From f479eb174c4c1c327cbb453ff65377838342d0b3 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Sun, 11 Oct 2009 05:52:11 +0000 Subject: [PATCH] From Paul Martz, "A recent change to add the new geometry shader primitive types has broken the build on Windows. On Windows, those types are declared in the header GL2Extensions, but the PrimitiveSet header (which uses those types) fails to include that header, causing compile errors. Attached is a version of PrimitiveSet that includes GL2Extensions." --- include/osg/PrimitiveSet | 1 + 1 file changed, 1 insertion(+) diff --git a/include/osg/PrimitiveSet b/include/osg/PrimitiveSet index 6ee96a4f2..3b0f18a92 100644 --- a/include/osg/PrimitiveSet +++ b/include/osg/PrimitiveSet @@ -24,6 +24,7 @@ #include #include #include +#include #include