Removed osgGLUT and Demos/*.

Integrated Marco's updated examples/*/*.dsp's.
This commit is contained in:
Robert Osfield 2003-03-15 20:20:46 +00:00
parent e791014d5c
commit f811b2580e
230 changed files with 3957 additions and 32654 deletions

View File

@ -101,7 +101,7 @@ ifeq ($(OS),SunOS)
ifeq ($(COMPILER),gnu) ifeq ($(COMPILER),gnu)
C++ = g++ C++ = g++
DEPARG = -M DEPARG = -M
INC += -I/usr/local/glut-3.7/include INC +=
DEF += -W -Wall -fPIC -fpermissive DEF += -W -Wall -fPIC -fpermissive
OPTF = -O2 OPTF = -O2
DBGF = -g -DOSG_COMPILE_UNIT_TESTS DBGF = -g -DOSG_COMPILE_UNIT_TESTS
@ -113,7 +113,6 @@ ifeq ($(OS),SunOS)
else else
ARCHARGS = ARCHARGS =
endif endif
GLUT_LIB = -L/usr/local/glut-3.7/lib/glut -lglut
GIF_LIBS = -lgif GIF_LIBS = -lgif
TIFF_LIB = -ltiff TIFF_LIB = -ltiff
JPEG_LIBS = -ljpeg JPEG_LIBS = -ljpeg
@ -138,7 +137,6 @@ ifeq ($(OS),SunOS)
ARCHARGS = ARCHARGS =
ARCHINST = ARCHINST =
endif endif
GLUT_LIB = -lglut
OTHER_LIBS = -lCstd OTHER_LIBS = -lCstd
LINKARGS = LINKARGS =
GIF_LIBS = /usr/local/lib/libgif.a GIF_LIBS = /usr/local/lib/libgif.a
@ -148,7 +146,7 @@ ifeq ($(OS),SunOS)
FREETYPE_LIB = /usr/local/lib/libfreetype.a FREETYPE_LIB = /usr/local/lib/libfreetype.a
endif endif
DYNAMICLIBRARYLIB = -ldl DYNAMICLIBRARYLIB = -ldl
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXext -lXmu -lXi -lX11 X_LIBS = -lXext -lXmu -lXi -lX11
SOCKET_LIBS = -lsocket -lnsl SOCKET_LIBS = -lsocket -lnsl
@ -193,8 +191,7 @@ ifeq ($(OS),IRIX)
endif endif
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXext -lXi -lXmu -lX11 X_LIBS = -lXext -lXi -lXmu -lX11
SOCKET_LIBS = SOCKET_LIBS =
@ -245,9 +242,8 @@ ifeq ($(OS),Linux)
ARCHARGS = ARCHARGS =
LINKARGS = -L/usr/X11R6/lib LINKARGS = -L/usr/X11R6/lib
DYNAMICLIBRARYLIB = -ldl DYNAMICLIBRARYLIB = -ldl
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXi -lXmu -lX11 X_LIBS = -lXi -lXmu -lX11
PF_XTRA_LIBS = -L/usr/lib/libpfdb -Xlinker -rpath /usr/lib/libpfdb \ PF_XTRA_LIBS = -L/usr/lib/libpfdb -Xlinker -rpath /usr/lib/libpfdb \
@ -275,9 +271,8 @@ ifeq ($(OS),FreeBSD)
ARCHARGS = ARCHARGS =
LINKARGS = -L/usr/X11R6/lib -L/usr/local/lib -rpath /usr/local/lib LINKARGS = -L/usr/X11R6/lib -L/usr/local/lib -rpath /usr/local/lib
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -lglut
GL_LIBS = -lGLU -lGL GL_LIBS = -lGLU -lGL
X_LIBS = -lXmu -lX11 X_LIBS = -lXmu -lX11
SOCKET_LIBS = SOCKET_LIBS =
@ -300,9 +295,8 @@ ifeq ($(OS),Darwin)
ARCHARGS = ARCHARGS =
LINKARGS = LINKARGS =
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
FREETYPE_LIB = -lfreetype FREETYPE_LIB = -lfreetype
GLUT_LIB = -framework GLUT
CARBON_LIB = -framework Carbon CARBON_LIB = -framework Carbon
GL_LIBS = -framework OpenGL $(CARBON_LIB) GL_LIBS = -framework OpenGL $(CARBON_LIB)
X_LIBS = X_LIBS =
@ -338,9 +332,8 @@ ifeq ($(OS),CYGWIN)
ARCHARGS = ARCHARGS =
LINKARGS = -W -Wall LINKARGS = -W -Wall
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lglu32 -lopengl32 GL_LIBS = -lglu32 -lopengl32
GLUT_LIB = -lglut32 $(GL_LIBS)
X_LIBS = -lgdi32 -luser32 X_LIBS = -lgdi32 -luser32
SOCKET_LIBS = SOCKET_LIBS =
OTHER_LIBS = $(GL_LIBS) OTHER_LIBS = $(GL_LIBS)
@ -383,9 +376,8 @@ ifeq ($(OS),MINGW)
ARCHARGS = ARCHARGS =
LINKARGS = -W -Wall LINKARGS = -W -Wall
DYNAMICLIBRARYLIB = DYNAMICLIBRARYLIB =
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
GL_LIBS = -lglu32 -lopengl32 GL_LIBS = -lglu32 -lopengl32
GLUT_LIB = -lglut32 $(GL_LIBS)
X_LIBS = -lgdi32 -luser32 X_LIBS = -lgdi32 -luser32
SOCKET_LIBS = SOCKET_LIBS =
OTHER_LIBS = $(GL_LIBS) OTHER_LIBS = $(GL_LIBS)
@ -419,7 +411,7 @@ ifeq ($(OS),HP-UX)
C++ = g++ C++ = g++
DEPARG = -M DEPARG = -M
INC += -I/opt/glut/include INC +=
DEF += -W -Wall -fPIC DEF += -W -Wall -fPIC
OPTF = -O2 OPTF = -O2
# gcc 3.1 uses DWARF as default, my GDB might not yet support this... # gcc 3.1 uses DWARF as default, my GDB might not yet support this...
@ -440,9 +432,7 @@ endif
LIB_EXT = sl LIB_EXT = sl
PLUGIN_EXT = sl PLUGIN_EXT = sl
DYNAMICLIBRARYLIB = -ldld DYNAMICLIBRARYLIB = -ldld
OSG_LIBS = -losgGLUT -losgGA -losgDB -losgUtil -losg OSG_LIBS = -losgGA -losgDB -losgUtil -losg
# glut delivered with HP-UX is outdated
GLUT_LIB = -L/opt/glut/lib -lglut
GL_LIBS = -L/opt/graphics/OpenGL/lib -lGLU -lGL GL_LIBS = -L/opt/graphics/OpenGL/lib -lGLU -lGL
X_LIBS = -L/usr/lib/X11R6 -lXext -lXi -lX11 -L/usr/lib/X11R4 -lXmu X_LIBS = -L/usr/lib/X11R6 -lXext -lXi -lX11 -L/usr/lib/X11R4 -lXmu
SOCKET_LIBS = SOCKET_LIBS =

