Replaced hardwired glDrawArrays calls with use of osg::DrawElementsUshort.
This commit is contained in:
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256441906f
commit
f4966a96d4
@ -295,10 +295,6 @@ public:
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public:
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public:
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typedef osg::ref_ptr<osg::Vec3Array> Coords;
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typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
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typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
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Coords _coords;
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Coords _coords;
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ColorCoords _colorCoords;
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ColorCoords _colorCoords;
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TexCoords _texcoords;
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TexCoords _texcoords;
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@ -318,7 +314,6 @@ public:
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struct OSGTEXT_EXPORT GlyphQuads
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struct OSGTEXT_EXPORT GlyphQuads
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{
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{
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typedef std::vector<Glyph*> Glyphs;
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typedef std::vector<Glyph*> Glyphs;
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typedef std::vector< osg::ref_ptr<osg::DrawElementsUShort> > Primitives;
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Glyphs _glyphs;
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Glyphs _glyphs;
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Primitives _primitives;
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Primitives _primitives;
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@ -279,6 +279,10 @@ protected:
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virtual void computeGlyphRepresentation() = 0;
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virtual void computeGlyphRepresentation() = 0;
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typedef osg::ref_ptr<osg::Vec3Array> Coords;
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typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
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typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
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typedef std::vector< osg::ref_ptr<osg::DrawElementsUShort> > Primitives;
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// members which have public access.
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// members which have public access.
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osg::Vec4 _color;
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osg::Vec4 _color;
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@ -311,9 +315,13 @@ protected:
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mutable osg::Matrix _matrix;
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mutable osg::Matrix _matrix;
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Coords _decorationVertices;
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Primitives _decorationPrimitives;
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void setupDecoration();
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void setupDecoration();
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osg::ref_ptr<osg::Vec3Array> _decorationVertices;
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};
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};
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@ -1094,68 +1094,65 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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if ((_drawMode&(~TEXT))!=0)
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if ((_drawMode&(~TEXT))!=0)
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{
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{
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state.disableNormalPointer();
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state.Color(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
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if (_decorationVertices.valid() && !_decorationVertices->empty())
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if (_decorationVertices.valid() && !_decorationVertices->empty())
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{
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{
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state.disableNormalPointer();
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osg::State::ApplyModeProxy applyMode(state, GL_LIGHTING, false);
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osg::State::ApplyModeProxy applyMode(state, GL_LIGHTING, false);
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osg::State::ApplyTextureModeProxy applyTextureMode(state, 0, GL_TEXTURE_2D, false);
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osg::State::ApplyTextureModeProxy applyTextureMode(state, 0, GL_TEXTURE_2D, false);
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state.disableAllVertexArrays();
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state.disableAllVertexArrays();
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state.setVertexPointer(_decorationVertices.get());
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state.setVertexPointer(_decorationVertices.get());
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unsigned int start_index = 0;
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBB.valid())
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switch(_backdropImplementation)
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{
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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case NO_DEPTH_BUFFER:
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switch(_backdropImplementation)
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// Do nothing. The bounding box will be rendered before the text and that's all that matters.
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{
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break;
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case NO_DEPTH_BUFFER:
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case DEPTH_RANGE:
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// Do nothing. The bounding box will be rendered before the text and that's all that matters.
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glPushAttrib(GL_DEPTH_BUFFER_BIT);
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break;
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//unsigned int backdrop_index = 0;
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case DEPTH_RANGE:
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//unsigned int max_backdrop_index = 8;
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glPushAttrib(GL_DEPTH_BUFFER_BIT);
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//const double offset = double(max_backdrop_index - backdrop_index) * 0.003;
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//unsigned int backdrop_index = 0;
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glDepthRange(0.001, 1.001);
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//unsigned int max_backdrop_index = 8;
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break;
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//const double offset = double(max_backdrop_index - backdrop_index) * 0.003;
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/*case STENCIL_BUFFER:
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glDepthRange(0.001, 1.001);
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break;*/
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break;
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default:
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/*case STENCIL_BUFFER:
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glPushAttrib(GL_POLYGON_OFFSET_FILL);
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break;*/
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glEnable(GL_POLYGON_OFFSET_FILL);
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default:
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), 10.0f * osg::PolygonOffset::getUnitsMultiplier() );
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glPushAttrib(GL_POLYGON_OFFSET_FILL);
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}
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glEnable(GL_POLYGON_OFFSET_FILL);
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#endif
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), 10.0f * osg::PolygonOffset::getUnitsMultiplier() );
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}
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glDrawArrays(GL_QUADS, 0, 4);
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for(Primitives::const_iterator itr = _decorationPrimitives.begin();
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start_index += 4;
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itr != _decorationPrimitives.end();
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++itr)
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{
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if ((*itr)->getMode()==GL_TRIANGLES) state.Color(colorMultiplier.r()*_textBBColor.r(), colorMultiplier.g()*_textBBColor.g(), colorMultiplier.b()*_textBBColor.b(), colorMultiplier.a()*_textBBColor.a());
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else state.Color(colorMultiplier.r(), colorMultiplier.g(), colorMultiplier.b(), colorMultiplier.a());
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switch(_backdropImplementation)
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(*itr)->draw(state, _useVertexBufferObjects);
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{
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case NO_DEPTH_BUFFER:
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// Do nothing.
