colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black
int numColors=colors->size();
int numIndicesPerRow=numTilesX+1;
osg::UByteArray* coordIndices = new osg::UByteArray; // assumes we are using less than 256 points...
osg::UByteArray* colorIndices = new osg::UByteArray;
for(iy=0;iy<numTilesY;++iy)
{
for(int ix=0;ix<numTilesX;++ix)
{
// four vertices per quad.
coordIndices->push_back(ix +(iy+1)*numIndicesPerRow);
coordIndices->push_back(ix +iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow);
// one color per quad
colorIndices->push_back((ix+iy)%numColors);
}
}
// set up a single normal
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(coords);
geom->setVertexIndices(coordIndices);
geom->setColorArray(colors);
geom->setColorIndices(colorIndices);
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
osg::Node* createMovingModel(const osg::Vec3& center, float radius)
{
float animationLength = 10.0f;
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::Group* model = new osg::Group;
osg::Node* glider = osgDB::readNodeFile("glider.osg");
if (glider)
{
const osg::BoundingSphere& bs = glider->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
positioned->addChild(glider);
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
model->addChild(xform);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
const osg::BoundingSphere& bs = cessna->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);
}
return model;
}
osg::Node* createModel()
{
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f;
osg::Group* root = new osg::Group;
root->addChild(createMovingModel(center,radius*0.8f));
root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius));
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* model = createModel();
if (!model)
{
return 1;
}
// tilt the scene so the default eye position is looking down on the model.
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

View File

@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgbillboard.cpp
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgbillboard
include $(TOPDIR)/Make/makerules

View File

@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgbillboard.cpp
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgbillboard
include $(TOPDIR)/Make/makerules

View File

@ -1,211 +0,0 @@
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/Billboard>
#include <osg/LineWidth>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
//
// A simple demo demonstrating different texturing modes,
// including using of texture extensions.
//
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/** create quad at specified position. */
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0] = corner;
(*coords)[1] = corner+width;
(*coords)[2] = corner+width+height;
(*coords)[3] = corner+height;
geom->setVertexArray(coords);
osg::Vec3Array* norms = new osg::Vec3Array(1);
(*norms)[0] = width^height;
(*norms)[0].normalize();
geom->setNormalArray(norms);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec2Array* tcoords = new osg::Vec2Array(4);
(*tcoords)[0].set(0.0f,0.0f);
(*tcoords)[1].set(1.0f,0.0f);
(*tcoords)[2].set(1.0f,1.0f);
(*tcoords)[3].set(0.0f,1.0f);
geom->setTexCoordArray(0,tcoords);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
if (image)
{
osg::StateSet* stateset = new osg::StateSet;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
geom->setStateSet(stateset);
}
return geom;
}
osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(6);
(*coords)[0] = corner;
(*coords)[1] = corner+xdir;
(*coords)[2] = corner;
(*coords)[3] = corner+ydir;
(*coords)[4] = corner;
(*coords)[5] = corner+zdir;
geom->setVertexArray(coords);
osg::Vec4 x_color(0.0f,1.0f,1.0f,1.0f);
osg::Vec4 y_color(0.0f,1.0f,1.0f,1.0f);
osg::Vec4 z_color(1.0f,0.0f,0.0f,1.0f);
osg::Vec4Array* color = new osg::Vec4Array(6);
(*color)[0] = x_color;
(*color)[1] = x_color;
(*color)[2] = y_color;
(*color)[3] = y_color;
(*color)[4] = z_color;
(*color)[5] = z_color;
geom->setColorArray(color);
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6));
osg::StateSet* stateset = new osg::StateSet;
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(4.0f);
stateset->setAttributeAndModes(linewidth,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
geom->setStateSet(stateset);
return geom;
}
osg::Node* createModel()
{
// create the root node which will hold the model.
osg::Group* root = new osg::Group();
// add the drawable into a single goede to be shared...
osg::Billboard* center = new osg::Billboard();
center->setMode(osg::Billboard::POINT_ROT_EYE);
center->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
osg::Vec3(0.0f,0.0f,0.0f));
osg::Billboard* x_arrow = new osg::Billboard();
x_arrow->setMode(osg::Billboard::AXIAL_ROT);
x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f));
x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
x_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")),
osg::Vec3(5.0f,0.0f,0.0f));
osg::Billboard* y_arrow = new osg::Billboard();
y_arrow->setMode(osg::Billboard::AXIAL_ROT);
y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f));
y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f));
y_arrow->addDrawable(
createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")),
osg::Vec3(0.0f,5.0f,0.0f));
osg::Billboard* z_arrow = new osg::Billboard();
z_arrow->setMode(osg::Billboard::AXIAL_ROT);
z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
z_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")),
osg::Vec3(0.0f,0.0f,5.0f));
osg::Geode* axis = new osg::Geode();
axis->addDrawable(createAxis(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(5.0f,0.0f,0.0f),osg::Vec3(0.0f,5.0f,0.0f),osg::Vec3(0.0f,0.0f,5.0f)));
root->addChild(center);
root->addChild(x_arrow);
root->addChild(y_arrow);
root->addChild(z_arrow);
root->addChild(axis);
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// create a model from the images.
osg::Node* rootNode = createModel();
// add model to viewer.
viewer.addViewport( rootNode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
viewer.open();
viewer.run();
return 0;
}

