From Ulrich Hertlein, typo fixes
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@ -296,7 +296,7 @@ class OSG_EXPORT Node : public Object
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*
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* The most common use of these is during traversal of the scene graph.
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* For instance, when traversing the scene graph the osg::NodeVisitor does a bitwise
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* AND of its TraversalMask with the Node#s NodeMask to
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* AND of its TraversalMask with the Node's NodeMask to
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* determine if the Node should be processed/traversed.
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*
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* For example, if a Node has a NodeMask value of 0x02 (only 2nd bit set)
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@ -79,13 +79,13 @@ class OSG_EXPORT Referenced
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inline int ref() const;
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/** Decrement the reference count by one, indicating that
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a pointer to this object is referencing it. If the
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a pointer to this object is no longer referencing it. If the
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reference count goes to zero, it is assumed that this object
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is no longer referenced and is automatically deleted.*/
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inline int unref() const;
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/** Decrement the reference count by one, indicating that
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a pointer to this object is referencing it. However, do
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a pointer to this object is no longer referencing it. However, do
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not delete it, even if ref count goes to 0. Warning, unref_nodelete()
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should only be called if the user knows exactly who will
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be responsible for, one should prefer unref() over unref_nodelete()
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