From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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@ -58,7 +58,7 @@ class OSG_EXPORT AlphaFunc : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(AlphaFunc,sa)
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// Compare each parameter in turn against the rhs.
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@ -255,7 +255,7 @@ class OSG_EXPORT AnimationPathCallback : public NodeCallback
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_pause(false),
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_pauseTime(0.0) {}
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/** Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point.*/
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/** Construct an AnimationPathCallback and automatically create an animation path to produce a rotation about a point.*/
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AnimationPathCallback(const osg::Vec3d& pivot,const osg::Vec3d& axis,float angularVelocity);
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@ -191,7 +191,7 @@ class OSG_EXPORT ArgumentParser
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void writeErrorMessages(std::ostream& output,ErrorSeverity sevrity=BENIGN);
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/** This convinience method handles help requests on the command line.
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/** This convenience method handles help requests on the command line.
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* Return the type(s) of help requested. The return value of this
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* function is suitable for passing into getApplicationUsage()->write().
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* If ApplicationUsage::NO_HELP is returned then no help commandline option
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@ -58,7 +58,7 @@ class OSG_EXPORT TexEnv : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TexEnv,sa)
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// Compare each parameter in turn against the rhs.
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@ -44,7 +44,7 @@ class OSG_EXPORT TexEnvFilter : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(TexEnvFilter, sa)
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// compare each parameter in turn against the rhs.
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@ -62,7 +62,7 @@ class OSG_EXPORT TexGen : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TexGen,sa)
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// Compare each parameter in turn against the rhs.
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@ -43,7 +43,7 @@ class OSG_EXPORT TexGenNode : public Group
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* parent reference frame. */
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void setReferenceFrame(ReferenceFrame rf);
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/** Ge thte TexGenNode's ReferenceFrame.*/
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/** Get the TexGenNode's ReferenceFrame.*/
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ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
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/** Set the texture unit that this TexGenNode is associated with.*/
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@ -43,7 +43,7 @@ class OSG_EXPORT TexMat : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TexMat,sa)
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// Compare each parameter in turn against the rhs.
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@ -233,7 +233,7 @@
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#endif
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// Integer teture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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// Integer texture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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#ifndef GL_EXT_texture_integer
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#define GL_RGBA32UI_EXT 0x8D70
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#define GL_RGB32UI_EXT 0x8D71
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@ -294,7 +294,7 @@
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namespace osg {
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/** Texture pure virtual base class that encapsulates OpenGl texture
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/** Texture pure virtual base class that encapsulates OpenGL texture
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* functionality common to the various types of OSG textures.
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*/
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class OSG_EXPORT Texture : public osg::StateAttribute
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@ -506,7 +506,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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class TextureObject;
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/** Returns a pointer to the TextureBbject for the current context. */
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/** Returns a pointer to the TextureObject for the current context. */
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inline TextureObject* getTextureObject(unsigned int contextID) const
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{
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return _textureObjectBuffer[contextID].get();
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@ -24,7 +24,7 @@
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namespace osg {
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/** Encapsulates OpenGl 1D texture functionality. Doesn't support cube maps,
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/** Encapsulates OpenGL 1D texture functionality. Doesn't support cube maps,
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* so ignore \a face parameters.
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*/
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class OSG_EXPORT Texture1D : public Texture
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@ -18,7 +18,7 @@
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namespace osg {
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/** Encapsulates OpenGl 2D texture functionality. Doesn't support cube maps,
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/** Encapsulates OpenGL 2D texture functionality. Doesn't support cube maps,
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* so ignore \a face parameters.
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*/
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class OSG_EXPORT Texture2D : public Texture
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@ -210,7 +210,7 @@ class OSG_EXPORT Texture2DArray : public Texture
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/**
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* Use std::vector to encapsulate referenced pointers to images of different layers.
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* Vectors gives us a random access iterator. The overhead of non-used elements is negligeable */
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* Vectors gives us a random access iterator. The overhead of non-used elements is negligible */
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std::vector<ref_ptr<Image> > _images;
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// subloaded images can have different texture and image sizes.
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@ -22,7 +22,7 @@
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namespace osg {
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/** Encapsulates OpenGl 2D texture functionality. Doesn't support cube maps,
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/** Encapsulates OpenGL 2D texture functionality. Doesn't support cube maps,
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* so ignore \a face parameters.