View File

@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcallback.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgcallback
include $(TOPDIR)/Make/makerules

View File

@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcallback.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgcallback
include $(TOPDIR)/Make/makerules

View File

@ -1,189 +0,0 @@
#include <osgGLUT/Viewer>
#include <osg/Transform>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/Optimizer>
class UpdateCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"update callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"update callback - post traverse"<<node<<std::endl;
}
};
class CullCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"cull callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"cull callback - post traverse"<<node<<std::endl;
}
};
class DrawableDrawCallback : public osg::Drawable::DrawCallback
{
virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const
{
std::cout<<"draw call back - pre drawImplementation"<<drawable<<std::endl;
drawable->drawImplementation(state);
std::cout<<"draw call back - post drawImplementation"<<drawable<<std::endl;
}
};
struct TransformCallback : public osg::Transform::ComputeTransformCallback
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeLocalToWorldMatrix - pre transform->computeLocalToWorldMatrix"<<std::endl;
bool result = transform->computeLocalToWorldMatrix(matrix,nv);
std::cout<<"computeLocalToWorldMatrix - post transform->computeLocalToWorldMatrix"<<std::endl;
return result;
}
/** Get the transformation matrix which moves from world coords to local coords.*/
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeWorldToLocalMatrix - pre transform->computeWorldToLocalMatrix"<<std::endl;
bool result = transform->computeWorldToLocalMatrix(matrix,nv);
std::cout<<"computeWorldToLocalMatrix - post transform->computeWorldToLocalMatrix"<<std::endl;
return result;
}
};
struct DrawableUpdateCallback : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
{
std::cout<<"Drawable update callback "<<drawable<<std::endl;
}
};
struct DrawableCullCallback : public osg::Drawable::CullCallback
{
/** do customized cull code.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State* /*state*/) const
{
std::cout<<"Drawable cull callback "<<drawable<<std::endl;
return false;
}
};
class InsertCallbacksVisitor : public osg::NodeVisitor
{
public:
InsertCallbacksVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
node.setUpdateCallback(new UpdateCallback());
node.setCullCallback(new CullCallback());
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
geode.setUpdateCallback(new UpdateCallback());
//note, it makes no sense to attach a cull callback to the node
//at there are no nodes to traverse below the geode, only
//drawables, and as such the Cull node callbacks is ignored.
//If you wish to control the culling of drawables
//then use a drawable cullback...
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->setUpdateCallback(new DrawableUpdateCallback());
geode.getDrawable(i)->setCullCallback(new DrawableCullCallback());
geode.getDrawable(i)->setDrawCallback(new DrawableDrawCallback());
}
}
virtual void apply(osg::Transform& node)
{
node.setComputeTransformCallback(new TransformCallback());
apply((osg::Node&)node);
}
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// insert all the callbacks
InsertCallbacksVisitor icv;
rootnode->accept(icv);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

View File

@ -1,15 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgclip
include $(TOPDIR)/Make/makerules

View File

@ -1,11 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgclip
include $(TOPDIR)/Make/makerules