View File

@ -12,13 +12,11 @@ SRC_DIRS = \
osgDB\ osgDB\
osgGA\ osgGA\
osgParticle\ osgParticle\
osgGLUT\
osgProducer\ osgProducer\
osgText\ osgText\
osgSim\ osgSim\
osgPlugins\ osgPlugins\
../examples\ ../examples
# src/Demos
################################################################ ################################################################
@ -125,47 +123,3 @@ EXAMPLE_DIRS = \
# comment in you want to compile the cluster demo. # comment in you want to compile the cluster demo.
# EXAMPLE_DIRS += osgcluster # EXAMPLE_DIRS += osgcluster
################################################################
# Directories traversed in the TOPDIR/src/Demos directory
DEMOS_DIRS = \
osganimate\
osgbillboard\
osgcallback\
osgclip\
osgconv\
osgcopy\
osgcube\
osgcubemap\
osggeodemo\
osggeometry\
osghangglide\
osghud\
osgimpostor\
osglight\
osglightpoint\
osglogo\
osgmultitexture\
osgoccluder\
osgparticle\
osgprerender\
osgreflect\
osgscribe\
osgsequence\
osgshadowtexture\
osgshape\
osgstereoimage\
osgteapot\
osgtext\
osgtexture1D\
osgtexture2D\
osgtexture3D\
osgunittests\
osgversion\
osgvertexprogram\
osgviews\
sgv
# comment in you want to compile the cluster demo.
# DEMOS_DIRS += osgcluster

View File

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# Microsoft Developer Studio Project File - Name="Demo osgbillboard" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgbillboard" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="Demo osgcallback" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgcallback" - Package Owner=<4>
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@ -169,88 +225,117 @@ LINK32=link.exe
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View File

@ -1,95 +1,190 @@
# Microsoft Developer Studio Project File - Name="Demo osgvertexprogram" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgvertexprogram" - Package Owner=<4>
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# ** DO NOT EDIT ** # ** DO NOT EDIT **
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CFG=Example osgvertexprogram - Win32 Release
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!MESSAGE "Example osgvertexprogram - Win32 Debug" (based on "Win32 (x86) Console Application")
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SOURCE=..\..\..\examples\osgvertexprogram\osgvertexprogram.cpp
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View File

