From Paul Martz, "Just a minor update and typo fix.
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@ -127,7 +127,7 @@ several changes.
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* Add the path to <GL3/gl3.h> to the CMake compiler flags, CMAKE_CXX_FLAGS and
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* Add the path to <GL3/gl3.h> to the CMake compiler flags, CMAKE_CXX_FLAGS and
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CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other
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CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other
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build configurations). The test to add should look something like this:
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build configurations). The text to add should look something like this:
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/I “C:\GLHeader”
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/I “C:\GLHeader”
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The folder GLHeader should contain a subfolder GL3, which in turn contains
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The folder GLHeader should contain a subfolder GL3, which in turn contains
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gl3.h.
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gl3.h.
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@ -146,9 +146,6 @@ several changes.
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OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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OSG_GL_VERTEX_FUNCS_AVAILABLE
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OSG_GL_VERTEX_FUNCS_AVAILABLE
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* Additionally, leave BUILD_OSG_EXAMPLES disabled. None of the existing
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examples use GL3, so there's no point in building them.
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Create your project files in cmake-gui as usual, and build OSG as usual.
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Create your project files in cmake-gui as usual, and build OSG as usual.
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If you have an external project that will depend on OSG built for OpenGL 3.x,
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If you have an external project that will depend on OSG built for OpenGL 3.x,
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