View File

@ -1,189 +0,0 @@
#include <osg/MatrixTransform>
#include <osg/ClipNode>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/Material>
#include <osg/PolygonOffset>
#include <osg/PolygonMode>
#include <osg/LineStipple>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/TransformCallback>
#include <osgGLUT/Viewer>
#include <osgUtil/Optimizer>
void write_usage(std::ostream& out,const std::string& name)
{
out << std::endl;
out <<"usage:"<< std::endl;
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
out << std::endl;
out <<"options:"<< std::endl;
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
out <<" i.e. -l osgdb_pfb"<< std::endl;
out <<" Useful for loading reader/writers which can load"<< std::endl;
out <<" other file formats in addition to its extension."<< std::endl;
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
out <<" i.e. -e pfb"<< std::endl;
out <<" Useful short hand for specifying full library name as"<< std::endl;
out <<" done with -l above, as it automatically expands to"<< std::endl;
out <<" the full library name appropriate for each platform."<< std::endl;
out <<std::endl;
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
out <<" further details on setting up accurate stereo "<< std::endl;
out <<" for your system. "<< std::endl;
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
out <<std::endl;
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
out <<" also allows the depth complexity statistics mode"<< std::endl;
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
out << std::endl;
}
osg::Node* decorate_with_clip_node(osg::Node* subgraph)
{
osg::Group* rootnode = new osg::Group;
// create wireframe view of the model so the user can see
// what parts are being culled away.
osg::StateSet* stateset = new osg::StateSet;
//osg::Material* material = new osg::Material;
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::Group* wireframe_subgraph = new osg::Group;
wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(subgraph);
rootnode->addChild(wireframe_subgraph);
/*
// simple approach to adding a clipnode above a subrgaph.
// create clipped part.
osg::ClipNode* clipped_subgraph = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipped_subgraph->createClipBox(bb);
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
*/
// more complex approach to managing ClipNode, allowing
// ClipNode node to be transformed independantly from the subgraph
// that it is clipping.
osg::MatrixTransform* transform= new osg::MatrixTransform;
osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
transform->setUpdateCallback(nc);
osg::ClipNode* clipnode = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipnode->createClipBox(bb);
clipnode->setCullingActive(false);
transform->addChild(clipnode);
rootnode->addChild(transform);
// create clipped part.
osg::Group* clipped_subgraph = new osg::Group;
clipped_subgraph->setStateSet(clipnode->getStateSet());
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
return rootnode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// decorate the scenegraph with a clip node.
osg::Node* rootnode = decorate_with_clip_node(loadedModel);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

View File

@ -1,23 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
broadcaster.cpp\
osgcluster.cpp\
receiver.cpp\
HEADERFILES =\
broadcaster.h\
receiver.h\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(SOCKET_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
$(HEADERFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgcluster
include $(TOPDIR)/Make/makerules

View File

@ -1,13 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
broadcaster.cpp\
osgcluster.cpp\
receiver.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(SOCKET_LIBS) $(OTHER_LIBS)
EXEC = osgcluster
include $(TOPDIR)/Make/makerules

View File

@ -1,67 +0,0 @@
osgcluster demonstates basic clustering of machines across a local area
network using UDP packets to send camera position updates from a master viewer
to slave viewers.
Note, the broadcaster and reciever classes have currently been implement
for Linux/IRIX, hence osgcluster will only work on these systems. It should
also work with little extra work on other Unix based OS's. Support for
WinSocket needs to be added to allow support for Windows. Anybody know
WinSocket enough to tackle this? If so let us know.
-
On the master machine run:
osgcluster -m -f 30 mymodel.osg
On the slave machines run:
for left channel:
osgcluster -s -f 30 -o 30 mymodel.osg
for right channel:
osgcluster -s -f 30 -o 30 mymodel.osg
The options are :
-m set to viewer to master so that it broadcasts its camera postion.
-s set to viewer to slave so that it recivers its camera postion.
-n set the socket number to communicate over, defaults to 8100.
-o set offset the slave camera from the master position by specified
number of degress. positive offset turns camera towards right.
-f set the horizontal field of view of the camera.
Sepetember 2001.
Robert Osfield.
Note: Using sgv with Peformer (for IRIX and Linux users only)
=============================================================
If you find problems with loading .pfb files its likely that its due to undefined
symbols. This isn't a problem with the OSG implementation, but alas the only
current solution is to directly link you app with the Performer libraries. The
Makefile contains two library list. In Makefile you'll see something like :
#note, use this library list when using the Performer osgPlugin.
#LIBS = ${PFLIBS} -losgGLUT -losgDB -losg -lGLU -lGL -lm -lXmu -lX11 -lXi
#note, standard library list.
LIBS = -losgGLUT -losgDB -losg -lGLU -lGL -lm -lXmu -lX11 -lXi
Simple comment in the LIBS line with PFLIBS and comment out the standard LIBS,
then :
make clean
make
Hopefully the Performer distribution will eventually work as a dynamic plugin
but until that day we're stuck with this 'hack'...
Robert Osfield,
March 2001.

Some files were not shown because too many files have changed in this diff Show More