@ -1,4 +1,4 @@
# Microsoft Developer Studio Project File - Name="Demo osgprerender" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="Example osgviewer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
@ -10,7 +10,7 @@
CFG=Demo osgprerender - Win32 Release CFG=Example osgviewer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
@ -18,7 +18,7 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak". !MESSAGE NMAKE /f "osgviewer.mak".
!MESSAGE !MESSAGE
@ -28,7 +28,7 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "osgprerender.mak" CFG="Demo osgprerender - Win32 Release" !MESSAGE NMAKE /f "osgviewer.mak" CFG="Example osgviewer - Win32 Release"
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@ -36,9 +36,9 @@ CFG=Demo osgprerender - Win32 Release
!MESSAGE !MESSAGE
!MESSAGE "Demo osgprerender - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgviewer - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgviewer - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE !MESSAGE
@ -58,7 +58,7 @@ RSC=rc.exe
!IF "$(CFG)" == "Demo osgprerender - Win32 Release" !IF "$(CFG)" == "Example osgviewer - Win32 Release"
@ -102,11 +102,11 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgviewer.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Demo osgprerender - Win32 Debug" !ELSEIF "$(CFG)" == "Example osgviewer - Win32 Debug"
@ -150,7 +150,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib" # ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgviewerd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
@ -164,15 +164,15 @@ LINK32=link.exe
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SOURCE=..\..\..\src\Demos\osgprerender\osgprerender.cpp SOURCE=..\..\..\examples\osgviewer\osgviewer.cpp
# End Source File # End Source File

View File

@ -1,144 +0,0 @@
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@ -1,38 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// The following symbol has a underscore suffix for compatibility.
#ifndef OSGGLUT_EXPORT_
#define OSGGLUT_EXPORT_ 1
#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
#pragma warning( disable : 4244 )
#pragma warning( disable : 4251 )
#pragma warning( disable : 4267 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4290 )
#pragma warning( disable : 4786 )
#endif
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# ifdef OSGGLUT_LIBRARY
# define OSGGLUT_EXPORT __declspec(dllexport)
# else
# define OSGGLUT_EXPORT __declspec(dllimport)
#endif /* OSGGLUT_LIBRARY */
#else
#define OSGGLUT_EXPORT
#endif
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_GLUTEVENTADAPTER
#define OSGGLUT_GLUTEVENTADAPTER 1
#include <osgGA/GUIEventAdapter>
#include <osgGLUT/Export>
namespace osgGLUT{
/** Class for adapting GLUT events so that they can be used as input to osgGA::CameraManipulators.*/
class OSGGLUT_EXPORT GLUTEventAdapter : public osgGA::GUIEventAdapter
{
public:
GLUTEventAdapter();
virtual ~GLUTEventAdapter() {}
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inappropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/
virtual int getButton() const { return _button; }
/** window minimum x. */
virtual int getXmin() const { return _Xmin; }
/** window maximum x. */
virtual int getXmax() const { return _Xmax; }
/** window minimum y. */
virtual int getYmin() const { return _Ymin; }
/** window maximum y. */
virtual int getYmax() const { return _Ymax; }
/** current mouse x position.*/
virtual int getX() const { return _mx; }
/** current mouse y position.*/
virtual int getY() const { return _my; }
/** current mouse button state */
virtual unsigned int getButtonMask() const { return _buttonMask; }
/** current modkey state */
virtual unsigned int getModKeyMask() const;
/** time in seconds of event. */
virtual double time() const { return _time; }
/** static method for setting window dimensions.*/
static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
/** static method for setting button state.*/
static void setButtonMask(unsigned int buttonMask);
/** method for adapting resize events. */
void adaptResize(double t, int Xmin, int Ymin, int Xmax, int Ymax);
/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
void adaptMouseMotion(double t, int x, int y);
/** method for adapting mouse motion events whilst no mouse button are pressed.*/
void adaptMousePassiveMotion(double t,int x, int y);
/** method for adapting mouse button pressed/released events.*/
void adaptMouse(double t,int button, int state, int x, int y);
/** method for adapting keyboard events.*/
void adaptKeyboard( double t, unsigned char key,
int x, int y, bool keydown );
/** method for adapting frame events, i.e. idle/display callback.*/
void adaptFrame(double t);
void copyStaticVariables();
protected:
EventType _eventType;
int _key;
int _button;
int _Xmin,_Xmax;
int _Ymin,_Ymax;
int _mx;
int _my;
unsigned int _buttonMask;
double _time;
// used to accumulate the button mask state, it represents
// the current button mask state, which is modified by the
// adaptMouse() method which then copies it to value _buttonMask
// which required the mouse buttons state at the time of the event.
static unsigned int _s_accumulatedButtonMask;
// used to store current button value
static int _s_button;
// used to store window min and max values.
static int _s_Xmin;
static int _s_Xmax;
static int _s_Ymin;
static int _s_Ymax;
static int _s_mx;
static int _s_my;
};
}
#endif