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*/
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class OSG_EXPORT Texture3D : public Texture
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@ -77,7 +77,7 @@ class OSG_EXPORT TextureCubeMap : public Texture
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}
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/** Set the texture width and height. If width or height are zero then
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* the repsective size value is calculated from the source image sizes.
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* the respective size value is calculated from the source image sizes.
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*/
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inline void setTextureSize(int width, int height) const
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{
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@ -131,7 +131,7 @@ class OSG_EXPORT TextureCubeMap : public Texture
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/** Extensions class which encapsulates the querying of extensions and
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* associated function pointers, and provides convinience wrappers to
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* associated function pointers, and provides convenience wrappers to
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* check for the extensions or use the associated functions.
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*/
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class OSG_EXPORT Extensions : public osg::Referenced
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@ -157,7 +157,7 @@ class OSG_EXPORT TextureCubeMap : public Texture
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};
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created
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* If the Extensions object for that context has not yet been created
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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* If 'createIfNotInitalized' is true then the Extensions object is
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* automatically created. However, in this case the extension object will
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@ -49,7 +49,7 @@ class OSG_EXPORT Timer {
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/** Get elapsed time in milliseconds.*/
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inline double time_m() const { return delta_m(_startTick, tick()); }
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/** Get elapsed time in micoseconds.*/
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/** Get elapsed time in microseconds.*/
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inline double time_u() const { return delta_u(_startTick, tick()); }
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/** Get elapsed time in nanoseconds.*/
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@ -63,7 +63,7 @@ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction
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META_Object(osg, TransferFunction1D)
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/** Get the mnimum transfer function value.*/
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/** Get the minimum transfer function value.*/
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float getMinimum() const { return _colorMap.empty() ? 0.0f : _colorMap.begin()->first; }
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/** Get the maximum transfer function value.*/
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@ -73,7 +73,7 @@ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction
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* transfer function when download to GPU.*/
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void allocate(unsigned int numImageCells);
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/** Clear the whole range to just represet a single color.*/
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/** Clear the whole range to just represent a single color.*/
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void clear(const osg::Vec4& color = osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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/** Get pixel value from the image. */
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@ -95,7 +95,7 @@ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction
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/** Set the color for a specified transfer function value.
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* updateImage defaults to true, and tells the setColor function to update the associate osg::Image that
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* tracks the color map. Pass in false as the updateImage parameter if you are setting up many values
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* at once to avoid recomputating og the image data, then once all setColor calls are made explictly call
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* at once to avoid recomputation of the image data, then once all setColor calls are made explictly call
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* updateImage() to bring the osg::Image back into sync with the color map. */
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void setColor(float v, const osg::Vec4& color, bool updateImage=true);
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@ -104,10 +104,10 @@ class OSG_EXPORT TransferFunction1D : public osg::TransferFunction
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typedef std::map<float, osg::Vec4> ColorMap;
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/** Get the color map that stores the mapping between the the tranfser function value and the colour it maps to.*/
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/** Get the color map that stores the mapping between the the transfer function value and the colour it maps to.*/
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ColorMap& getColorMap() { return _colorMap; }
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/** Get the const color map that stores the mapping between the the tranfser function value and the colour it maps to.*/
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/** Get the const color map that stores the mapping between the the transfer function value and the colour it maps to.*/
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const ColorMap& getColorMap() const { return _colorMap; }
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/** Assign a color map and automatically update the image to make sure they are in sync.*/
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@ -35,7 +35,7 @@ class Vec2f
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/** Number of vector components. */
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enum { num_components = 2 };
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/** Vec member varaible. */
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/** Vec member variable. */
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value_type _v[2];
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@ -129,7 +129,7 @@ class Vec3s
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return *this;
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}
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/** Binary vector substract. */
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/** Binary vector subtract. */
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inline Vec3s operator - (const Vec3s& rhs) const
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{
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return Vec3s(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]);
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@ -127,7 +127,7 @@ class OSG_EXPORT VertexProgram : public StateAttribute
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virtual int compare(const osg::StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(VertexProgram,sa)
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// compare each parameter in turn against the rhs.
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@ -52,7 +52,7 @@ class OSG_EXPORT Viewport : public StateAttribute
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(Viewport,sa)
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// compare each parameter in turn against the rhs.
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