Changed OsgCameraGroup so that it shares osg::State between Producer::Camera's which

share the same Producer::RenderSurface.

Added support for more colors in slideshow3D's constructor code.
This commit is contained in:
Robert Osfield 2003-09-10 19:25:36 +00:00
parent 5ca7659cda
commit f5b4f7ace0
3 changed files with 64 additions and 8 deletions

View File

@ -15,6 +15,9 @@
static Producer::CameraConfig *BuildConfig(void)
{
#define TWO_SEPERATE_WINDOWS
#ifdef TWO_SEPERATE_WINDOWS
Producer::RenderSurface *rs1 = new Producer::RenderSurface;
rs1->setScreenNum(0);
rs1->setWindowName("osgwindows");
@ -45,6 +48,32 @@ static Producer::CameraConfig *BuildConfig(void)
cfg->addCamera("Camera 2", camera2);
cfg->setInputArea(ia);
return cfg;
#else
// one window with four camera's.
Producer::Camera* pcam1 = new Producer::Camera ();
pcam1->setProjectionRectangle (0.0f, 0.5f, 0.5f, 1.0f);
Producer::Camera* pcam2 = new Producer::Camera ();
pcam2->setRenderSurface (pcam1->getRenderSurface ());
pcam2->setProjectionRectangle (0.5f, 1.0f, 0.5f, 1.0f);
Producer::Camera* pcam3 = new Producer::Camera ();
pcam3->setRenderSurface (pcam1->getRenderSurface ());
pcam3->setProjectionRectangle (0.0f, 0.5f, 0.0f, 0.5f);
Producer::Camera* pcam4 = new Producer::Camera ();
pcam4->setRenderSurface (pcam1->getRenderSurface ());
pcam4->setProjectionRectangle (0.5f, 1.0f, 0.0f, 0.5f);
Producer::CameraConfig *cfg = new Producer::CameraConfig;
cfg->addCamera("Camera 1",pcam1);
cfg->addCamera("Camera 2",pcam2);
cfg->addCamera("Camera 3",pcam3);
cfg->addCamera("Camera 4",pcam4);
return cfg;
#endif
}
int main( int argc, char **argv )

View File

@ -17,7 +17,17 @@
class ReaderWriterSS3D : public osgDB::ReaderWriter
{
public:
ReaderWriterSS3D() { }
ReaderWriterSS3D()
{
_colorMap["WHITE"] .set(1.0f,1.0f,1.0f,1.0f);
_colorMap["BLACK"] .set(0.0f,0.0f,0.0f,1.0f);
_colorMap["PURPLE"] .set(1.0f,0.0f,1.0f,1.0f);
_colorMap["BLUE"] .set(0.0f,0.0f,1.0f,1.0f);
_colorMap["RED"] .set(1.0f,0.0f,0.0f,1.0f);
_colorMap["CYAN"] .set(0.0f,1.0f,1.0f,1.0f);
_colorMap["YELLOW"] .set(1.0f,1.0f,0.0f,1.0f);
_colorMap["GREEN"] .set(0.0f,1.0f,0.0f,1.0f);
}
virtual const char* className()
{
@ -42,10 +52,12 @@ public:
osg::Vec4 mapStringToColor(const std::string& str)
{
if (str=="BLACK") return osg::Vec4(0.0f,0.0f,0.0f,1.0f);
else return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
return _colorMap[str];
}
std::map<std::string,osg::Vec4> _colorMap;
};
// Register with Registry to instantiate the above reader/writer.

View File

@ -322,9 +322,16 @@ bool OsgCameraGroup::realize()
if (_ds->getDepthBuffer()) clear_mask |= GL_DEPTH_BUFFER_BIT;
if (_ds->getStencilBuffer()) clear_mask |= GL_STENCIL_BUFFER_BIT;
// make sure any camera's which share the same render surface also share the same osg::State.
// use a std::map to keep track of what render surfaces are associated with what state.
typedef std::map<Producer::RenderSurface*,osg::State*> RenderSurfaceStateMap;
RenderSurfaceStateMap _renderSurfaceStateMap;
unsigned int contextID = 0;
for(unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
{
Producer::Camera *cam = _cfg->getCamera(i);
Producer::RenderSurface* rs = cam->getRenderSurface();
// create the scene handler.
osgProducer::OsgSceneHandler *sh = new osgProducer::OsgSceneHandler(_ds.get());
@ -332,7 +339,15 @@ bool OsgCameraGroup::realize()
osgUtil::SceneView* sv = sh->getSceneView();
sv->setDefaults();
sh->setContextID(i);
if (_renderSurfaceStateMap.count(rs)==0)
{
_renderSurfaceStateMap[rs] = sv->getState();
sv->getState()->setContextID(contextID++);
}
else
{
sv->setState(_renderSurfaceStateMap[rs]);
}
_shvec.push_back( sh );
cam->setSceneHandler( sh );
@ -342,7 +357,6 @@ bool OsgCameraGroup::realize()
if (stage) stage->setClearMask(clear_mask);
// set the realize callback.
Producer::RenderSurface* rs = cam->getRenderSurface();
rs->setRealizeCallback( new RenderSurfaceRealizeCallback(this, sh));
// set up the visual chooser.
@ -374,6 +388,7 @@ bool OsgCameraGroup::realize()
}
}
if( _global_stateset == NULL && _shvec.size() > 0 )
{
SceneHandlerList::iterator p = _shvec.begin();