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@ -1,48 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_VERSION
#define OSGGLUT_VERSION 1
#include <osgGLUT/Export>
extern "C" {
/**
* osgGLUTGetVersion() returns the library version number.
* Numbering convention : osg_src-0.8.31 will return 0.8.31.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph (OSG) GLUT library
#
AC_CHECK_LIB(osg, osgGLUTGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph GLUT library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetVersion();
/**
* getLibraryName_osgGLUT() returns the library name in human friendly form.
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetLibraryName();
}
#endif

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@ -1,219 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_VIEWER
#define OSGGLUT_VIEWER 1
#include <osg/Light>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Timer>
#include <osg/DisplaySettings>
#include <osg/ArgumentParser>
#include <osgGA/GUIEventAdapter>
#include <osgGA/CameraManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/AnimationPathManipulator>
#include <osgUtil/SceneView>
#include <osgGLUT/Window>
#include <list>
#include <string>
namespace osgGLUT
{
/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
* Please note, this viewer class has been developed via a rather haphazard
* path and <i>needs</i> a total rewrite. It currently suffices for osg demos
* but shouldn't be viewed as the be all and end of osg viewer classes.
* Someone please rewrite it :-)
*/
class OSGGLUT_EXPORT Viewer : public Window, public osgGA::GUIActionAdapter
{
public:
Viewer();
Viewer(osg::ArgumentParser& arguments);
virtual ~Viewer();
/** read the command line string list, removing any matched control sequences.*/
void readCommandLine(osg::ArgumentParser& arguments);
/** init is deprecated, you should use addViewport instead. init is
* only available for backwards compatibility.*/
virtual void init(osg::Node* rootnode);
virtual unsigned int addViewport(osgUtil::SceneView* sv,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
virtual unsigned int addViewport(osg::Node*,
float x = 0.0, float y = 0.0,
float width = 1.0, float height = 1.0);
unsigned int getNumViewports() const { return _viewportList.size(); }
osgUtil::SceneView* getViewportSceneView(unsigned int pos)
{ return _viewportList[pos].sceneView.get(); }
virtual bool open();
virtual bool run();
// called on each frame redraw..return the time in ms for each operation.
virtual float update(unsigned int viewport);
virtual float cull(unsigned int viewport);
virtual float draw(unsigned int viewport);
// initialize the clock.
long initClock();
// time since initClock() in seconds.
double clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); }
// update the number of ticks since the last frame update.
osg::Timer_t updateFrameTick();
// time from the current frame update and the previous one in seconds.
double frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); }
double frameRate() { return 1.0/frameSeconds(); }
void help(std::ostream& fout);
// handle multiple camera.
unsigned int registerCameraManipulator(osgGA::CameraManipulator* cm,
unsigned int viewport = 0);
void selectCameraManipulator(unsigned int pos,
unsigned int viewport = 0);
/// Set focusable
void setFocusable( unsigned int viewp, bool focusable )
{ _viewportList[viewp]._focusable = focusable; };
void prependEventHandler(osgGA::GUIEventHandler* handler,unsigned int viewport = 0);
void appendEventHandler(osgGA::GUIEventHandler* handler,unsigned int viewport = 0);
// derived from osgGA::GUIActionAdapter
virtual void requestRedraw() {} // redraw always by idle callback done.
virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always
virtual void requestWarpPointer(int x,int y);
virtual void requestShutdown() { exit(1); };
/// Toggle fullscreen
virtual void toggleFullScreen();
void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
typedef std::vector<osg::ref_ptr<osgGA::CameraManipulator> > CameraManipList;
typedef std::list<osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlerList;
void setRecordingAnimationPath(bool on) { _recordingAnimationPath = on; }
bool getRecordingAnimationPath() const { return _recordingAnimationPath; }
void setAnimationPath(osg::AnimationPath* path) { _animationPath = path; }
osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
int mapWindowXYToViewport(int x, int y);
protected:
void initialize();
virtual void clear();
virtual void display();
virtual void reshape(GLint w, GLint h);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(int key, int x, int y, bool keydown = true);
void setFocusedViewport(unsigned int pos);
void showStats(unsigned int i); // gwm 24.09.01 pass the viewport to collect sta for each viewport
static Viewer* s_theViewer;
struct ViewportDef
{
osg::ref_ptr<osgUtil::SceneView> sceneView;
float viewport[4]; // Win-size-relative [0,1]
bool _focusable;
osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
CameraManipList _cameraManipList;
EventHandlerList _eventHandlerList;
};
typedef std::vector<ViewportDef> ViewportList;
ViewportList _viewportList;
unsigned int _focusedViewport;
std::string _saveFileName;
bool _viewFrustumCullingActive;
bool _smallFeatureCullingActive;
int polymode;
int texture;
int backface;
int lighting;
int flat_shade;
float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate
int _printStats; // gwm Jul 2001 change from bool
struct StatsRecord
{ // gwm Jul 2001, added for display of statistics
StatsRecord():
timeUpdate(0), timeCull(0), timeDraw(0), timeFrame(0),
frameend(0) {}
float timeUpdate, timeCull, timeDraw, timeFrame;
osg::Timer_t frameend;
};
StatsRecord times[3]; // store up to 3 frames worth of times
bool _useDisplayLists;
osg::Timer _timer;
osg::Timer_t _initialTick;
osg::Timer_t _lastFrameTick;
osg::Timer_t _frameTick;
// system tick.
osg::Timer_t clockTick();
osg::Timer_t frameTick();
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
bool _recordingAnimationPath;
osg::ref_ptr<osg::AnimationPath> _animationPath;
};
}
#endif // SG_VIEWIER_H