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break;
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case DEPTH_RANGE:
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glDepthRange(0.0, 1.0);
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glPopAttrib();
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break;
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/*case STENCIL_BUFFER:
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break;*/
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default:
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPopAttrib();
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}
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#endif
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}
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}
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if (start_index<_decorationVertices->size())
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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switch(_backdropImplementation)
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{
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{
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state.Color(colorMultiplier.r(),colorMultiplier.g(),colorMultiplier.b(),colorMultiplier.a());
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case NO_DEPTH_BUFFER:
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glDrawArrays(GL_LINES, start_index, _decorationVertices->size());
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// Do nothing.
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break;
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case DEPTH_RANGE:
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glDepthRange(0.0, 1.0);
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glPopAttrib();
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break;
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/*case STENCIL_BUFFER:
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break;*/
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default:
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPopAttrib();
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}
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}
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#endif
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}
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}
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}
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}
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@ -468,18 +468,11 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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state.setVertexPointer(_decorationVertices.get());
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state.setVertexPointer(_decorationVertices.get());
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unsigned int start_index = 0;
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for(Primitives::const_iterator itr = _decorationPrimitives.begin();
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBB.valid())
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itr != _decorationPrimitives.end();
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++itr)
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{
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{
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state.Color(_textBBColor.r(),_textBBColor.g(),_textBBColor.b(),_textBBColor.a());
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(*itr)->draw(state, _useVertexBufferObjects);
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glDrawArrays(GL_QUADS, 0, 4);
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start_index += 4;
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}
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if (start_index<_decorationVertices->size())
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{
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state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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glDrawArrays(GL_LINES, start_index, _decorationVertices->size());
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}
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}
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}
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}
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}
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}
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@ -602,13 +595,13 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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state.applyModelViewMatrix(matrix);
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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// ** render the front face of the glyph
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// ** render the front face of the glyph
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osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getFrontPrimitiveSetList();
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osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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@ -627,13 +620,13 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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state.applyModelViewMatrix(matrix);
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getWallPrimitiveSetList();
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getWallPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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{
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{
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@ -654,13 +647,13 @@ void Text3D::renderPerFace(osg::State & state) const
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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state.applyModelViewMatrix(matrix);
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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// ** render the back face of the glyph
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// ** render the back face of the glyph
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getBackPrimitiveSetList();
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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@ -630,6 +630,7 @@ void TextBase::setupDecoration()
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}
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}
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_decorationVertices->clear();
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_decorationVertices->clear();
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_decorationPrimitives.clear();
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBB.valid())
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if ((_drawMode & FILLEDBOUNDINGBOX)!=0 && _textBB.valid())
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{
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{
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@ -638,10 +639,22 @@ void TextBase::setupDecoration()
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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unsigned int base = _decorationVertices->size();
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_decorationVertices->push_back(c000);
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_decorationVertices->push_back(c000);
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_decorationVertices->push_back(c100);
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_decorationVertices->push_back(c100);
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_decorationVertices->push_back(c110);
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_decorationVertices->push_back(c110);
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_decorationVertices->push_back(c010);
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_decorationVertices->push_back(c010);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
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_decorationPrimitives.push_back(primitives);
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primitives->push_back(base);
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primitives->push_back(base+1);
