Further work on moving culling functionality from CullVisitor into CullingSet,

in preperation for occlusion culling.
This commit is contained in:
Robert Osfield 2002-06-04 15:21:24 +00:00
parent 0732701e9d
commit f67be7c07f
6 changed files with 98 additions and 142 deletions

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@ -19,12 +19,12 @@ class SG_EXPORT CullingSet : public Referenced
CullingSet();
CullingSet(const CullingSet& cs,const osg::Matrix& matrix):
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
_mask(cs._mask),
_clippingVolume(cs._clippingVolume),
_occluderList(cs._occluderList),
_pixelSizeOffset(cs._pixelSizeOffset),
_pixelSizeVector(cs._pixelSizeVector)
_pixelSizeVector(pixelSizeVector),
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
{
_clippingVolume.transformProvidingInverse(matrix);
for(OccluderList::iterator itr=_occluderList.begin();
@ -54,9 +54,29 @@ class SG_EXPORT CullingSet : public Referenced
void setFrustum(Polytope& cv) { _clippingVolume = cv; }
Polytope& getFrustum() { return _clippingVolume; }
const Polytope& getFrustum() const { return _clippingVolume; }
void addOccluder(ShadowOccluderVolume& cv) { _occluderList.push_back(cv); }
void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
Vec4& getPixelSizeVector() { return _pixelSizeVector; }
const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Compute the pixel of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const { return radius/(v*_pixelSizeVector); }
/** Compute the pixel of an bounding sphere.*/
float pixelSize(const BoundingSphere& bs) const { return bs.radius()/(bs.center()*_pixelSizeVector); }
inline bool isCulled(const BoundingBox& bb)
{
if (_mask&VIEW_FRUSTUM_CULLING)
@ -96,7 +116,7 @@ class SG_EXPORT CullingSet : public Referenced
if (_mask&SMALL_FEATURE_CULLING)
{
if ((bs.center()*_pixelSizeVector+_pixelSizeOffset)>bs.radius()) return true;
if (((bs.center()*_pixelSizeVector)*_smallFeatureCullingPixelSize)>bs.radius()) return true;
}
if (_mask&SHADOW_OCCLUSION_CULLING)
@ -149,14 +169,11 @@ class SG_EXPORT CullingSet : public Referenced
protected:
Mask _mask;
Polytope _clippingVolume;
OccluderList _occluderList;
float _pixelSizeOffset;
Vec3 _pixelSizeVector;
Mask _mask;
Polytope _clippingVolume;
OccluderList _occluderList;
Vec4 _pixelSizeVector;
float _smallFeatureCullingPixelSize;
};

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@ -20,6 +20,10 @@ class SG_EXPORT ShadowOccluderVolume
typedef std::vector<Polytope> HoleList;
ShadowOccluderVolume(const ShadowOccluderVolume& soc):
_occluderVolume(soc._occluderVolume),
_holeList(soc._holeList) {}
ShadowOccluderVolume(const ShadowOccluderVolume& soc,Matrix& MVP);
ShadowOccluderVolume(const ConvexPlanerOccluder& occluder,Matrix& MVP);

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@ -217,6 +217,19 @@ class Vec4
}; // end of class Vec4
/** Compute the dot product of a (Vec3,1.0) and a Vec4.*/
inline float operator * (const Vec3& lhs,const Vec4& rhs)
{
return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3];
}
/** Compute the dot product of a Vec4 and a (Vec3,1.0).*/
inline float operator * (const Vec4& lhs,const Vec3& rhs)
{
return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3];
}
} // end of namespace osg
#endif