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@ -1,93 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGLUT_GLUTWINDOW
#define OSGGLUT_GLUTWINDOW 1
#include <osgGLUT/Export>
#include <string>
#include <vector>
namespace osgGLUT
{
/** A basic GLUTWindow base class which provides a just a basic window. */
class OSGGLUT_EXPORT Window
{
public:
Window();
virtual ~Window();
void setWindowOrigin(int x, int y) { _wx = x, _wy = y; };
void setWindowSize(int width, int height) { _ww = width, _wh = height; };
void setWindowTitle(const std::string& title) { _title = title; }
void setDisplayMode(unsigned int displayMode) { _displayMode = displayMode; }
virtual bool open();
virtual bool run();
virtual void display();
protected:
virtual void clear();
static void displayCB();
static void reshapeCB(int w, int h);
static void visibilityCB(int state);
static void mouseMotionCB(int x, int y);
static void mousePassiveMotionCB(int x, int y);
static void mouseCB(int button, int state, int x, int y);
static void keyboardCB(unsigned char key, int x, int y );
static void keyboardUpCB(unsigned char key, int x, int y );
static void specialCB(int key, int x, int y);
static void specialUpCB(int key, int x, int y);
static void spaceballMotionCB(int x, int y, int z);
static void spaceballRotateCB(int x, int y, int z);
static void spaceballButtonCB(int button, int state);
virtual void reshape(GLint w, GLint h);
virtual void visibility(int state);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(int key, int x, int y, bool keydown);
virtual void special(int key, int x, int y, bool keydown);
virtual void spaceballMotion(int x, int y, int z);
virtual void spaceballRotate(int x, int y, int z);
virtual void spaceballButton(int button, int state);
static Window* s_theWindow;
std::string _title;
int _wx, _wy, _ww, _wh;
unsigned int _displayMode;
int _is_open;
int _mx, _my, _mbutton;
bool _fullscreen;
int _saved_wx, _saved_wy, _saved_ww,_saved_wh;
bool _exit;
void check_if_exit();
};
}
#endif // SG_VIEWIER_H

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GLUT
#define OSG_GLUT 1
#include <stdlib.h>
#if defined(__DARWIN_OSX__)
#include <GLUT/glut.h>
#else
#if defined(__hpux__)
#include <glut.h>
#else
#include <GL/glut.h>
#endif
#endif
#endif // __osgGLUT_h

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@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osganimate
include $(TOPDIR)/Make/makerules

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@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osganimate
include $(TOPDIR)/Make/makerules