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primitives->push_back(base+2);
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primitives->push_back(base);
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primitives->push_back(base+1);
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primitives->push_back(base+3);
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}
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}
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if ((_drawMode & BOUNDINGBOX)!=0 && _textBB.valid())
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if ((_drawMode & BOUNDINGBOX)!=0 && _textBB.valid())
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@ -653,17 +666,20 @@ void TextBase::setupDecoration()
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c110(_textBB.xMax(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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osg::Vec3 c010(_textBB.xMin(),_textBB.yMax(),_textBB.zMin());
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unsigned int base = _decorationVertices->size();
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_decorationVertices->push_back(c000);
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_decorationVertices->push_back(c000);
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_decorationVertices->push_back(c100);
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_decorationVertices->push_back(c100);
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_decorationVertices->push_back(c100);
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_decorationVertices->push_back(c110);
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_decorationVertices->push_back(c110);
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_decorationVertices->push_back(c110);
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_decorationVertices->push_back(c010);
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_decorationVertices->push_back(c010);
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_decorationVertices->push_back(c010);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINE_LOOP);
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_decorationVertices->push_back(c000);
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_decorationPrimitives.push_back(primitives);
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primitives->push_back(base);
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primitives->push_back(base+1);
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primitives->push_back(base+2);
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primitives->push_back(base+3);
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}
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}
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else
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else
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{
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{
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@ -677,46 +693,61 @@ void TextBase::setupDecoration()
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osg::Vec3 c111(_textBB.xMax(),_textBB.yMax(),_textBB.zMax());
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osg::Vec3 c111(_textBB.xMax(),_textBB.yMax(),_textBB.zMax());
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osg::Vec3 c011(_textBB.xMin(),_textBB.yMax(),_textBB.zMax());
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osg::Vec3 c011(_textBB.xMin(),_textBB.yMax(),_textBB.zMax());
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unsigned int base = _decorationVertices->size();
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_decorationVertices->push_back(c000); // +0
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_decorationVertices->push_back(c100); // +1
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_decorationVertices->push_back(c110); // +2
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_decorationVertices->push_back(c010); // +3
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_decorationVertices->push_back(c001); // +4
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_decorationVertices->push_back(c101); // +5
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_decorationVertices->push_back(c111); // +6
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_decorationVertices->push_back(c011); // +7
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
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_decorationPrimitives.push_back(primitives);
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// front loop
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primitives->push_back(base+0);
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|
primitives->push_back(base+1);
|
||||||
|
|
||||||
|
primitives->push_back(base+1);
|
||||||
|
primitives->push_back(base+2);
|
||||||
|
|
||||||
|
primitives->push_back(base+2);
|
||||||
|
primitives->push_back(base+3);
|
||||||
|
|
||||||
|
primitives->push_back(base+3);
|
||||||
|
primitives->push_back(base+0);
|
||||||
|
|
||||||
|
// back loop
|
||||||
|
primitives->push_back(base+4);
|
||||||
|
primitives->push_back(base+5);
|
||||||
|
|
||||||
|
primitives->push_back(base+5);
|
||||||
|
primitives->push_back(base+6);
|
||||||
|
|
||||||
|
primitives->push_back(base+6);
|
||||||
|
primitives->push_back(base+7);
|
||||||
|
|
||||||
|
primitives->push_back(base+7);
|
||||||
|
primitives->push_back(base+4);
|
||||||
|
|
||||||
// edges from corner 000
|
// edges from corner 000
|
||||||
_decorationVertices->push_back(c000);
|
primitives->push_back(base+0);
|
||||||
_decorationVertices->push_back(c100);
|
primitives->push_back(base+4);
|
||||||
|
|
||||||
_decorationVertices->push_back(c000);
|
primitives->push_back(base+1);
|
||||||
_decorationVertices->push_back(c001);
|
primitives->push_back(base+5);
|
||||||
|
|
||||||
_decorationVertices->push_back(c000);
|
primitives->push_back(base+2);
|
||||||
_decorationVertices->push_back(c010);
|
primitives->push_back(base+6);
|
||||||
|
|
||||||
// edges from corner C101
|
primitives->push_back(base+3);
|
||||||
_decorationVertices->push_back(c101);
|
primitives->push_back(base+7);
|
||||||
_decorationVertices->push_back(c100);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c101);
|
|
||||||
_decorationVertices->push_back(c001);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c101);
|
|
||||||
_decorationVertices->push_back(c111);
|
|
||||||
|
|
||||||
|
|
||||||
// edges from corner C110
|
|
||||||
_decorationVertices->push_back(c110);
|
|
||||||
_decorationVertices->push_back(c010);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c110);
|
|
||||||
_decorationVertices->push_back(c100);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c110);
|
|
||||||
_decorationVertices->push_back(c111);
|
|
||||||
|
|
||||||
// edges from corner C011
|
|
||||||
_decorationVertices->push_back(c011);
|
|
||||||
_decorationVertices->push_back(c010);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c011);
|
|
||||||
_decorationVertices->push_back(c001);
|
|
||||||
|
|
||||||
_decorationVertices->push_back(c011);
|
|
||||||
_decorationVertices->push_back(c111);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -729,9 +760,21 @@ void TextBase::setupDecoration()
|
|||||||
osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z()));
|
osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z()));
|
||||||
osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z()));
|
osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z()));
|
||||||
|
|
||||||
|
unsigned int base = _decorationVertices->size();
|
||||||
|
|
||||||
_decorationVertices->push_back(hl);
|
_decorationVertices->push_back(hl);
|
||||||
_decorationVertices->push_back(hr);
|
_decorationVertices->push_back(hr);
|
||||||
_decorationVertices->push_back(vt);
|
_decorationVertices->push_back(vt);
|
||||||
_decorationVertices->push_back(vb);
|
_decorationVertices->push_back(vb);
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
|
||||||
|
_decorationPrimitives.push_back(primitives);
|
||||||
|
|
||||||
|
// front loop
|
||||||
|
primitives->push_back(base+0);
|
||||||
|
primitives->push_back(base+1);
|
||||||
|
|
||||||
|
primitives->push_back(base+1);
|
||||||
|
primitives->push_back(base+2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user