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@ -232,64 +232,29 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
inline float pixelSize(const osg::Vec3& v, float const radius)
{
const osg::Matrix& mvpw = getMVPW();
if (_windowToModelFactorDirty)
{
_windowToModelFactorDirty=false;
_windowToModelFactor = osg::Vec3(mvpw(0,0),mvpw(1,0),mvpw(2,0)).length();
}
float W = v.x()*mvpw(0,3)+
v.y()*mvpw(1,3)+
v.z()*mvpw(2,3)+
mvpw(3,3);
return fabs(radius*_windowToModelFactor/W);
}
inline float pixelSize2(const osg::Vec3& v, float const radius)
{
const float R2 = osg::square(_viewportStack.back()->width()/osg::DegreesToRadians(38.0f))*1.15f;
//float p1 = fabs(radius*_windowToModelFactor/W);
return R2*radius*radius/(v-getEyeLocal()).length2();
return _modelviewCullingStack.back()->pixelSize(v,radius);
}
inline bool isCulled(const osg::Node& node)
{
if (node.isCullingActive())
{
const osg::BoundingSphere& sp = node.getBound();
if (!(_modelviewPolytopeStack.back().contains(sp))) return true;
// if (pixelSize(sp.center(),sp.radius())<_smallFeatureCullingPixelSize) return true;
if (pixelSize2(sp.center(),sp.radius())<osg::square(_smallFeatureCullingPixelSize)) return true;
}
return false;
return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
}
inline const bool isCulled(const osg::BoundingBox& bb)
{
if (!bb.isValid()) return true;
//return !_modelviewPolytopeStack.back().contains(bb,mode);
return !_modelviewPolytopeStack.back().contains(bb);
//return false;
return bb.isValid() && _modelviewCullingStack.back()->isCulled(bb);
}
inline void pushCurrentMask()
{
_modelviewPolytopeStack.back().pushCurrentMask();
_modelviewCullingStack.back()->pushCurrentMask();
}
inline void popCurrentMask()
{
_modelviewPolytopeStack.back().popCurrentMask();
_modelviewCullingStack.back()->popCurrentMask();
}
const CullingMode getCurrentCullingMode() const { return _cullingModeStack.back(); }
void updateCalculatedNearFar(const osg::Matrix& matrix,const osg::Drawable& drawable) { updateCalculatedNearFar(matrix,drawable.getBound()); }
void updateCalculatedNearFar(const osg::Matrix& matrix,const osg::BoundingBox& bb);
void updateCalculatedNearFar(const osg::Vec3& pos);
@ -352,33 +317,22 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
void popCullingSet();
// typedef std::vector<osg::Polytope> PolytopeStack;
// typedef std::vector<osg::ref_ptr<osg::Matrix> > MatrixStack;
typedef osg::fast_back_stack<osg::Polytope> PolytopeStack;
typedef osg::fast_back_stack< osg::ref_ptr<osg::Matrix> > MatrixStack;
MatrixStack _projectionStack;
MatrixStack _PW_Stack;
PolytopeStack _projectionPolytopeStack;
MatrixStack _modelviewStack;
MatrixStack _MVPW_Stack;
PolytopeStack _modelviewPolytopeStack;
bool _windowToModelFactorDirty;
float _windowToModelFactor;
// typedef std::vector<osg::ref_ptr<osg::Viewport> > ViewportStack;
typedef osg::fast_back_stack<osg::ref_ptr<osg::Viewport> > ViewportStack;
ViewportStack _viewportStack;
// typedef std::vector<osg::Vec3> EyePointStack;
typedef osg::fast_back_stack<osg::Vec3> EyePointStack;
EyePointStack _eyePointStack;
typedef osg::fast_back_stack<CullingMode> CullingModeStack;
CullingModeStack _cullingModeStack;
CullingMode _cullingMode;
typedef osg::fast_back_stack<osg::ref_ptr<osg::CullingSet> > CullingStack;
CullingStack _clipspaceCullingStack;

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@ -5,6 +5,8 @@ using namespace osg;
CullingSet::CullingSet()
{
_mask = ALL_CULLING;
_pixelSizeVector.set(0,0,0,1);
_smallFeatureCullingPixelSize=1.0f;
}
CullingSet::~CullingSet()