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@ -1,250 +0,0 @@
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osgUtil/Optimizer>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGLUT/Viewer>
osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
{
// set up the animation path
osg::AnimationPath* animationPath = new osg::AnimationPath;
animationPath->setLoopMode(osg::AnimationPath::LOOP);
int numSamples = 40;
float yaw = 0.0f;
float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f);
float roll = osg::inDegrees(30.0f);
double time=0.0f;
double time_delta = looptime/(double)numSamples;
for(int i=0;i<numSamples;++i)
{
osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f));
osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0)));
animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
yaw += yaw_delta;
time += time_delta;
}
return animationPath;
}
osg::Node* createBase(const osg::Vec3& center,float radius)
{
int numTilesX = 10;
int numTilesY = 10;
float width = 2*radius;
float height = 2*radius;
osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f));
osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f));
osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f));
// fill in vertices for grid, note numTilesX+1 * numTilesY+1...
osg::Vec3Array* coords = new osg::Vec3Array;
int iy;
for(iy=0;iy<=numTilesY;++iy)
{
for(int ix=0;ix<=numTilesX;++ix)
{
coords->push_back(v000+dx*(float)ix+dy*(float)iy);
}
}
//Just two colours - black and white.
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white
colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black
int numColors=colors->size();
int numIndicesPerRow=numTilesX+1;
osg::UByteArray* coordIndices = new osg::UByteArray; // assumes we are using less than 256 points...
osg::UByteArray* colorIndices = new osg::UByteArray;
for(iy=0;iy<numTilesY;++iy)
{
for(int ix=0;ix<numTilesX;++ix)
{
// four vertices per quad.
coordIndices->push_back(ix +(iy+1)*numIndicesPerRow);
coordIndices->push_back(ix +iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow);
// one color per quad
colorIndices->push_back((ix+iy)%numColors);
}
}
// set up a single normal
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
osg::Geometry* geom = new osg::Geometry;
geom->setVertexArray(coords);
geom->setVertexIndices(coordIndices);
geom->setColorArray(colors);
geom->setColorIndices(colorIndices);
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
return geode;
}
osg::Node* createMovingModel(const osg::Vec3& center, float radius)
{
float animationLength = 10.0f;
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::Group* model = new osg::Group;
osg::Node* glider = osgDB::readNodeFile("glider.osg");
if (glider)
{
const osg::BoundingSphere& bs = glider->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
positioned->addChild(glider);
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
model->addChild(xform);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
const osg::BoundingSphere& bs = cessna->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = new osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);
}
return model;
}
osg::Node* createModel()
{
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f;
osg::Group* root = new osg::Group;
root->addChild(createMovingModel(center,radius*0.8f));
root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius));
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* model = createModel();
if (!model)
{
return 1;
}
// tilt the scene so the default eye position is looking down on the model.
osg::MatrixTransform* rootnode = new osg::MatrixTransform;
rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
rootnode->addChild(model);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

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@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgbillboard.cpp
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgbillboard
include $(TOPDIR)/Make/makerules

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@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgbillboard.cpp
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgbillboard
include $(TOPDIR)/Make/makerules

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@ -1,211 +0,0 @@
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/Billboard>
#include <osg/LineWidth>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
//
// A simple demo demonstrating different texturing modes,
// including using of texture extensions.
//
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/** create quad at specified position. */
osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0] = corner;
(*coords)[1] = corner+width;
(*coords)[2] = corner+width+height;
(*coords)[3] = corner+height;
geom->setVertexArray(coords);
osg::Vec3Array* norms = new osg::Vec3Array(1);
(*norms)[0] = width^height;
(*norms)[0].normalize();
geom->setNormalArray(norms);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec2Array* tcoords = new osg::Vec2Array(4);
(*tcoords)[0].set(0.0f,0.0f);
(*tcoords)[1].set(1.0f,0.0f);
(*tcoords)[2].set(1.0f,1.0f);
(*tcoords)[3].set(0.0f,1.0f);
geom->setTexCoordArray(0,tcoords);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
if (image)
{
osg::StateSet* stateset = new osg::StateSet;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
geom->setStateSet(stateset);
}
return geom;
}
osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(6);
(*coords)[0] = corner;
(*coords)[1] = corner+xdir;
(*coords)[2] = corner;
(*coords)[3] = corner+ydir;
(*coords)[4] = corner;
(*coords)[5] = corner+zdir;
geom->setVertexArray(coords);
osg::Vec4 x_color(0.0f,1.0f,1.0f,1.0f);
osg::Vec4 y_color(0.0f,1.0f,1.0f,1.0f);
osg::Vec4 z_color(1.0f,0.0f,0.0f,1.0f);
osg::Vec4Array* color = new osg::Vec4Array(6);
(*color)[0] = x_color;
(*color)[1] = x_color;
(*color)[2] = y_color;
(*color)[3] = y_color;
(*color)[4] = z_color;
(*color)[5] = z_color;
geom->setColorArray(color);
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6));
osg::StateSet* stateset = new osg::StateSet;
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(4.0f);
stateset->setAttributeAndModes(linewidth,osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
geom->setStateSet(stateset);
return geom;
}
osg::Node* createModel()
{
// create the root node which will hold the model.
osg::Group* root = new osg::Group();
// add the drawable into a single goede to be shared...
osg::Billboard* center = new osg::Billboard();
center->setMode(osg::Billboard::POINT_ROT_EYE);
center->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
osg::Vec3(0.0f,0.0f,0.0f));
osg::Billboard* x_arrow = new osg::Billboard();
x_arrow->setMode(osg::Billboard::AXIAL_ROT);
x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f));
x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
x_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")),
osg::Vec3(5.0f,0.0f,0.0f));
osg::Billboard* y_arrow = new osg::Billboard();
y_arrow->setMode(osg::Billboard::AXIAL_ROT);
y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f));
y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f));
y_arrow->addDrawable(
createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")),
osg::Vec3(0.0f,5.0f,0.0f));
osg::Billboard* z_arrow = new osg::Billboard();
z_arrow->setMode(osg::Billboard::AXIAL_ROT);
z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
z_arrow->addDrawable(
createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")),
osg::Vec3(0.0f,0.0f,5.0f));
osg::Geode* axis = new osg::Geode();
axis->addDrawable(createAxis(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(5.0f,0.0f,0.0f),osg::Vec3(0.0f,5.0f,0.0f),osg::Vec3(0.0f,0.0f,5.0f)));
root->addChild(center);
root->addChild(x_arrow);
root->addChild(y_arrow);
root->addChild(z_arrow);
root->addChild(axis);
return root;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// create a model from the images.
osg::Node* rootNode = createModel();
// add model to viewer.
viewer.addViewport( rootNode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
viewer.open();
viewer.run();
return 0;
}

