From Paul Martz, "Just a minor update and typo fix.

"
This commit is contained in:
Robert Osfield 2012-03-05 14:17:01 +00:00
parent 51f3a02f73
commit f59f4d2929

View File

@ -127,7 +127,7 @@ several changes.
* Add the path to <GL3/gl3.h> to the CMake compiler flags, CMAKE_CXX_FLAGS and
CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other
build configurations). The test to add should look something like this:
build configurations). The text to add should look something like this:
/I C:\GLHeader
The folder GLHeader should contain a subfolder GL3, which in turn contains
gl3.h.
@ -146,9 +146,6 @@ several changes.
OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
OSG_GL_VERTEX_FUNCS_AVAILABLE
* Additionally, leave BUILD_OSG_EXAMPLES disabled. None of the existing
examples use GL3, so there's no point in building them.
Create your project files in cmake-gui as usual, and build OSG as usual.
If you have an external project that will depend on OSG built for OpenGL 3.x,