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@ -84,11 +84,7 @@ CullVisitor::CullVisitor()
_LODBias = 1.0f;
// note all subsequent _cullingModeStack code assumes that there
// is a least this one value on the stack, therefore they never
// check whether the stack is empty. This shouldn't be a problem
// unless there is bug somewhere...
_cullingModeStack.push_back(ENABLE_ALL_CULLING);
_cullingMode = ENABLE_ALL_CULLING;
//_tsm = LOOK_VECTOR_DISTANCE;
@ -105,8 +101,6 @@ CullVisitor::CullVisitor()
_numFramesToKeepImpostorSprites = 10;
_impostorSpriteManager = osgNew ImpostorSpriteManager;
_windowToModelFactorDirty = true;
_windowToModelFactor = 1.0f;
_smallFeatureCullingPixelSize = 3.0f;
}
@ -125,18 +119,14 @@ void CullVisitor::reset()
// first unref all referenced objects and then empty the containers.
//
_projectionStack.clear();
_projectionPolytopeStack.clear();
_modelviewStack.clear();
_modelviewPolytopeStack.clear();
_viewportStack.clear();
_eyePointStack.clear();
// remove all accept the first element of the stack.
//_cullingModeStack.erase(_cullingModeStack.begin()+1,_cullingModeStack.end());
_cullingModeStack.clear();
_clipspaceCullingStack.clear();
_projectionCullingStack.clear();
_modelviewCullingStack.clear();
// reset the calculated near far planes.
_computed_znear = FLT_MAX;
@ -162,35 +152,55 @@ void CullVisitor::reset()
(*itr)->reset();
}
_windowToModelFactorDirty = true;
_windowToModelFactor = 1.0f;
}
void CullVisitor::pushCullingSet()
{
_modelviewPolytopeStack.push_back();
osg::Polytope& cv = _modelviewPolytopeStack.back();
cv = _projectionPolytopeStack.back();
if (!_modelviewStack.empty()) cv.transformProvidingInverse(*_modelviewStack.back());
_MVPW_Stack.push_back(0L);
_windowToModelFactorDirty = true;
const osg::Matrix& mvpw = getMVPW();
float scale = osg::Vec3(mvpw(0,0),mvpw(1,0),mvpw(2,0)).length();
Vec4 pixelSizeVector(mvpw(0,3),mvpw(1,3),mvpw(2,3),mvpw(3,3));
if (scale>0.0f) pixelSizeVector /= scale;
if (_modelviewStack.empty()) _modelviewCullingStack.push_back(_projectionCullingStack.back());
else _modelviewCullingStack.push_back(osgNew osg::CullingSet(*_projectionCullingStack.back(),*_modelviewStack.back()));
if (_modelviewStack.empty())
{
_modelviewCullingStack.push_back(_projectionCullingStack.back());
}
else
{
// Need to account for window matrix...
// osg::Matrix& P = *_projectionStack.back();
// osg::Matrix& M = *_modelviewStack.back();
//
// float P00 = P(0,0);
// float P20 = P(2,0);
// osg::Vec3 scale(M(0,0)*P00 + M(0,2)*P20,
// M(1,0)*P00 + M(1,2)*P20,
// M(2,0)*P00 + M(2,2)*P20);
//
// float P23 = P(2,3);
// float P33 = P(3,3);
// osg::Vec4 pixelSizeVector(M(0,2)*P23,
// M(1,2)*P23,
// M(2,2)*P23,
// M(3,2)*P23 + M(3,3)*P33);
//
// pixelSizeVector /= scale.length();
_modelviewCullingStack.push_back(osgNew osg::CullingSet(*_projectionCullingStack.back(),*_modelviewStack.back(),pixelSizeVector));
}
}
void CullVisitor::popCullingSet()
{
_modelviewPolytopeStack.pop_back();
_MVPW_Stack.pop_back();
_windowToModelFactorDirty = true;
_modelviewCullingStack.pop_back();
}
@ -210,14 +220,10 @@ void CullVisitor::pushProjectionMatrix(Matrix* matrix)
{
_projectionStack.push_back(matrix);
_projectionPolytopeStack.push_back();
_projectionPolytopeStack.back().setToUnitFrustumWithoutNearFar();
_projectionPolytopeStack.back().transformProvidingInverse(*matrix);
osg::CullingSet* cullingSet = osgNew osg::CullingSet();
cullingSet->getFrustum().setToUnitFrustumWithoutNearFar();
cullingSet->getFrustum().transformProvidingInverse(*matrix);
cullingSet->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
_projectionCullingStack.push_back(cullingSet);
@ -256,7 +262,6 @@ void CullVisitor::popProjectionMatrix()
}
_projectionStack.pop_back();
_projectionPolytopeStack.pop_back();
_projectionCullingStack.pop_back();
@ -368,13 +373,13 @@ void CullVisitor::updateCalculatedNearFar(const osg::Vec3& pos)
void CullVisitor::setCullingMode(CullingMode mode)
{
_cullingModeStack.back()=mode;
_cullingMode=mode;
}
CullVisitor::CullingMode CullVisitor::getCullingMode() const
{
return _cullingModeStack.back();
return _cullingMode;
}
void CullVisitor::apply(Node& node)
@ -455,37 +460,6 @@ void CullVisitor::apply(Geode& node)
}
}
// osg::Timer timer;
// osg::Timer_t ta = timer.tick();
// const osg::Matrix& mvpw = getMVPW();
// osg::Timer_t tb = timer.tick();
//
// const osg::BoundingSphere& sp = node.getBound();
// osg::Vec3 v = sp._center;
// float radius = sp._radius;
// osg::Timer_t t1 = timer.tick();
// bool result1 = pixelSize(v,sp.radius())<4.0f;
// osg::Timer_t t2 = timer.tick();
//
// const float _ratio2 = 0.002f*0.002f;
// osg::Vec3 delta(v-getEyeLocal());
// bool result2 = (sp.radius2()<delta.length2()*_ratio2);
//
// osg::Timer_t t3 = timer.tick();
//
// float W = v.x()*mvpw(0,3)+
// v.y()*mvpw(1,3)+
// v.z()*mvpw(2,3)+
// mvpw(3,3);
//
// bool result3 = fabs(radius*_windowToModelFactor/W);
//
// osg::Timer_t t4 = timer.tick();
//
// cout << "time pixelSize = "<<t2-t1<<endl;
// cout << " odl = "<<t3-t2<<endl;
// cout << " stripped = "<<t4-t3<<endl;
// cout << " getMVPW = "<<tb-ta<<endl;
// pop the node's state off the geostate stack.
if (node_state) popStateSet();
@ -990,11 +964,6 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
pushStateSet(dummyState.get());
// switch off the view frustum culling, since we will have
// the whole subgraph in view.
_cullingModeStack.push_back((_cullingModeStack.back() & ~VIEW_FRUSTUM_CULLING));
{
// traversing the usual LOD selected child.
@ -1002,9 +971,6 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
}
// restore the culling mode.
popCurrentMask();
popStateSet();
// restore the previous model view matrix.