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@ -1,16 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcallback.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgcallback
include $(TOPDIR)/Make/makerules

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@ -1,12 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgcallback.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgcallback
include $(TOPDIR)/Make/makerules

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@ -1,189 +0,0 @@
#include <osgGLUT/Viewer>
#include <osg/Transform>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/Optimizer>
class UpdateCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"update callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"update callback - post traverse"<<node<<std::endl;
}
};
class CullCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
std::cout<<"cull callback - pre traverse"<<node<<std::endl;
traverse(node,nv);
std::cout<<"cull callback - post traverse"<<node<<std::endl;
}
};
class DrawableDrawCallback : public osg::Drawable::DrawCallback
{
virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const
{
std::cout<<"draw call back - pre drawImplementation"<<drawable<<std::endl;
drawable->drawImplementation(state);
std::cout<<"draw call back - post drawImplementation"<<drawable<<std::endl;
}
};
struct TransformCallback : public osg::Transform::ComputeTransformCallback
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeLocalToWorldMatrix - pre transform->computeLocalToWorldMatrix"<<std::endl;
bool result = transform->computeLocalToWorldMatrix(matrix,nv);
std::cout<<"computeLocalToWorldMatrix - post transform->computeLocalToWorldMatrix"<<std::endl;
return result;
}
/** Get the transformation matrix which moves from world coords to local coords.*/
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,const osg::Transform* transform, osg::NodeVisitor* nv) const
{
std::cout<<"computeWorldToLocalMatrix - pre transform->computeWorldToLocalMatrix"<<std::endl;
bool result = transform->computeWorldToLocalMatrix(matrix,nv);
std::cout<<"computeWorldToLocalMatrix - post transform->computeWorldToLocalMatrix"<<std::endl;
return result;
}
};
struct DrawableUpdateCallback : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
{
std::cout<<"Drawable update callback "<<drawable<<std::endl;
}
};
struct DrawableCullCallback : public osg::Drawable::CullCallback
{
/** do customized cull code.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable* drawable, osg::State* /*state*/) const
{
std::cout<<"Drawable cull callback "<<drawable<<std::endl;
return false;
}
};
class InsertCallbacksVisitor : public osg::NodeVisitor
{
public:
InsertCallbacksVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(osg::Node& node)
{
node.setUpdateCallback(new UpdateCallback());
node.setCullCallback(new CullCallback());
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
geode.setUpdateCallback(new UpdateCallback());
//note, it makes no sense to attach a cull callback to the node
//at there are no nodes to traverse below the geode, only
//drawables, and as such the Cull node callbacks is ignored.
//If you wish to control the culling of drawables
//then use a drawable cullback...
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->setUpdateCallback(new DrawableUpdateCallback());
geode.getDrawable(i)->setCullCallback(new DrawableCullCallback());
geode.getDrawable(i)->setDrawCallback(new DrawableDrawCallback());
}
}
virtual void apply(osg::Transform& node)
{
node.setComputeTransformCallback(new TransformCallback());
apply((osg::Node&)node);
}
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
// write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// insert all the callbacks
InsertCallbacksVisitor icv;
rootnode->accept(icv);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

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@ -1,15 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgclip
include $(TOPDIR)/Make/makerules

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@ -1,11 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgclip.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgclip
include $(TOPDIR)/Make/makerules

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@ -1,189 +0,0 @@
#include <osg/MatrixTransform>
#include <osg/ClipNode>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/Material>
#include <osg/PolygonOffset>
#include <osg/PolygonMode>
#include <osg/LineStipple>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgUtil/TransformCallback>
#include <osgGLUT/Viewer>
#include <osgUtil/Optimizer>
void write_usage(std::ostream& out,const std::string& name)
{
out << std::endl;
out <<"usage:"<< std::endl;
out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
out << std::endl;
out <<"options:"<< std::endl;
out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
out <<" i.e. -l osgdb_pfb"<< std::endl;
out <<" Useful for loading reader/writers which can load"<< std::endl;
out <<" other file formats in addition to its extension."<< std::endl;
out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
out <<" i.e. -e pfb"<< std::endl;
out <<" Useful short hand for specifying full library name as"<< std::endl;
out <<" done with -l above, as it automatically expands to"<< std::endl;
out <<" the full library name appropriate for each platform."<< std::endl;
out <<std::endl;
out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
out <<" environmental variable. See doc/stereo.html for "<< std::endl;
out <<" further details on setting up accurate stereo "<< std::endl;
out <<" for your system. "<< std::endl;
out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
out <<std::endl;
out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
out <<" also allows the depth complexity statistics mode"<< std::endl;
out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
out << std::endl;
}
osg::Node* decorate_with_clip_node(osg::Node* subgraph)
{
osg::Group* rootnode = new osg::Group;
// create wireframe view of the model so the user can see
// what parts are being culled away.
osg::StateSet* stateset = new osg::StateSet;
//osg::Material* material = new osg::Material;
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::Group* wireframe_subgraph = new osg::Group;
wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(subgraph);
rootnode->addChild(wireframe_subgraph);
/*
// simple approach to adding a clipnode above a subrgaph.
// create clipped part.
osg::ClipNode* clipped_subgraph = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipped_subgraph->createClipBox(bb);
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
*/
// more complex approach to managing ClipNode, allowing
// ClipNode node to be transformed independantly from the subgraph
// that it is clipping.
osg::MatrixTransform* transform= new osg::MatrixTransform;
osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
transform->setUpdateCallback(nc);
osg::ClipNode* clipnode = new osg::ClipNode;
osg::BoundingSphere bs = subgraph->getBound();
bs.radius()*= 0.4f;
osg::BoundingBox bb;
bb.expandBy(bs);
clipnode->createClipBox(bb);
clipnode->setCullingActive(false);
transform->addChild(clipnode);
rootnode->addChild(transform);
// create clipped part.
osg::Group* clipped_subgraph = new osg::Group;
clipped_subgraph->setStateSet(clipnode->getStateSet());
clipped_subgraph->addChild(subgraph);
rootnode->addChild(clipped_subgraph);
return rootnode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// initialize the viewer.
osgGLUT::Viewer viewer(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
write_usage(osg::notify(osg::NOTICE),argv[0]);
return 1;
}
// decorate the scenegraph with a clip node.
osg::Node* rootnode = decorate_with_clip_node(loadedModel);
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

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@ -1,23 +0,0 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
broadcaster.cpp\
osgcluster.cpp\
receiver.cpp\
HEADERFILES =\
broadcaster.h\
receiver.h\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(SOCKET_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
$(HEADERFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgcluster
include $(TOPDIR)/Make/makerules

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@ -1,13 +0,0 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
broadcaster.cpp\
osgcluster.cpp\
receiver.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(SOCKET_LIBS) $(OTHER_LIBS)
EXEC = osgcluster
include $(TOPDIR)/Make/makerules

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@ -1,67 +0,0 @@
osgcluster demonstates basic clustering of machines across a local area
network using UDP packets to send camera position updates from a master viewer
to slave viewers.
Note, the broadcaster and reciever classes have currently been implement
for Linux/IRIX, hence osgcluster will only work on these systems. It should
also work with little extra work on other Unix based OS's. Support for
WinSocket needs to be added to allow support for Windows. Anybody know
WinSocket enough to tackle this? If so let us know.
-
On the master machine run:
osgcluster -m -f 30 mymodel.osg
On the slave machines run:
for left channel:
osgcluster -s -f 30 -o 30 mymodel.osg
for right channel:
osgcluster -s -f 30 -o 30 mymodel.osg
The options are :
-m set to viewer to master so that it broadcasts its camera postion.
-s set to viewer to slave so that it recivers its camera postion.
-n set the socket number to communicate over, defaults to 8100.
-o set offset the slave camera from the master position by specified
number of degress. positive offset turns camera towards right.
-f set the horizontal field of view of the camera.
Sepetember 2001.
Robert Osfield.
Note: Using sgv with Peformer (for IRIX and Linux users only)
=============================================================
If you find problems with loading .pfb files its likely that its due to undefined
symbols. This isn't a problem with the OSG implementation, but alas the only
current solution is to directly link you app with the Performer libraries. The
Makefile contains two library list. In Makefile you'll see something like :
#note, use this library list when using the Performer osgPlugin.
#LIBS = ${PFLIBS} -losgGLUT -losgDB -losg -lGLU -lGL -lm -lXmu -lX11 -lXi
#note, standard library list.
LIBS = -losgGLUT -losgDB -losg -lGLU -lGL -lm -lXmu -lX11 -lXi
Simple comment in the LIBS line with PFLIBS and comment out the standard LIBS,
then :
make clean
make
Hopefully the Performer distribution will eventually work as a dynamic plugin
but until that day we're stuck with this 'hack'...
Robert Osfield,
March 2001.

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